Brandon Mak
c194765889
More warnings fixed. More graphics constants.
2022-09-20 16:12:47 +08:00
Cocoa
7f173b3207
Added SH_API to Math Classes
2022-09-20 16:10:47 +08:00
Cocoa
7b7a4788e4
Merge branch 'main' into SP3-16-Math
2022-09-20 15:42:53 +08:00
XiaoQiDigipen
5b6f60ee8a
Merge pull request #34 from SHADE-DP/SP3-12-SceneGraph
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SP3-12 Scene Graph Fixes
BUGFIXES
Scene Graph automatically creates a root which is set to MAX_EID
Fixed constness of getter functions in Scene Graph & Scene Node
2022-09-20 15:37:58 +08:00
Cocoa
b5f3ec85aa
Merge branch 'main' into SP3-16-Math
2022-09-20 15:37:28 +08:00
Cocoa
f4bf895e45
Fixed constness of functions in scene graph
2022-09-20 15:35:10 +08:00
Brandon Mak
0bc3a23161
Fixed the fence with high quality wood
2022-09-20 14:15:09 +08:00
Brandon Mak
147292f91c
Fence is broken. The neighbour's kids went to knock it down again.
2022-09-20 12:15:06 +08:00
Brandon Mak
d9213fe35d
Moved a bunch of global data from Graphics System to new class
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New class in SHGraphicsGlobalData
2022-09-20 10:39:52 +08:00
Brandon Mak
77330511ee
Fixed pipeline default color blend state
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Remember to switch winding back to CCW after rendering in world space
2022-09-20 09:27:13 +08:00
Cocoa
c0290b7185
Added fixes to scene graph. Read description for details.
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1. Scene graph creates a root on construction. EntityID is set to MaxEID. The root is not intended to be modified.
2. When adding a node, if the 2nd arg (parent) is omitted, the node will be a child of the root.
2022-09-20 01:31:59 +08:00
Cocoa
34685e6726
Regenerated project files
2022-09-20 00:48:27 +08:00
Kah Wei
8772ce0cea
Fixed SHSceneManager not SH_API-ed
2022-09-20 00:03:29 +08:00
Kah Wei
95b01fb96d
Merge branch 'main' into SP3-6-c-scripting
2022-09-19 23:12:52 +08:00
Kah Wei
8ad0eee032
Fixed vertex data buffer being incorrect
2022-09-19 21:31:23 +08:00
Kah Wei
9e09896984
Fixed SHVkBuffer move and reworked batching buffers to be host visible
2022-09-19 20:15:39 +08:00
Xiao Qi
c6e1ba7f15
Added tinyddsloader to dependencies
2022-09-19 18:40:27 +08:00
Kah Wei
4023b9d136
Added tests for rendering and fixed bugs with Batching system
2022-09-19 18:37:57 +08:00
XiaoQiDigipen
624c8fa4d6
Merge pull request #33 from SHADE-DP/SP3-5-ECS
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SP3-5 ecs
Added Scene Graph functionality to Entity, Scene graph set parent missing old parent check (diren handling)
Scene graph functionality untested.
Added SH_API to Scene Graph
2022-09-19 17:31:21 +08:00
maverickdgg
ceb96938fb
Added SHAPI to Scene graph
2022-09-19 17:28:59 +08:00
Cocoa
e51a3688af
Merge branch 'main' into SP3-16-Math
2022-09-19 17:17:40 +08:00
Kah Wei
308aa35e00
Merge branch 'main' into SP3-6-c-scripting
2022-09-19 17:17:28 +08:00
Xiao Qi
620f8a01ac
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-19 17:16:51 +08:00
Xiao Qi
52efdcf65e
Merge branch 'main' into SP3-5-ECS
2022-09-19 17:12:54 +08:00
XiaoQiDigipen
de08955467
Merge pull request #32 from SHADE-DP/SP3-18-Events
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SP3-18 Event/Messaging System
2022-09-19 17:09:21 +08:00
Cocoa
ec3470c443
Merge branch 'main' into SP3-16-Math
2022-09-19 17:08:16 +08:00
Xiao Qi
a867ecbcbf
SP3-108 Shifted definitions for functions in Event Manager from cpp to hpp
2022-09-19 17:08:08 +08:00
Cocoa
471ec27a6d
Added Bounding Box
2022-09-19 16:50:06 +08:00
Kah Wei
a05ca41117
Fixed issue with SystemRoutines being created with the wrong version
2022-09-19 15:58:31 +08:00
Kah Wei
f408247007
Linked MeshLibrary to RenderGraph
2022-09-19 15:52:51 +08:00
maverickdgg
f72b004b95
Merge branch 'main' into SP3-5-ECS
2022-09-19 15:41:59 +08:00
maverickdgg
44611115fe
Added Scene graph functionality (un tested)
2022-09-19 15:41:52 +08:00
Brandon Mak
d025abe43a
Render graph execution now takes in graph scope buffers
2022-09-19 15:32:03 +08:00
Cocoa
f1e6031d2e
Added Transform, adjusted alignment in math files for better readability on smaller screens
2022-09-19 14:32:01 +08:00
Kah Wei
8070b2dafa
Accounted for Shaders with no SHShaderBlockInterface
2022-09-19 00:11:57 +08:00
Brandon Mak
23fe51b483
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-19 00:04:42 +08:00
Brandon Mak
643efbe1bb
WIP
2022-09-19 00:00:07 +08:00
Kah Wei
b9185eab18
Added Mesh Registration Functions to SHGraphicsSystem and a SHGraphicsSystem compatible version of mesh generation functions for SHPrimitiveGenerator
2022-09-18 23:23:48 +08:00
Kah Wei
41daaaba9c
Added SHPrimitiveGenerator
2022-09-18 23:11:08 +08:00
Brandon Mak
28a5f8e4e5
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
2022-09-18 22:34:48 +08:00
Kah Wei
96ec1afcdd
Changed batching system to use SHRenderable* instead of handles
2022-09-18 17:02:02 +08:00
XiaoQiDigipen
37fde32e7c
Merge pull request #30 from SHADE-DP/SP3-5-ECS
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Sp3-5-ECS
Added Entity Creation/Destroyed events
2022-09-18 16:51:54 +08:00
maverickdgg
f21aa8836c
Merge branch 'main' into SP3-5-ECS
2022-09-18 16:50:10 +08:00
maverickdgg
b3d9a54d8f
Added entity creation event and entity destroyed events
2022-09-18 16:46:08 +08:00
Brandon Mak
ec40754eb9
Render graph, graphics system and pipeline library changes lel
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Solved errors
Graphics system AddMaterial now takes in a subpass
Pipeline library now stored in render graph node instead since pipelines have to be compatible with a renderpass.
Renderers now bind render graphs instead of storing them
2022-09-18 15:23:10 +08:00
Kah Wei
8c30e656f7
Modified AddMaterial() to take in a subpass
2022-09-18 14:58:32 +08:00
Kah Wei
7a126bf1fc
SHViewport now takes in a RenderGraph instead of creating one
2022-09-18 14:49:15 +08:00
XiaoQiDigipen
02b17095d0
Merge pull request #29 from SHADE-DP/SP3-18-Events
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SP3-18 Event/Messaging System
2022-09-18 13:42:52 +08:00
Kah Wei
a3aa708b34
Fixed numerous template errors and warnings
2022-09-18 00:49:27 +08:00
Kah Wei
6e4d6abd1c
Fixed Handle<> include issues
2022-09-17 23:37:22 +08:00