Commit Graph

2161 Commits

Author SHA1 Message Date
Xiao Qi 5089957468 Implemented bone weight reading into desired format. 2023-01-16 16:12:43 +08:00
XiaoQiDigipen b6724eed77
Merge pull request #314 from SHADE-DP/SP3-1-Rendering
Implemented Shadow maps (still needs improvement)
2023-01-16 15:40:30 +08:00
XiaoQiDigipen 51b5fc03c7
Merge pull request #313 from SHADE-DP/SP3-20-UI-System
Added asset browser tool tip that shows asset id
2023-01-16 15:39:50 +08:00
Brandon Mak 09911cc50c Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-16 15:33:37 +08:00
Brandon Mak e115d4b965 Reverted light properties back to main 2023-01-16 15:33:20 +08:00
maverickdgg cb93fab363 Merge branch 'main' into SP3-20-UI-System 2023-01-16 15:17:43 +08:00
maverickdgg fe39be0d61 Added asset browser tool tip that shows asset id 2023-01-16 15:17:06 +08:00
Brandon Mak 1526176c58 Shadows WIP 2023-01-16 15:06:46 +08:00
XiaoQiDigipen dfb8500c9b
Merge pull request #311 from SHADE-DP/SP3-20-UI-System
Added Changing of textures for buttons. Change button events to be on release
2023-01-16 15:01:51 +08:00
Diren D Bharwani c077575a73 Fixed convex-convex face detection
Minor bugs with contact point detection. Will test more before pushing into main
2023-01-16 15:01:14 +08:00
XiaoQiDigipen 5994c83263
Merge pull request #310 from SHADE-DP/SP3-1-DebugDraw
Fix #307 and SHDebugDraw::WireCapsule is now made static
2023-01-16 14:57:06 +08:00
maverickdgg cdb5102630 Added a 0 check for button textures. 2023-01-16 14:51:06 +08:00
maverickdgg 1e351366af fix clicked texture to take priority over hovered texture 2023-01-16 14:44:20 +08:00
Kah Wei b5c9392baf Merge branch 'main' into SP3-1-DebugDraw 2023-01-16 14:39:53 +08:00
Kah Wei b603044579 Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static 2023-01-16 14:39:35 +08:00
maverickdgg 077f6f0fc9 Merge branch 'main' into SP3-20-UI-System 2023-01-16 14:36:29 +08:00
maverickdgg a41354f2ce Added changing texture of buttons 2023-01-16 14:35:16 +08:00
Xiao Qi 7f9991038a Working commit 2023-01-16 14:34:59 +08:00
XiaoQiDigipen 18610b724b
Merge pull request #308 from SHADE-DP/SP3-20-UI-System
Fixed Buttons, Added Button events, Added Toggle Buttons, Added Sliders(WIP no graphics), Rework backend
2023-01-16 14:11:51 +08:00
SHAM-DP 34f22808ee transition scenescave prompt 2023-01-16 14:07:44 +08:00
maverickdgg 02ba0c6dc9 merge 2023-01-16 11:44:34 +08:00
maverickdgg 132e66c6c0 Merge branch 'UI-Test' into SP3-20-UI-System 2023-01-16 11:43:00 +08:00
maverickdgg 0c7224b8be Merge branch 'main' into UI-Test 2023-01-16 11:37:38 +08:00
maverickdgg 5190c490c9 added events 2023-01-16 11:36:12 +08:00
mushgunAX c5998c3b53 Laying out foundations for input editor UI 2023-01-16 10:32:18 +08:00
maverickdgg 5aa7bfe03e button fixed 2023-01-16 07:34:44 +08:00
Diren D Bharwani 85f0902c2d Removed unused collision table and fixed bug with kinematic bodies exploding 2023-01-16 03:48:08 +08:00
Diren D Bharwani 19bffc9124 First half of re-implementing face-face contact derivation 2023-01-16 02:44:27 +08:00
Diren D Bharwani dab109bc77 Fixed a fatal error with rigid body rotations. 2023-01-16 02:43:31 +08:00
Kah Wei 7ecb8b11ad Added support for rendering bone-less models using the animated shader 2023-01-13 21:26:05 +08:00
Kah Wei d1a41ea194 Fixed raccoon not rendering for animated material 2023-01-13 20:33:25 +08:00
Kah Wei 74d6e5cee7 SHPipelineLibrary now sets the pipeline layouts correctly 2023-01-13 18:14:40 +08:00
Glence 1c47f17d92 Merge branch 'SP3-129-AudioSystem' into AudioScripting 2023-01-13 17:46:23 +08:00
Glence de6f4dd138 Added functions to attach and detach audio clips to objects 2023-01-13 17:46:01 +08:00
Diren D Bharwani 6c76849cd8 Merge remote-tracking branch 'origin/SHPhysics' into SHPhysics 2023-01-13 15:26:28 +08:00
Diren D Bharwani ef5016351b Reverted changes to inertia tensors
Created a new branch since I reverted to an older commit but kept some new updates. This will be the main branch moving forward.
2023-01-13 15:26:21 +08:00
Diren D Bharwani 13d5625055 Reverted changes to inertia tensors
Created a new branch since I reverted to an older commit but kept some new updates
2023-01-13 15:25:57 +08:00
Kah Wei d1ab595126 Fixed certain crashes when assigning rig and clip 2023-01-12 20:04:49 +08:00
Kah Wei 406759f856 Added animator inspector to the editor 2023-01-11 23:02:09 +08:00
Brandon Mak f217562fef Shadows are sort of working 2023-01-11 20:04:53 +08:00
Kah Wei c0e8c032b9 Added inspector for animator component 2023-01-11 16:17:32 +08:00
Kah Wei 3d73185926 Fixed vector issues when constructing the SHRig 2023-01-11 15:15:35 +08:00
Brandon Mak 4cd9a6cea0 shadows WIP 2023-01-11 10:35:29 +08:00
Brandon Mak 4a06032bea Shadows WIP 2023-01-11 08:25:38 +08:00
Xiao Qi 190665bbbf Changed function signature to take in rig node pointer reference instead of r value ptr 2023-01-10 20:52:34 +08:00
Kah Wei c0de2d4705 Fixed SHAnimationClip not copying name of channels correctly and added extra check for SHRig if an invalid rig is being constructed 2023-01-10 19:42:43 +08:00
Kah Wei 5c14a0829a Added support for edge cases in transforms interpolation for animation clips 2023-01-10 11:46:37 +08:00
Brandon Mak 9538636af6 Shadows WIP 2023-01-10 01:47:10 +08:00
Kah Wei e9624977cd Modified SHAnimationComponent to handle interpolation of separate position, rotation and scale keyframes 2023-01-09 23:32:20 +08:00
Kah Wei 7bf0c26052 Added support for loading SHRig and SHAnimationClip into SHResourceManager and modified SHAnimationClip to support proper keyframe data 2023-01-09 17:51:54 +08:00