Commit Graph

17 Commits

Author SHA1 Message Date
Brandon Mak f7bb8606be Shader, text, asset manager events and generic data desc sets
- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
Brandon Mak 5acca02363 Implemented different shadow mapping technique 2023-02-15 21:34:22 +08:00
Brandon Mak 6cde511b36 Shadows update
Made it less dark
2023-02-03 20:16:42 +08:00
Brandon Mak 1526176c58 Shadows WIP 2023-01-16 15:06:46 +08:00
Brandon Mak f217562fef Shadows are sort of working 2023-01-11 20:04:53 +08:00
Brandon Mak 4cd9a6cea0 shadows WIP 2023-01-11 10:35:29 +08:00
Brandon Mak 4a06032bea Shadows WIP 2023-01-11 08:25:38 +08:00
Brandon Mak cb9223db0b Enabled partially bound bit for descriptor sets with variable size
- Shadow maps can be sampled from compute shaders
2023-01-09 11:06:10 +08:00
Brandon Mak 77a5829fc9 Shadows WIP 2023-01-07 17:45:49 +08:00
Brandon Mak 99e7dbfa01 WIP 2022-12-28 20:47:20 +08:00
Brandon Mak eb569a4263 Shader updates 2022-11-02 14:21:27 +08:00
Brandon Mak b0d08d27fd SSAO is fully implemented 2022-11-01 20:10:59 +08:00
Brandon Mak 5852c409e6 SSAO WIP 2022-11-01 11:57:08 +08:00
Brandon Mak 54a36e1476 SSAO WIP 2022-11-01 02:32:14 +08:00
Brandon Mak 2bd3b45ba0 SSAO sort of working 2022-10-31 20:49:28 +08:00
Brandon Mak 647182241e Fixed a buy with view space lighting calculations 2022-10-30 19:21:02 +08:00
Brandon Mak 7c5a24b8e1 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 00:00:17 +08:00