Cocoa
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e45e589ba9
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Added functions that wrap around logging macros for C++/CLI integration
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2022-09-13 23:29:20 +08:00 |
Kah Wei
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cba3aa0663
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Converted SHADE_Engine to a DLL project and exported common use classes
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2022-09-13 21:08:13 +08:00 |
Kah Wei
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91709b16c3
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Changed out and intermediatery directories for all projects to use shared directories
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2022-09-13 20:35:30 +08:00 |
Kah Wei
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60a51eb101
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Converted projects to use MD instead of MT library
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2022-09-13 18:24:39 +08:00 |
Kah Wei
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0ed5cecbf3
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Fixed ECS references in various files in SHADE_Managed
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2022-09-13 15:18:56 +08:00 |
Sri Sham Haran
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a8d00a29ec
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[WIP] Editor: ImGui-Vulkan integration
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2022-09-09 16:04:49 +08:00 |
Brandon Mak
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94a358995a
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Window is rendering black screen
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2022-09-09 13:32:55 +08:00 |
Brandon Mak
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bed017e539
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Fixed some warnings and premake files now include hpp files
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2022-09-09 13:28:57 +08:00 |
Brandon Mak
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fe6c5be8c6
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Graphics System called in application
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2022-09-09 11:20:38 +08:00 |
Brandon Mak
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62c67909ee
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Rendering Integration
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2022-09-08 19:11:25 +08:00 |
Diren D Bharwani
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280ef33587
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Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
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2022-09-08 12:51:23 +08:00 |
Xiao Qi
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ce37eb004c
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Removed GLFW window pointer, replaced with void pointer
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2022-09-08 11:52:04 +08:00 |
Xiao Qi
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8563ecb7e8
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Imported Application, Engine, Scene Manager, Test Scene from 200
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2022-09-08 11:48:32 +08:00 |
Xiao Qi
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aee5e3b4d6
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Properly changed entrypoint to winmain
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2022-09-05 15:29:02 +08:00 |
Xiao Qi
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98bf020293
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WinMain Entry point
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2022-09-05 13:55:52 +08:00 |
Xiao Qi
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0436ec45f6
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Added dependencies into premake
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2022-08-26 14:30:41 +08:00 |
Xiao Qi
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3313127e8c
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Basic Project set up with premake
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2022-08-26 14:04:03 +08:00 |