Kah Wei
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797f4bfd75
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Fixed shader changes
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2022-10-31 17:35:52 +08:00 |
Kah Wei
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b1a933a2c3
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Merge branch 'main' into SP3-1-SerialisedRenderable
# Conflicts:
# Assets/Shaders/TestCube_FS.shshaderb
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
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2022-10-30 17:14:28 +08:00 |
Brandon Mak
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b46b6b0b85
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CompileAll uncommented and asset manager metadata writes commented
SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
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2022-10-30 00:25:49 +08:00 |
Brandon Mak
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5db9299699
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Reverted back to old asset IDs
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2022-10-30 00:07:02 +08:00 |
Brandon Mak
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7c5a24b8e1
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-10-30 00:00:17 +08:00 |
Kah Wei
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e4394b6170
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Generalised SHResourceManager
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2022-10-28 21:32:05 +08:00 |
Xiao Qi
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b5a1d5ea88
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SP3-282 Restructured loaders and compilers
Completed shader compiling and loading
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2022-10-27 12:54:58 +08:00 |
Xiao Qi
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5154b579d7
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Re-restructured compilers to be more self contained
Loaders only load internal binary asset files
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2022-10-26 23:07:01 +08:00 |