mushgunAX
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c7b99df2f6
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Merge branch 'main' into AudioImplementation
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2023-02-04 00:31:23 +08:00 |
mushgunAX
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49fadfed74
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Dynamic BGM
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2023-02-04 00:23:05 +08:00 |
Xiao Qi
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0281446538
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Merge remote-tracking branch 'origin/main' into main
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2023-02-03 23:50:40 +08:00 |
Xiao Qi
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1bae1c97d6
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Added demo animation objects
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2023-02-03 23:50:35 +08:00 |
Diren D Bharwani
|
7a79cda729
|
Reworked Collision Tag Interface and Logic
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2023-02-03 23:22:21 +08:00 |
mushgunAX
|
136d86dce3
|
Fix Item Score SFX
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2023-02-03 23:19:12 +08:00 |
mushgunAX
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d71790022f
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Merge branch 'main' into AudioImplementation
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2023-02-03 23:16:47 +08:00 |
Diren D Bharwani
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c61be35da0
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 22:44:58 +08:00 |
Glence
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e00b891bf7
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added lights to level 2
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2023-02-03 22:03:55 +08:00 |
Glence
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5284066cee
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Merge branch 'main' into PlayerController
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2023-02-03 21:29:02 +08:00 |
Glence
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2ee46f33df
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update collision tag to have a save button and clamp raycast draw
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2023-02-03 21:28:50 +08:00 |
Brandon Mak
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6cde511b36
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Shadows update
Made it less dark
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2023-02-03 20:16:42 +08:00 |
mushgunAX
|
a6bc9ed2b4
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Updates on audio
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2023-02-03 19:37:18 +08:00 |
Diren D Bharwani
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36de32447d
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Fixed some bugs with serialisation
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2023-02-03 18:40:45 +08:00 |
mushgunAX
|
60fa4335a0
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Merge branch 'main' into AudioImplementation
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2023-02-03 17:01:11 +08:00 |
Glence
|
6b5bd43110
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Merge branch 'main' into PlayerController
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2023-02-03 16:48:51 +08:00 |
Diren D Bharwani
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c73275f2d3
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Added temporary use of collision layers to C# and fixed raycast drawing
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2023-02-03 16:11:30 +08:00 |
Diren D Bharwani
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b81e71ed08
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 02:03:12 +08:00 |
Diren D Bharwani
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b6d91d5492
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Fixed bug with collision tags not behaving as intended
Why the damn hell must react's system be so confusing??
|
2023-02-03 01:37:45 +08:00 |
mushgunAX
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d1a3214d41
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Change banks
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2023-02-03 00:40:22 +08:00 |
Glence
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5bf3af2ed2
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corrected transition to diff scenes
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2023-02-03 00:03:05 +08:00 |
Glence
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4af3440db7
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added gameplay for level1 and multiplier combo is done
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2023-02-02 22:44:48 +08:00 |
Diren D Bharwani
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931f6fe5e2
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Fixed almost everything. Ray debug drawing has a small bug
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2023-02-02 20:56:55 +08:00 |
Diren D Bharwani
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d5c731dd20
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Fixed collision shape debug drawing and more serialisation bugs
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2023-02-02 20:48:32 +08:00 |
mushgunAX
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e28c6ce1a7
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new banks
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2023-02-02 20:16:12 +08:00 |
Diren D Bharwani
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3593df3ada
|
Fixed collider shape serialisation
|
2023-02-02 20:15:59 +08:00 |
Diren D Bharwani
|
71f4cdd29e
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Fixed rigidbody serialisation
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2023-02-02 19:23:42 +08:00 |
Diren D Bharwani
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6a57be2e60
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Refactored old physics to match new interface
Compiles but still buggy, need a bit of time to clear up all the bugs
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2023-02-02 19:06:56 +08:00 |
mushgunAX
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1d0522e334
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Audio Implementation for AI
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2023-02-02 16:58:40 +08:00 |
Glence
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5b628baedf
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changes breakable to only minus count on items
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2023-02-02 11:16:56 +08:00 |
Glence
|
ec11f8cb8f
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Merge branch 'main' into PlayerController
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2023-02-02 10:45:21 +08:00 |
Brandon Mak
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109f35f297
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2023-01-31 19:02:11 +08:00 |
Glence
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8d43fca1cc
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
Xiao Qi
|
8c9673cafd
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Removed editor config from repo
|
2023-01-31 17:48:29 +08:00 |
Xiao Qi
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e0f363f1ec
|
Changed line to only ignore editor config
|
2023-01-31 17:47:36 +08:00 |
Brandon Mak
|
e9452093f0
|
Fixed UI
|
2023-01-31 15:17:40 +08:00 |
Glence
|
0f8e1d6310
|
Merge branch 'main' into PlayerController
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2023-01-31 13:47:55 +08:00 |
mushgunAX
|
710bfe1dac
|
Merge branch 'main' into SP3-10-input-management
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2023-01-31 12:51:50 +08:00 |
mushgunAX
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38f2ba69db
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Force use of Dedicated GPU
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2023-01-31 12:43:02 +08:00 |
Glence
|
d1d7d430b1
|
added breakable food into the scene
#issues to fix
egg collision too small so weight is really small
throwing heavy objects doesnt give enuff force compared to rolling and hitting it
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2023-01-31 00:43:25 +08:00 |
Glence
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3e015d924e
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Merge branch 'main' into PlayerController
|
2023-01-30 23:30:55 +08:00 |
Sri Sham Haran
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559cda92f1
|
Delete Editor.SHConfig
|
2023-01-30 18:27:29 +08:00 |
XiaoQiDigipen
|
213ac9d275
|
Merge pull request #321 from SHADE-DP/SP3-17-animation-system
Animation WIP merge
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2023-01-30 17:35:56 +08:00 |
SHAM-DP
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59ef28baf1
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Merge branch 'main' into AudioScripting
|
2023-01-30 16:47:46 +08:00 |
Kah Wei
|
61fa2ae923
|
Merge branch 'main' into SP3-17-animation-system
|
2023-01-30 15:16:09 +08:00 |
Kah Wei
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53ef202e46
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Merge branch 'main' into SP3-17-animation-system
# Conflicts:
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
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2023-01-30 15:15:46 +08:00 |
XiaoQiDigipen
|
5240c837ec
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Merge pull request #318 from SHADE-DP/SP3-10-input-management
Implemented Input Binding Panel via Editor
|
2023-01-30 15:00:58 +08:00 |
Kah Wei
|
b3f79e31db
|
Forgot to commit shader binary
|
2023-01-30 14:58:52 +08:00 |
Kah Wei
|
52c0cc2f84
|
Merge branch 'main' into SP3-17-animation-system
# Conflicts:
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
|
2023-01-30 14:57:46 +08:00 |
XiaoQiDigipen
|
3ff2e6bb92
|
Revert "Implemented a custom physics engine"
|
2023-01-30 14:40:55 +08:00 |