Commit Graph

2701 Commits

Author SHA1 Message Date
XiaoQiDigipen 624c8fa4d6
Merge pull request #33 from SHADE-DP/SP3-5-ECS
SP3-5 ecs
Added Scene Graph functionality to Entity, Scene graph set parent missing old parent check (diren handling)
Scene graph functionality untested.

Added SH_API to Scene Graph
2022-09-19 17:31:21 +08:00
maverickdgg ceb96938fb Added SHAPI to Scene graph 2022-09-19 17:28:59 +08:00
Cocoa e51a3688af Merge branch 'main' into SP3-16-Math 2022-09-19 17:17:40 +08:00
Kah Wei 308aa35e00 Merge branch 'main' into SP3-6-c-scripting 2022-09-19 17:17:28 +08:00
Xiao Qi 620f8a01ac Merge branch 'main' into SP3-13-Assets-Manager 2022-09-19 17:16:51 +08:00
Xiao Qi 52efdcf65e Merge branch 'main' into SP3-5-ECS 2022-09-19 17:12:54 +08:00
XiaoQiDigipen de08955467
Merge pull request #32 from SHADE-DP/SP3-18-Events
SP3-18 Event/Messaging System
2022-09-19 17:09:21 +08:00
Cocoa ec3470c443 Merge branch 'main' into SP3-16-Math 2022-09-19 17:08:16 +08:00
Xiao Qi a867ecbcbf SP3-108 Shifted definitions for functions in Event Manager from cpp to hpp 2022-09-19 17:08:08 +08:00
Cocoa 471ec27a6d Added Bounding Box 2022-09-19 16:50:06 +08:00
Kah Wei a05ca41117 Fixed issue with SystemRoutines being created with the wrong version 2022-09-19 15:58:31 +08:00
Kah Wei f408247007 Linked MeshLibrary to RenderGraph 2022-09-19 15:52:51 +08:00
maverickdgg f72b004b95 Merge branch 'main' into SP3-5-ECS 2022-09-19 15:41:59 +08:00
maverickdgg 44611115fe Added Scene graph functionality (un tested) 2022-09-19 15:41:52 +08:00
Brandon Mak d025abe43a Render graph execution now takes in graph scope buffers 2022-09-19 15:32:03 +08:00
Cocoa f1e6031d2e Added Transform, adjusted alignment in math files for better readability on smaller screens 2022-09-19 14:32:01 +08:00
Kah Wei 8070b2dafa Accounted for Shaders with no SHShaderBlockInterface 2022-09-19 00:11:57 +08:00
Brandon Mak 23fe51b483 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-19 00:04:42 +08:00
Brandon Mak 643efbe1bb WIP 2022-09-19 00:00:07 +08:00
Kah Wei b9185eab18 Added Mesh Registration Functions to SHGraphicsSystem and a SHGraphicsSystem compatible version of mesh generation functions for SHPrimitiveGenerator 2022-09-18 23:23:48 +08:00
Kah Wei 41daaaba9c Added SHPrimitiveGenerator 2022-09-18 23:11:08 +08:00
Brandon Mak 28a5f8e4e5 Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering" 2022-09-18 22:34:48 +08:00
Kah Wei 96ec1afcdd Changed batching system to use SHRenderable* instead of handles 2022-09-18 17:02:02 +08:00
XiaoQiDigipen 37fde32e7c
Merge pull request #30 from SHADE-DP/SP3-5-ECS
Sp3-5-ECS
Added Entity Creation/Destroyed events
2022-09-18 16:51:54 +08:00
maverickdgg f21aa8836c Merge branch 'main' into SP3-5-ECS 2022-09-18 16:50:10 +08:00
maverickdgg b3d9a54d8f Added entity creation event and entity destroyed events 2022-09-18 16:46:08 +08:00
Brandon Mak ec40754eb9 Render graph, graphics system and pipeline library changes lel
Solved errors
Graphics system AddMaterial now takes in a subpass
Pipeline library now stored in render graph node instead since pipelines have to be compatible with a renderpass.
Renderers now bind render graphs instead of storing them
2022-09-18 15:23:10 +08:00
Kah Wei 8c30e656f7 Modified AddMaterial() to take in a subpass 2022-09-18 14:58:32 +08:00
Kah Wei 7a126bf1fc SHViewport now takes in a RenderGraph instead of creating one 2022-09-18 14:49:15 +08:00
XiaoQiDigipen 02b17095d0
Merge pull request #29 from SHADE-DP/SP3-18-Events
SP3-18 Event/Messaging System
2022-09-18 13:42:52 +08:00
Kah Wei a3aa708b34 Fixed numerous template errors and warnings 2022-09-18 00:49:27 +08:00
Kah Wei 6e4d6abd1c Fixed Handle<> include issues 2022-09-17 23:37:22 +08:00
Kah Wei 1c8a434b26 Added Batcher classes and fixed errors 2022-09-17 23:37:22 +08:00
Brandon Mak c1a3a6acf1 Created global descriptor set layouts 2022-09-17 23:32:03 +08:00
Xiao Qi 6706f9acf0 SP3-108 Created templated derived classes for events to accommodate for automatic type sending ability 2022-09-17 22:33:11 +08:00
Brandon Mak 3cf22b04a5 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-17 22:30:40 +08:00
Brandon Mak bff27a7188 Added a bunch of KW's files for batching
Prepared Graphics system for merging with batcher
2022-09-17 22:29:22 +08:00
Brandon Mak 3766a10edd WIP 2022-09-17 22:28:03 +08:00
Kah Wei 5171ddd2bf Added SHLog class and changed Debug::Log to use SHLog 2022-09-17 03:20:24 +08:00
Brandon Mak a85df55fc9 Merge branch 'SP3-4-editor' into SP3-1-Rendering 2022-09-16 17:32:51 +08:00
Brandon Mak 2f2567044a Submitted command buffer :D 2022-09-16 17:28:27 +08:00
Kah Wei c83a5a379e Added Awake, Start, Update, LateUpdate, OnDestroy calls via SystemRoutines 2022-09-16 17:02:36 +08:00
Sri Sham Haran eb8cbaeebb init vulkan for imgui 2022-09-16 16:40:42 +08:00
Kah Wei 0f63ee10d0 Converted SHScriptEngine into a SHSystem 2022-09-16 16:37:50 +08:00
Kah Wei 941f4a135f Merge branch 'main' into SP3-6-c-scripting 2022-09-16 16:21:58 +08:00
Kah Wei 4546b84c06 Added YAML serialization of scripts 2022-09-16 16:19:58 +08:00
Sri Sham Haran 470e1f07f0 Merge branch 'main' into SP3-4-editor 2022-09-16 15:02:56 +08:00
XiaoQiDigipen 5ff765c6b9
Merge pull request #28 from SHADE-DP/SP3-1-Rendering
Rendering system updates 

SH_APIed appropriate classes
Routine class for graphics created but not called via RunRoutines (Daniel needs to call this in application I believe)
2022-09-16 15:02:34 +08:00
Brandon Mak c1c5e70676 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-16 14:46:48 +08:00
Brandon Mak a42a8b0c46 SH_API EVERYWHERE 2022-09-16 14:20:21 +08:00