Brandon Mak
94a57219da
Created CPU and GPU data for SSAO
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Renderpass for SSAO not yet done (that's next)
2022-10-31 10:32:32 +08:00
Brandon Mak
647182241e
Fixed a buy with view space lighting calculations
2022-10-30 19:21:02 +08:00
Kah Wei
b1a933a2c3
Merge branch 'main' into SP3-1-SerialisedRenderable
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# Conflicts:
# Assets/Shaders/TestCube_FS.shshaderb
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2022-10-30 17:14:28 +08:00
Brandon Mak
39b5ac0774
LIGHTING NOW DONE IN VIEW SPACE
2022-10-30 16:52:40 +08:00
Brandon Mak
4711a131eb
Shifted the lighting system run outside the viewport loop.
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- Since lighting is only calculated in the world render graph for now, this will do just fine
- Renderer takes in a view and projection matrix and does the transpose of the multiplication in the renderer
2022-10-30 16:35:55 +08:00
Brandon Mak
b46b6b0b85
CompileAll uncommented and asset manager metadata writes commented
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SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
Brandon Mak
5db9299699
Reverted back to old asset IDs
2022-10-30 00:07:02 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00
Kah Wei
e4394b6170
Generalised SHResourceManager
2022-10-28 21:32:05 +08:00
Xiao Qi
b5a1d5ea88
SP3-282 Restructured loaders and compilers
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Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Xiao Qi
5154b579d7
Re-restructured compilers to be more self contained
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Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00