Brandon Mak
bf08be045a
Solved bugs with shadows
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Switching a scene causes a crash from shadows.
2023-03-09 14:56:03 +08:00
Kah Wei
ab2f3e395b
Animation clips now load the correct raw animation
2023-03-09 14:47:48 +08:00
Kah Wei
ac971f0945
Fixed infinite loop and incorrect playback setting for Animator
2023-03-09 14:46:06 +08:00
Diren D Bharwani
1304f6e591
Merge branch 'main' into SP3-2-Physics
2023-03-09 14:40:40 +08:00
SHAM-DP
6dd503daad
updated audio assets, fix scale for sfx & bgm sliders
2023-03-09 14:12:17 +08:00
Xiao Qi
bfc8b3600f
Removed stupid 10 second time limit on dependencies pull
2023-03-09 13:56:36 +08:00
Xiao Qi
3d6bfaa119
Write raw anim asset id into anim clips
2023-03-09 13:46:39 +08:00
Glence
63360a4616
Merge branch 'main' into PlayerController
2023-03-09 13:44:49 +08:00
Kah Wei
5669babc0f
Fixed animator components in scripts not being retrievable. Also added script for testing animations
2023-03-09 13:35:49 +08:00
Glence
73022cb8d6
update scene with new tween
2023-03-09 13:22:14 +08:00
Kah Wei
07a2eb2f64
Fixed not opening the correct Visual Studio version for scripts
2023-03-09 13:18:09 +08:00
Kah Wei
fc789334bd
Fixed animation assets fields for scripts not supporting the correct types
2023-03-09 13:10:06 +08:00
Kah Wei
e816df28a8
Clips can now be dragged and dropped into the animation controller editor
2023-03-09 12:07:16 +08:00
Brandon Mak
e3a552f983
Wrote scripting interface for trajectory rendering
2023-03-09 10:45:57 +08:00
Xiao Qi
2c8eca4125
Added facility to create new animation clip container asset.
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Changed raw anim editor to open when double clicking anim container asset/after creating new anim container asset
Changed new clip fields from slider to unsigned int input
2023-03-09 01:51:54 +08:00
Xiao Qi
7df9897598
Fixed bug in binary loader where result from load was always nullptr, changed pointer to pointer reference
2023-03-09 01:50:26 +08:00
Xiao Qi
2692db1ed3
Changed function to return pointer type instead of std::optional
2023-03-09 01:49:43 +08:00
Glence
66026ff926
jumppad done
2023-03-09 00:33:36 +08:00
Kah Wei
8670fe5fa9
Added text RawAnimInspector for when no animations are selected
2023-03-08 22:03:08 +08:00
Brandon Mak
4012eb97ba
Auto stash before merge of "SP3-1-Rendering" and "origin/main"
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Solved shadow bugs and WIP trajectory
2023-03-08 21:23:03 +08:00
Kah Wei
57a8e385e4
Added editor field for Animation Controller of the Animator component in the inspector
2023-03-08 20:58:21 +08:00
Kah Wei
7ab1ee6fec
Added serialization for animation assets for scripts
2023-03-08 20:34:11 +08:00
Brandon Mak
2ff28a544d
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-03-08 20:12:13 +08:00
Kah Wei
69ac4d1219
Merge branch 'main' into SP3-22-AnimationController
2023-03-08 20:00:58 +08:00
Diren D Bharwani
3a9ab9094f
Merge branch 'main' into SP3-2-Physics
2023-03-08 19:07:46 +08:00
Diren D Bharwani
35b60a24e4
Added variable to control number of simulation steps for the SimulateBody method
2023-03-08 19:06:57 +08:00
Glence
10555f646c
base for jumppad
2023-03-08 18:49:36 +08:00
Diren D Bharwani
90457757a3
Merge branch 'main' into SP3-2-Physics
2023-03-08 18:46:07 +08:00
Glence
87f7b42ec3
made raccoon use capsule, setting for fov done
2023-03-08 17:00:43 +08:00
Glence
6854c41614
setting up volume
2023-03-08 16:22:05 +08:00
Kah Wei
43edfeb14f
Added serialization of animation assets for scripts
2023-03-08 16:13:04 +08:00
Kah Wei
79fe9ec43d
Merge branch 'main' into SP3-22-AnimationController
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# Conflicts:
# SHADE_Engine/src/Animation/SHAnimationClip.cpp
# SHADE_Engine/src/Animation/SHAnimationClip.h
# SHADE_Engine/src/Animation/SHAnimatorComponent.cpp
# SHADE_Engine/src/Animation/SHAnimatorComponent.h
# SHADE_Engine/src/Assets/Asset Types/Models/SHAnimationAsset.h
# SHADE_Engine/src/Assets/SHAssetMacros.h
# SHADE_Engine/src/Assets/SHAssetManager.cpp
2023-03-08 15:54:32 +08:00
Kah Wei
1c12a05837
Added C# interface for animator, animation clip and animation controller
2023-03-08 15:29:29 +08:00
XiaoQiDigipen
ef7cd4c0c0
Merge pull request #406 from SHADE-DP/SP3-1-Rendering
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Implemented shadows. Light components can enable shadows through editor.
2023-03-08 14:17:15 +08:00
Brandon Mak
441d2fe7a4
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-03-08 14:15:12 +08:00
XiaoQiDigipen
42decf10cb
Merge pull request #405 from SHADE-DP/SP3-2-Physics
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Fixed a bug causing invalid gravity scales
2023-03-08 13:55:04 +08:00
Diren D Bharwani
6f8387a5ea
Fixed bug where gravity scales were initialised to NaN
2023-03-08 12:59:51 +08:00
Diren D Bharwani
70804f1c3d
Merge branch 'main' into SP3-2-Physics
2023-03-08 11:48:06 +08:00
Brandon Mak
2bba48b09f
Accounted for deletion of lights
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- Not entirely urgent, but removal of resources from render graph fails. Need a valid check of handles.
2023-03-08 10:02:51 +08:00
Brandon Mak
64e60a5114
Added editor functionality for lights to enable shadows
2023-03-08 09:38:07 +08:00
Kah Wei
6383e7d559
Merge branch 'SP3-22-AnimationController' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-22-AnimationController
2023-03-08 00:24:45 +08:00
XiaoQiDigipen
ee64580505
Merge pull request #404 from SHADE-DP/SP3-13-Assets-Manager
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Implmented GLTF Compile and Load Overhaul
2023-03-07 23:27:01 +08:00
Xiao Qi
ea3b851ed0
Merge branch 'main' into SP3-13-Assets-Manager
2023-03-07 23:01:21 +08:00
Xiao Qi
615a5796f0
Added line to add subasset meta to parent asset
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Rewrote loading of all animation clips into resource manager
2023-03-07 22:51:40 +08:00
Kah Wei
73af61d2cb
Merge branch 'SP3-22-AnimationController' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-22-AnimationController
2023-03-07 22:34:36 +08:00
Kah Wei
e285d5e6b2
Added functions for setting animation parameters
2023-03-07 22:34:32 +08:00
XiaoQiDigipen
4d64dd34d8
Merge pull request #403 from SHADE-DP/AnimationClipAsset
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Reimplemented animation clip container assets
2023-03-07 22:10:34 +08:00
Xiao Qi
3cc949bb7e
Animation container redefinition
2023-03-07 22:07:38 +08:00
Xiao Qi
07100de950
Added recognition for animation clip container as a file
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Added functions to create new sub asset for animation clips
Added recognition for animation clip containers when creating new assets
2023-03-07 22:06:42 +08:00
Xiao Qi
eae6f6399b
Changed implementation of binary loader to load animation clip containers instead of individual animation clips
2023-03-07 22:05:33 +08:00