maverickdgg
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e9241feb69
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moved all managers to their own folder
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2022-09-13 15:26:23 +08:00 |
Kah Wei
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0ed5cecbf3
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Fixed ECS references in various files in SHADE_Managed
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2022-09-13 15:18:56 +08:00 |
maverickdgg
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d483916cc5
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Changed SystemManager to use SystemID map instead of using a string map
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2022-09-13 14:28:32 +08:00 |
Xiao Qi
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3b9d14944e
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SP3-102 Changed all previous references to updated versions. Removed function call to obsolete functons
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2022-09-13 14:23:33 +08:00 |
Kah Wei
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04cae0fad9
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
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2022-09-13 14:09:32 +08:00 |
maverickdgg
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51fc65b825
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Added some typedefs
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2022-09-13 14:07:40 +08:00 |
maverickdgg
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8b8f0a076d
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Added const to some functions
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2022-09-13 13:57:01 +08:00 |
maverickdgg
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9c5a705bef
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Merge branch 'main' into SP3-5-ECS
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2022-09-13 13:52:52 +08:00 |
Kah Wei
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b674805547
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Added ECS and Component classes for SHADE_Managed
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2022-09-13 13:51:11 +08:00 |
Xiao Qi
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5f56344a74
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Shifted ECS_Base out of Engine Folder
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2022-09-13 13:49:24 +08:00 |
Xiao Qi
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1cabcefe0f
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SP3-102 Initial port of 200 resource manager into 300 Asset manager
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2022-09-13 13:37:32 +08:00 |
maverickdgg
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88894d1c3c
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Merge branch 'main' into SP3-5-ECS
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2022-09-13 13:30:21 +08:00 |
Kah Wei
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4ed417cbea
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Added EngineInterface
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2022-09-13 11:43:49 +08:00 |
XiaoQiDigipen
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cc2adcb2ab
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Merge pull request #11 from SHADE-DP/SP3-14-FileSystem
File system base Implementation
Basic tree structure for file system created
Directory traversal with tree building
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2022-09-13 11:42:30 +08:00 |
Xiao Qi
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7b55f7fe3b
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Merge branch 'main' into SP3-14-FileSystem
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2022-09-13 11:36:11 +08:00 |
Xiao Qi
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b6a6e9b3e5
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Updated some const
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2022-09-13 11:28:16 +08:00 |
Xiao Qi
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47f716f72b
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SP3-105 SP3-106
Folder tree building done
Location bit shift done
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2022-09-13 11:27:51 +08:00 |
Brandon Mak
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8f7d8cd8bc
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Added vertex attributes
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2022-09-13 09:13:39 +08:00 |
Brandon Mak
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506d3a1c35
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WIP
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2022-09-12 20:08:01 +08:00 |
Kah Wei
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548b09df06
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Added SHScriptEngine and SHDotNetRuntime for managed code execution
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2022-09-12 16:04:22 +08:00 |
Diren D Bharwani
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d4944ef920
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Added a scene graph
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2022-09-11 22:47:30 +08:00 |
Brandon Mak
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47e9e3d3f2
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WIP
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2022-09-11 22:34:55 +08:00 |
Brandon Mak
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bf447c1d1d
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Auto stash before merge of "SP3-4-editor" and "origin/SP3-4-editor"
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2022-09-11 20:03:11 +08:00 |
Sri Sham Haran
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4b8c842615
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[WIP] SHADE ImGui Vulkan Backend
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2022-09-09 21:46:30 +08:00 |
Sri Sham Haran
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a8d00a29ec
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[WIP] Editor: ImGui-Vulkan integration
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2022-09-09 16:04:49 +08:00 |
Brandon Mak
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09c1d2654d
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WIP
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2022-09-09 16:02:34 +08:00 |
Sri Sham Haran
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4eb7e1f5f4
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Merge branch 'SP3-1-Rendering' into SP3-4-editor
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2022-09-09 14:38:28 +08:00 |
Brandon Mak
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361237ede1
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GETTER FOR RENDER GRAPH
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2022-09-09 14:38:09 +08:00 |
Sri Sham Haran
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122dc2f531
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Merge branch 'SP3-1-Rendering' into SP3-4-editor
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2022-09-09 14:35:23 +08:00 |
Brandon Mak
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ae372f2917
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Getter for renderpass in render node
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2022-09-09 14:34:09 +08:00 |
Sri Sham Haran
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8208e14fed
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Merge branch 'SP3-1-Rendering' into SP3-4-editor
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2022-09-09 14:21:42 +08:00 |
Brandon Mak
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d7954245d6
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Created a descriptor pool for Graphics System
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2022-09-09 14:21:13 +08:00 |
Sri Sham Haran
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8ab95e9a6d
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Merge branch 'SP3-1-Rendering' into SP3-4-editor
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2022-09-09 14:04:11 +08:00 |
Brandon Mak
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fe954271cb
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Getter for queue
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2022-09-09 14:02:48 +08:00 |
Sri Sham Haran
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03075ce738
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Merge branch 'SP3-1-Rendering' into SP3-4-editor
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2022-09-09 13:55:14 +08:00 |
Brandon Mak
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78f8a9e455
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Getter for physical device
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2022-09-09 13:55:00 +08:00 |
Sri Sham Haran
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b164ecbd16
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Merge branch 'SP3-1-Rendering' into SP3-4-editor
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2022-09-09 13:37:10 +08:00 |
Brandon Mak
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bed017e539
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Fixed some warnings and premake files now include hpp files
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2022-09-09 13:28:57 +08:00 |
Brandon Mak
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cce1d24374
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-09 11:20:46 +08:00 |
Brandon Mak
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fe6c5be8c6
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Graphics System called in application
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2022-09-09 11:20:38 +08:00 |
Diren D Bharwani
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f0b916b275
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Added missing inverse function for Quaternions
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2022-09-08 23:21:02 +08:00 |
Diren D Bharwani
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392b51898a
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Added more implementations for Quaternions
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2022-09-08 22:46:51 +08:00 |
Kah Wei
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cecbca26c5
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Fixed some warnings in ResourceLibrary and SparseSet
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2022-09-08 20:55:56 +08:00 |
Sri Sham Haran
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28ab89cf91
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set up backend functions
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2022-09-08 20:34:44 +08:00 |
Diren D Bharwani
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01ff98b24f
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Merge branch 'main' into SP3-16-Math
# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/src/SHpch.h
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2022-09-08 19:46:06 +08:00 |
Sri Sham Haran
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407ac11753
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Merge branch 'main' into SP3-4-editor
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2022-09-08 19:38:09 +08:00 |
Sri Sham Haran
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32dc894608
|
SHEditor Base
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2022-09-08 19:37:49 +08:00 |
Brandon Mak
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62c67909ee
|
Rendering Integration
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2022-09-08 19:11:25 +08:00 |
Diren D Bharwani
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8cdd8b4a25
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Added Math helper functions & wrappers for Vectors, Matrix and Quaternion.
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2022-09-08 14:18:26 +08:00 |
Diren D Bharwani
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280ef33587
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Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
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2022-09-08 12:51:23 +08:00 |
maverickdgg
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4c5c5f61e8
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Merge branch 'main' into SP3-5-ECS
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2022-09-08 12:17:10 +08:00 |
maverickdgg
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85a63cec1f
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#comment removed two CreateEntity function overloads and added a default value to desired EID instead
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2022-09-08 12:06:29 +08:00 |
Xiao Qi
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8563ecb7e8
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Imported Application, Engine, Scene Manager, Test Scene from 200
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2022-09-08 11:48:32 +08:00 |
Xiao Qi
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9a223098f6
|
Initial Commit
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2022-09-08 11:17:25 +08:00 |
maverickdgg
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cfa7bb812a
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#comment initial commit added use of SHpch
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2022-09-08 11:15:43 +08:00 |
maverickdgg
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1105edb8c2
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initial commit
|
2022-09-08 11:08:23 +08:00 |
Xiao Qi
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d74ac7b8a4
|
Added dependencies to project
|
2022-09-05 14:37:29 +08:00 |
Xiao Qi
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98bf020293
|
WinMain Entry point
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2022-09-05 13:55:52 +08:00 |