Commit Graph

14 Commits

Author SHA1 Message Date
SHAM-DP dfc2a68dde Add Set audio param with label functionality 2023-03-03 18:13:35 +08:00
Glence 8d10c48645 Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
mushgunAX 49fadfed74 Dynamic BGM 2023-02-04 00:23:05 +08:00
mushgunAX a6bc9ed2b4 Updates on audio 2023-02-03 19:37:18 +08:00
mushgunAX 60fa4335a0 Merge branch 'main' into AudioImplementation 2023-02-03 17:01:11 +08:00
Diren D Bharwani c73275f2d3 Added temporary use of collision layers to C# and fixed raycast drawing 2023-02-03 16:11:30 +08:00
Diren D Bharwani b81e71ed08 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 02:03:12 +08:00
mushgunAX d1a3214d41 Change banks 2023-02-03 00:40:22 +08:00
Diren D Bharwani 931f6fe5e2 Fixed almost everything. Ray debug drawing has a small bug 2023-02-02 20:56:55 +08:00
mushgunAX 1d0522e334 Audio Implementation for AI 2023-02-02 16:58:40 +08:00
XiaoQiDigipen 3ff2e6bb92
Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Glence 7d9ab7a381 items changes
items now return back to their original position when owner collides with it
2023-01-25 18:20:26 +08:00
Diren D Bharwani 1b5024793c Added debug drawing for rays 2023-01-03 10:14:39 +08:00
Glence 81978a90b6 added more audio and tidy up folder
tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
2022-11-26 08:28:37 +08:00