Kah Wei
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3d73185926
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Fixed vector issues when constructing the SHRig
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2023-01-11 15:15:35 +08:00 |
Brandon Mak
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4cd9a6cea0
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shadows WIP
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2023-01-11 10:35:29 +08:00 |
Brandon Mak
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4a06032bea
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Shadows WIP
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2023-01-11 08:25:38 +08:00 |
Xiao Qi
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190665bbbf
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Changed function signature to take in rig node pointer reference instead of r value ptr
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2023-01-10 20:52:34 +08:00 |
Kah Wei
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c0de2d4705
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Fixed SHAnimationClip not copying name of channels correctly and added extra check for SHRig if an invalid rig is being constructed
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2023-01-10 19:42:43 +08:00 |
Kah Wei
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5c14a0829a
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Added support for edge cases in transforms interpolation for animation clips
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2023-01-10 11:46:37 +08:00 |
Brandon Mak
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9538636af6
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Shadows WIP
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2023-01-10 01:47:10 +08:00 |
Kah Wei
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e9624977cd
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Modified SHAnimationComponent to handle interpolation of separate position, rotation and scale keyframes
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2023-01-09 23:32:20 +08:00 |
Kah Wei
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7bf0c26052
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Added support for loading SHRig and SHAnimationClip into SHResourceManager and modified SHAnimationClip to support proper keyframe data
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2023-01-09 17:51:54 +08:00 |
XiaoQiDigipen
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8e58d47115
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Merge pull request #306 from SHADE-DP/SP3-10-input-management
Changed default pathing for binding file serialisation
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2023-01-09 17:44:14 +08:00 |
maverickdgg
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8b2297f451
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CreateSparseSet
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2023-01-09 17:40:21 +08:00 |
Brandon Mak
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918018b6fe
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2023-01-09 17:34:17 +08:00 |
mushgunAX
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356ec24cc2
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Change default pathing for binding file I/O
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2023-01-09 17:21:24 +08:00 |
maverickdgg
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402bd16522
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fix for editor window size
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2023-01-09 17:18:22 +08:00 |
Xiao Qi
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a58c3e86a5
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Reinserted genMeta in compiling function
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2023-01-09 17:10:13 +08:00 |
Kah Wei
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19ba71e51c
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Added animated raccoon material and deleted unused skinned vertex shader
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2023-01-09 17:05:10 +08:00 |
XiaoQiDigipen
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be337a2687
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Merge pull request #305 from SHADE-DP/SP3-5-ECS
Added GetComponents to Component Manager
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2023-01-09 16:59:45 +08:00 |
XiaoQiDigipen
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82f65a112c
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Merge pull request #304 from SHADE-DP/SP3-10-input-management
Implemented Input Binding Serialisation
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2023-01-09 16:56:59 +08:00 |
Brandon Mak
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cb9223db0b
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Enabled partially bound bit for descriptor sets with variable size
- Shadow maps can be sampled from compute shaders
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2023-01-09 11:06:10 +08:00 |
maverickdgg
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28829213c9
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merge
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2023-01-09 10:53:56 +08:00 |
maverickdgg
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3638feba05
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Merge branch 'main' into SP3-20-UI-System
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2023-01-09 10:50:36 +08:00 |
maverickdgg
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4f63558f40
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Added GetComponents to Component Manager
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2023-01-09 10:44:36 +08:00 |
maverickdgg
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88491ffbd8
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ToggleButton fix
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2023-01-09 09:56:46 +08:00 |
Brandon Mak
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4928ed4bcf
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Will update commit message tomorrow. Fuck Vulkan. *KW in BG: DiReCtX*
- Changed RenderGraphNodeNames to RenderGraphEntityNames
- Managed to get shadow maps into desc sets
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2023-01-09 09:44:40 +08:00 |
maverickdgg
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e89b6f5c4c
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Fixing button
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2023-01-09 09:38:53 +08:00 |
maverickdgg
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5f11a931c7
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Added Toggle Button, Fixed canvas Scalar
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2023-01-09 09:24:20 +08:00 |
maverickdgg
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b293b28a56
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Button fix
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2023-01-09 07:14:40 +08:00 |
mushgunAX
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7dbd0b93b3
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Minor comment fix
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2023-01-08 21:39:48 +08:00 |
mushgunAX
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4123e76a7d
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Checking Input Binding I/O
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2023-01-08 21:36:19 +08:00 |
mushgunAX
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92a7555370
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Merge branch 'main' into SP3-10-input-management
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2023-01-08 21:05:18 +08:00 |
mushgunAX
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baaeb9ee10
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Input Binding File I/O
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2023-01-08 21:05:09 +08:00 |
XiaoQiDigipen
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d913a6dd08
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Merge pull request #303 from SHADE-DP/Model-Loader-Update
Updated Loading of .shmodel files and updated original models
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2023-01-08 12:40:01 +08:00 |
Xiao Qi
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67db3e636c
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Updated racoon model and files
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2023-01-08 12:37:48 +08:00 |
XiaoQiDigipen
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f120f365eb
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Merge pull request #302 from SHADE-DP/SP3-1-DebugDraw
Added support for debug drawing wireframe capsules
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2023-01-08 12:20:11 +08:00 |
Kah Wei
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686e141efa
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Fixed comment for SHPrimitiveGenerator::LineCapsuleCap
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2023-01-08 01:46:52 +08:00 |
Kah Wei
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f44e7b7a1c
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Debug draw capsule now works with different orientations
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2023-01-08 01:43:40 +08:00 |
Kah Wei
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5c5ff38b49
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Merge branch 'main' into SP3-1-DebugDraw
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2023-01-08 01:07:15 +08:00 |
Kah Wei
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98bfbc1048
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Added DrawWireCapsule for debug draw (doesn't support orientation changes yet)
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2023-01-08 01:06:50 +08:00 |
Brandon Mak
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1a0edf30d7
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Will update commit message tomorrow. Fuck Vulkan. *KW in BG: DiReCtX*
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2023-01-07 22:40:29 +08:00 |
Xiao Qi
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1eab15d129
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Root nullptr check when destroying rig tree
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2023-01-07 22:04:11 +08:00 |
Xiao Qi
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1a2a514f98
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Updated all models
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2023-01-07 22:00:46 +08:00 |
Xiao Qi
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de0dc5db61
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Recompiled models
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2023-01-07 21:48:31 +08:00 |
Xiao Qi
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c3d027f5b1
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AssetID check for 0
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2023-01-07 21:32:16 +08:00 |
Xiao Qi
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ae024e9757
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Changed order of init in asset manager to init all loaders first before building directory to avoid crash
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2023-01-07 21:13:59 +08:00 |
Xiao Qi
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73a1aaa480
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Updated model loading to match new model binary implementation
Changed some calls in resource to match new names and defines
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2023-01-07 21:00:11 +08:00 |
Brandon Mak
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77a5829fc9
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Shadows WIP
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2023-01-07 17:45:49 +08:00 |
SHAM-DP
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f726592557
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Popup window base & popup management
Added Scene save prompt popup (WIP)
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2023-01-07 17:34:07 +08:00 |
Xiao Qi
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64323f6cf8
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Merge branch 'SP3-17-animation-system' into Model-Loader-Update
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2023-01-07 16:43:01 +08:00 |
Xiao Qi
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ab766d9304
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Updated Model asset and rig loading
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2023-01-07 16:42:13 +08:00 |
XiaoQiDigipen
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83eb3fffcd
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Merge pull request #301 from SHADE-DP/SP3-16-Math
Added rotate method with quaternions for Vector3
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2023-01-07 16:18:36 +08:00 |