Brandon Mak
d9833ca8b0
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-31 19:07:28 +08:00
Brandon Mak
109f35f297
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-31 19:02:11 +08:00
Brandon Mak
ea74f5ebf6
Fixed some errors in SHUISystem
2023-01-31 19:01:21 +08:00
SHAM-DP
d6fc83d3b7
Merge branch 'main' into SP3-4-Editor
2023-01-31 18:56:09 +08:00
SHAM-DP
4c4d39d4bb
Added double click asset id in inspector to scroll to asset in asset browser
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Added asset browser filter by name and type
2023-01-31 18:55:50 +08:00
Brandon Mak
e9452093f0
Fixed UI
2023-01-31 15:17:40 +08:00
mushgunAX
710bfe1dac
Merge branch 'main' into SP3-10-input-management
2023-01-31 12:51:50 +08:00
mushgunAX
38f2ba69db
Force use of Dedicated GPU
2023-01-31 12:43:02 +08:00
Xiao Qi
c13f06e4a6
Added warning line to check for existing path
2023-01-30 19:55:42 +08:00
XiaoQiDigipen
f1bf9cb865
Merge pull request #322 from SHADE-DP/SP3-4-Editor
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Added hierarchy panel filter
2023-01-30 18:29:47 +08:00
Xiao Qi
f2b8e52608
Commented unused shader build lines
2023-01-30 18:28:49 +08:00
SHAM-DP
f2a0b38406
Merge branch 'main' into SP3-4-Editor
2023-01-30 17:56:38 +08:00
SHAM-DP
cf999b0d3b
Added entity filter
2023-01-30 17:44:06 +08:00
XiaoQiDigipen
213ac9d275
Merge pull request #321 from SHADE-DP/SP3-17-animation-system
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Animation WIP merge
2023-01-30 17:35:56 +08:00
Kah Wei
c2aa067cc4
Fixed crash caused by loading incorrect renderpass for subpass replacement
2023-01-30 16:55:15 +08:00
SHAM-DP
59ef28baf1
Merge branch 'main' into AudioScripting
2023-01-30 16:47:46 +08:00
SHAM-DP
74b8ee73c5
Spatial setup
2023-01-30 16:47:03 +08:00
Brandon Mak
a3ca04535f
More changes
2023-01-30 16:46:42 +08:00
Brandon Mak
89b101f3e5
passed string by value dum dum brandon
2023-01-30 16:46:14 +08:00
Brandon Mak
c45c469c8e
Change GetUsableSubpasses to GetUsableSubpass
2023-01-30 16:42:19 +08:00
Brandon Mak
f8bde9fc35
Added map to retrieve usable subpasses
2023-01-30 16:35:12 +08:00
Kah Wei
8a4a469abf
Added ability to change subpass for a material and fixed typo for vertex shader in the material editor
2023-01-30 15:52:42 +08:00
Brandon Mak
a67e65ff76
Made array for usable subpasses
2023-01-30 15:34:22 +08:00
Kah Wei
61fa2ae923
Merge branch 'main' into SP3-17-animation-system
2023-01-30 15:16:09 +08:00
Kah Wei
53ef202e46
Merge branch 'main' into SP3-17-animation-system
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# Conflicts:
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 15:15:46 +08:00
XiaoQiDigipen
5240c837ec
Merge pull request #318 from SHADE-DP/SP3-10-input-management
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Implemented Input Binding Panel via Editor
2023-01-30 15:00:58 +08:00
Kah Wei
52c0cc2f84
Merge branch 'main' into SP3-17-animation-system
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# Conflicts:
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
2023-01-30 14:57:46 +08:00
XiaoQiDigipen
3ff2e6bb92
Revert "Implemented a custom physics engine"
2023-01-30 14:40:55 +08:00
Kah Wei
8c3703ce04
Fixed models using wrong animation bone matrices
2023-01-29 20:52:04 +08:00
Kah Wei
4a00312f57
Added serialization of AnimatorComponent
2023-01-29 20:35:18 +08:00
Kah Wei
2d1987e14b
Added handling for rendering objects using an animated shader but without an animator component or an attached rig
2023-01-29 19:27:58 +08:00
Kah Wei
741489b0ae
Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system
2023-01-29 18:51:36 +08:00
Kah Wei
6af4933b52
Fixed on-close crashes coming from SHResourceManager
2023-01-29 18:51:31 +08:00
Xiao Qi
83a33b3851
Bone count data member in mesh asset
2023-01-29 18:38:12 +08:00
Kah Wei
eab2f2d54a
Fixed bug where replacing an animator's rig causes the GPU to be lost
2023-01-29 16:03:08 +08:00
Kah Wei
3f1a25c95b
Fixed crash caused by loading more than one SHRig
2023-01-29 15:39:48 +08:00
Kah Wei
1472823dc0
Removed buggy animation debug draw
2023-01-29 14:45:46 +08:00
mushgunAX
ac10b95b01
Tooltips
2023-01-25 23:54:04 +08:00
mushgunAX
bde191aeca
Input Bindings Panel Done
2023-01-25 23:22:15 +08:00
Kah Wei
80a7fe701b
Added debug draw for animation system
2023-01-24 23:31:00 +08:00
mushgunAX
e70354df74
Get input code name functions
2023-01-24 19:17:27 +08:00
mushgunAX
834d474f21
Merge branch 'main' into SP3-10-input-management
2023-01-23 18:04:07 +08:00
Diren D Bharwani
4ed7aa3aed
Reverted an attempt to stabilise edge detection between polyhedrons
2023-01-23 03:03:40 +08:00
Diren D Bharwani
5730381302
Physics objects can be implicity static if only a collider was added.
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Removed the need to create an extra body. Math is great.
2023-01-23 00:56:46 +08:00
Diren D Bharwani
a0f6cd3ae7
Cached SAT for improved stability
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The effects of baumgarte stabilisation can be rather obvious especially when polyhedrons are thrown around at angles. Regardless, the system is relatively stable bar the added energy from the solving method, which may make for a more "bombastic" physics playground
2023-01-23 00:37:22 +08:00
Kah Wei
354d9434f6
SHAnimatorComponent and SHRig now use the proper transform and offset matrices
2023-01-22 21:43:37 +08:00
Diren D Bharwani
0c3106f15b
Abstracted contact derivation as setup for cached SAT
2023-01-22 19:20:03 +08:00
mushgunAX
dddb556553
Progress
2023-01-22 17:59:36 +08:00
Diren D Bharwani
826a1bc617
Merge remote-tracking branch 'origin/main' into SHPhysics
2023-01-22 17:39:06 +08:00
Diren D Bharwani
1dc16fdcda
Fixed typos
2023-01-22 17:38:51 +08:00