Diren D Bharwani
2d93c9559d
Restructured Transform system to match intended system structure
2022-09-22 14:54:06 +08:00
Diren D Bharwani
52c17dcc3f
Merge branch 'main' into SP3-16-Math
2022-09-22 14:32:37 +08:00
Diren D Bharwani
ed143661b3
Scene node active states propagate down the hierarchy
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Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00
Glence
8066c3cd6a
added audioSystem(the base not working yet)
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added components to use the audioSystme
2022-09-22 14:05:53 +08:00
Diren D Bharwani
cd1f1a8fea
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-09-22 13:53:17 +08:00
Kah Wei
f28d966ebb
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-22 12:40:25 +08:00
Kah Wei
e87c4c8dc8
Fixed SHTextureLibrary compiler errors
2022-09-22 12:39:05 +08:00
Kah Wei
5bc24b09d4
Added generalisation of csproj file location
2022-09-22 12:32:15 +08:00
Xiao Qi
8cfe58a3ad
SP3-103 SP3-104 Implemented DDS loading and error reporting
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Not tested
2022-09-22 12:29:30 +08:00
Brandon Mak
1290e99dda
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-22 12:12:47 +08:00
Brandon Mak
7ddf665460
Updated Descriptor sets
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Descriptor set layouts now have set index stored in them
It should be noted that when passed into a pipeline layout as global descriptor sets, these don't matter since the pipeline layout will use these in the order that they are passed in.
2022-09-22 12:12:44 +08:00
Xiao Qi
8ea845e9f7
Changed slash in dependencies lua
2022-09-22 11:42:29 +08:00
Xiao Qi
a13e8f43fd
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-22 11:41:44 +08:00
Xiao Qi
6f1592e16f
SP3-103 SP3-102 Added call to mesh loader in asset manager. Removed old references to previous maps and vectors.
2022-09-22 11:40:24 +08:00
Kah Wei
5ff375113f
Removed CallbackAction and CallbackEvent for moving to C# library in future
2022-09-22 11:39:50 +08:00
Kah Wei
4958240806
Added implementation of GetComponentInChildren() for scripts
2022-09-22 11:37:24 +08:00
Xiao Qi
8ac6ef95d6
SP3-103 Implemented library to load GLTF with assimp and processmesh
2022-09-22 11:26:06 +08:00
Kah Wei
21a3d6ecd7
Added test code for scripts
2022-09-22 11:22:51 +08:00
Kah Wei
b04789945f
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 11:06:26 +08:00
XiaoQiDigipen
b2f8ed23b1
Merge pull request #40 from SHADE-DP/PremakeCopyFix
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Fixed certain DLLs and includes missing when copying
2022-09-22 11:06:07 +08:00
Kah Wei
af1d24d874
Fixed certain DLLs and includes missing when copying
2022-09-22 10:52:07 +08:00
Kah Wei
2004a1739b
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 10:25:39 +08:00
Xiao Qi
edfa8c8ace
Fixed premake outputdir and interdir
2022-09-22 10:03:03 +08:00
Kah Wei
c1b7c7ded8
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/src/Scene/SHSceneManager.h
2022-09-22 09:55:31 +08:00
Brandon Mak
ba181eb9c9
Shifted Command buffers outside of render graph
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Command buffers now exist in renderer instead
Graphics system that calls the renderer, begins and ends the renderer recording in it's main loop as well
2022-09-22 09:23:40 +08:00
Kah Wei
3d9abcf19c
Implemented image creation for textures in the texture bank
2022-09-22 09:19:18 +08:00
Diren D Bharwani
b6b2a3350c
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-09-21 23:53:07 +08:00
Diren D Bharwani
1c5a66b569
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-21 23:53:01 +08:00
Xiao Qi
4446d0a60d
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-21 22:54:53 +08:00
Xiao Qi
d2e2e85726
Added build path ignore
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Readded output dir and removed interdir from premake
Added DEBUG guards in SHVkPhysicalDeviceLibrary when using SHLOG_TRACE
2022-09-21 22:54:15 +08:00
Xiao Qi
ae3fb448d4
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-21 22:28:31 +08:00
Xiao Qi
124b367413
Fixed SHTransform compile error
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Include header in math path wrong
Added proj and filter ignore into git (again)
2022-09-21 22:24:52 +08:00
Xiao Qi
ba4d85a4e1
SP3-103 SP3-104 Implementing Mesh Loader for asset manager to use assimp to load gltf
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Loading of dds from gltf file planned ahead
2022-09-21 22:20:52 +08:00
Brandon Mak
7acf25a770
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-21 20:09:48 +08:00
Kah Wei
791c4cd0d0
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-21 20:03:03 +08:00
XiaoQiDigipen
f52fa9463d
Merge pull request #39 from SHADE-DP/SP3-16-Math
2022-09-21 20:02:20 +08:00
XiaoQiDigipen
67d673ff80
Merge pull request #38 from SHADE-DP/SP3-12-SceneGraph
2022-09-21 20:01:44 +08:00
XiaoQiDigipen
de983cdc66
Merge pull request #37 from SHADE-DP/SP3-1-Rendering
2022-09-21 19:54:13 +08:00
Diren D Bharwani
14eed4c726
Added missing active check in transform system
2022-09-21 18:30:20 +08:00
Diren D Bharwani
ac379e3ef3
Added method to scene graph to easily traverse and execute a unary function
2022-09-21 18:23:01 +08:00
Brandon Mak
270c8240c1
Shifted Graphics system to SBTestScene
2022-09-21 16:29:54 +08:00
Brandon Mak
80dc8d0a71
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-21 15:41:36 +08:00
Brandon Mak
8d2b6aec46
Descriptor set fix and camera descriptor set
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Fixed SHVkDescriptorSetGroup bug with vkLayouts inside the ctor
Added descriptor set to renderer for camera
Logical Device now stores a buffer alignment variable for UBOs
2022-09-21 15:41:30 +08:00
Diren D Bharwani
d69d70c7c9
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-09-21 14:55:51 +08:00
Diren D Bharwani
415e47780c
Completed Transform System
2022-09-21 14:54:57 +08:00
Diren D Bharwani
0db7392eed
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-21 14:06:36 +08:00
XiaoQiDigipen
e7eac229ee
Merge pull request #36 from SHADE-DP/SP3-12-SceneGraph
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SP3-12 More Scene Graph Fixes
BUGFIXES
Fixed bug where parenting an object will spawn infinite children
Fixed bug where parents held on to a child after the child left
2022-09-21 09:06:01 +08:00
XiaoQiDigipen
2097edd94d
Merge pull request #35 from SHADE-DP/CleanAndGenerate
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Modified generate.bat to delete all generated files before generating files with Premake
Should fix issues where sometimes Premake excludes some files from the generated projects. The usual fix is to manually delete the files so this change automates that.
2022-09-21 09:04:53 +08:00
Cocoa
9c69d41a4e
Added 90% of transform component & transform system.
2022-09-21 00:49:52 +08:00
Cocoa
3cd538562c
More Scene Graph Fixes
2022-09-20 19:32:28 +08:00