maverickdgg
4c7d06452e
viewport changed
2023-02-27 15:25:01 +08:00
maverickdgg
0e7ecd382f
Merge branch 'main' into SP3-20-UI-System
2023-02-27 15:17:03 +08:00
maverickdgg
08e4db134a
Tweaked main menu UI
2023-02-27 15:16:48 +08:00
XiaoQiDigipen
0eae325b5f
Merge pull request #369 from SHADE-DP/SP3-20-UI-System
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Added Sliders. Added Level Select, How To Play,. Credits Options Canvases layout for in main menu. Added Tweening Manager(Script)
2023-02-27 12:00:24 +08:00
maverickdgg
984473bdab
Slider text fixed
2023-02-27 10:28:20 +08:00
maverickdgg
db8ed27cb7
main Menu layout complete for now
2023-02-27 10:05:30 +08:00
maverickdgg
eb7c0e749e
Added a slider_textured fs
2023-02-27 09:59:58 +08:00
maverickdgg
949ade5775
Options Layout done
2023-02-27 09:55:54 +08:00
maverickdgg
90763ded71
Change Canvas Button Script
2023-02-27 08:08:04 +08:00
maverickdgg
f23853c85c
Main Menu Canvas Layout with button FX and scalebounce
2023-02-27 07:32:26 +08:00
maverickdgg
eb3d8b6b8b
Slider done, Slider Shader bugged
2023-02-27 05:42:54 +08:00
Sri Sham Haran
31491d06ef
Merge branch 'main' into SP3-8-serialization
2023-02-26 22:44:57 +08:00
Sri Sham Haran
ff2b9b4af3
Rudimentary Prefab (no resolution)
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Warning Fixes
2023-02-26 22:44:39 +08:00
Glence
acc548678e
Merge branch 'main' into PlayerController
2023-02-24 21:10:10 +08:00
Glence
dfbd1d027c
Merge branch 'main' into PlayerController
2023-02-24 18:04:26 +08:00
XiaoQiDigipen
d85382a06d
Merge pull request #363 from SHADE-DP/SP3-1-Rendering
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Implemented scanline and silhouette effect
2023-02-24 17:20:45 +08:00
Brandon Mak
18f6720055
Merge branch 'main' into SP3-1-Rendering
2023-02-24 17:18:40 +08:00
maverickdgg
6045214b13
Camera width to resize with view port
2023-02-24 15:35:02 +08:00
Brandon Mak
7eac238226
Accounted for subpass input descriptors
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Silhouette shader is working
2023-02-24 11:47:58 +08:00
Brandon Mak
6faa4e676b
Updated shader for scanline (needs refining)
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Shader hot reloading is working
2023-02-24 08:27:04 +08:00
Glence
86b662c7dc
Merge branch 'main' into PlayerController
2023-02-23 19:45:38 +08:00
maverickdgg
c4db16bb95
Merge branch 'main' into SP3-20-UI-System
2023-02-23 13:44:12 +08:00
maverickdgg
69f2e678df
re-enabled scene change and disabled debug logs
2023-02-23 13:42:22 +08:00
maverickdgg
1b865b129b
Added finalizeChanges call and debug logs for hover enter
2023-02-23 12:50:42 +08:00
Brandon Mak
f7bb8606be
Shader, text, asset manager events and generic data desc sets
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- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
Glence
8d10c48645
Bug fixes and WIP for alpha
2023-02-21 19:31:50 +08:00
XiaoQiDigipen
269d5ffc15
Merge pull request #356 from SHADE-DP/SP3-20-UI-System
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Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix.
2023-02-21 15:49:27 +08:00
maverickdgg
a3112f9c60
Fixed Canvas Scaler to keep AR of the UI Elements
2023-02-21 10:48:07 +08:00
maverickdgg
febe22e487
Added new button events
2023-02-21 09:52:23 +08:00
Glence
d7725f4e26
Pause is done
2023-02-21 00:47:20 +08:00
Glence
09d88b5a70
small bug fixes for text and serialization and added game pause
2023-02-20 19:53:22 +08:00
Glence
f2e9d3b349
Merge branch 'main' into PlayerController
2023-02-20 19:07:56 +08:00
Brandon Mak
7b500d0cac
Merge branch 'main' into SP3-1-Rendering
2023-02-20 14:28:54 +08:00
Glence
dfe4d047e9
added a jumppad to the game
2023-02-18 22:21:23 +08:00
Kah Wei
916a7315da
Merge branch 'main' into SP3-6-CSharpStaticReset
2023-02-18 12:24:17 +08:00
Brandon Mak
f1217cc20b
Trajectory Rendering WIP
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- Trajectory rendering system is all in place. Just requires testing through the component.
- Component needs to be reflected in editor
- Shaders for trajectory rendering is also in place
2023-02-17 13:48:14 +08:00
Brandon Mak
cee45863fa
Trajectory rendering WIP
2023-02-17 00:53:45 +08:00
Brandon Mak
5acca02363
Implemented different shadow mapping technique
2023-02-15 21:34:22 +08:00
Glence
670ddee65a
Added rayheight for pickandthrow
2023-02-04 16:02:59 +08:00
Glence
a97dfe7049
remove watermelon debug
2023-02-04 15:56:37 +08:00
Diren D Bharwani
ccd1d883d9
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2023-02-04 15:18:22 +08:00
Diren D Bharwani
c0249531d3
Potential fix to physics collision states being incorrect
2023-02-04 15:18:15 +08:00
Glence
a594df5a4d
added physics fix and raycast change
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called clear container in physicsSystem
move raycast of player higher
2023-02-04 15:17:58 +08:00
Diren D Bharwani
7cf5ef4b81
Solved merge conflicts from main
2023-02-04 14:21:40 +08:00
Glence
a4ceffcfad
Small changes for publish build
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Level1 ai fix
Ai speed fix
item vel reset back when return
player hard set rotation
can go to nesxt scene correctly now
scoring now checks for trigger
2023-02-04 14:11:16 +08:00
Sri Sham Haran
e41c161202
Adjusted lighting a bit cuz it looked janky at one portion
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Hide and clip mouse cursor for builds without editor (only when window is active)
2023-02-04 11:21:25 +08:00
mushgunAX
d1bad74791
Merge branch 'main' into AudioImplementation
2023-02-04 02:45:09 +08:00
Glence
d1ae9b3756
Fix camera arm and win scene issue
2023-02-04 02:42:30 +08:00
XiaoQiDigipen
f617a1a984
Merge pull request #345 from SHADE-DP/SP3-141-Camera-System
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Camera Collision fix. Still have some minor bugs
2023-02-04 02:39:55 +08:00
Xiao Qi
1f7f86dd01
Merge remote-tracking branch 'origin/main' into main
2023-02-04 02:39:37 +08:00