Kah Wei
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354d9434f6
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SHAnimatorComponent and SHRig now use the proper transform and offset matrices
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2023-01-22 21:43:37 +08:00 |
Diren D Bharwani
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0c3106f15b
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Abstracted contact derivation as setup for cached SAT
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2023-01-22 19:20:03 +08:00 |
mushgunAX
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dddb556553
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Progress
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2023-01-22 17:59:36 +08:00 |
Diren D Bharwani
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826a1bc617
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Merge remote-tracking branch 'origin/main' into SHPhysics
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2023-01-22 17:39:06 +08:00 |
Diren D Bharwani
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1dc16fdcda
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Fixed typos
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2023-01-22 17:38:51 +08:00 |
Xiao Qi
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80fb8f7c73
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Saved and loaded bone offsets
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2023-01-22 17:00:55 +08:00 |
Glence
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7f787f2593
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Merge branch 'main' into PlayerController
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2023-01-20 15:19:49 +08:00 |
mushgunAX
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79a40cb58b
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Merge branch 'main' into SP3-10-input-management
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2023-01-20 14:02:06 +08:00 |
mushgunAX
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71572381f7
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Progress on input bindings in editor
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2023-01-20 14:00:24 +08:00 |
Kah Wei
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62f104a535
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Added Global Inverse Matrix for SHRig
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2023-01-18 20:11:48 +08:00 |
Kah Wei
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a543f6cc3a
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Removed unecessary check in SHAnimatorComponent
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2023-01-18 19:52:26 +08:00 |
Kah Wei
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3e23f08aa8
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Fixed bug where keyframes of animation clips are not interpolated
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2023-01-18 19:25:27 +08:00 |
Kah Wei
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b9fcdc43d4
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Modified how SHAnimatorComponent computes the bone matrices
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2023-01-18 19:16:45 +08:00 |
Kah Wei
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35b7ac0178
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Fixed SHAnimationClip::GetTotalTime()
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2023-01-18 19:16:20 +08:00 |
Kah Wei
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e013112b2c
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Fixed validation errors when rendering a non-animated model
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2023-01-18 16:03:25 +08:00 |
Kah Wei
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6c6e3bfe28
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Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system
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2023-01-18 15:12:03 +08:00 |
XiaoQiDigipen
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4854e35e75
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Merge pull request #315 from SHADE-DP/SP3-4-Editor
Added open by default for component inspector toggle headers, Added drag/drop receiving for all uint32_t fields
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2023-01-18 04:05:49 +08:00 |
Xiao Qi
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1b97cd72bd
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TEMP fix to get anim timing correct
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2023-01-18 04:05:36 +08:00 |
Xiao Qi
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6872bae151
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Updated compiled shmodel file for racoon with fixed rig node order and build format
Fixed bug when building histogram for vertex weights
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2023-01-18 04:00:48 +08:00 |
Kah Wei
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b36145fa39
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Added isAnimated check with base 0-index identity matrix for bones
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2023-01-17 22:55:33 +08:00 |
Kah Wei
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20ffd67fcc
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Fixed move constructor and assignment for SHBatch and added a check for if a batch is animated
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2023-01-17 21:54:53 +08:00 |
SHAM-DP
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c3a140b9aa
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Merge branch 'main' into SP3-4-Editor
reordered draw order for some windows
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2023-01-17 21:08:37 +08:00 |
SHAM-DP
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3cb1e5c7fc
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Merge branch 'main' into SP3-4-Editor
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2023-01-17 21:02:01 +08:00 |
SHAM-DP
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6b19a635e3
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All component view toggle headers open by default
uint32_t fields now accept EID & Resource drag/drop
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2023-01-17 20:52:22 +08:00 |
Kah Wei
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af3e4a3cfd
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Modified SHRig to use indices provided by SHRigAsset instead of auto generated indices
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2023-01-17 18:26:58 +08:00 |
Xiao Qi
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2d898851c5
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Fixed rig asset node delete
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2023-01-17 16:07:19 +08:00 |
Xiao Qi
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1b4397c76d
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Updated all compiled models
Fixed UV mappings
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2023-01-17 14:38:50 +08:00 |
Glence
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19c11447c0
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added base to return item back to original pos
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2023-01-16 21:31:38 +08:00 |
Glence
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affa6f0dd8
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added implantation for audio scripting
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2023-01-16 21:05:21 +08:00 |
Kah Wei
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bce7237e20
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Modified shader to support instanced bone first index and system to support runtime updating of animations
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2023-01-16 21:02:37 +08:00 |
Kah Wei
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a668f38c87
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Fixed bone vertex data not correctly passed to the GPU
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2023-01-16 17:49:16 +08:00 |
Kah Wei
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1fc2897150
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Added SHVec4U and modified SHMesh to use SHVec4U instead of uint32_t
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2023-01-16 16:30:15 +08:00 |
Diren D Bharwani
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36e01260ec
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Merge changes from main missing from previous commit
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2023-01-16 16:23:48 +08:00 |
Diren D Bharwani
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dc55c31c36
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Merge remote-tracking branch 'origin/main' into SHPhysics
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2023-01-16 16:23:20 +08:00 |
Diren D Bharwani
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8475bdccd7
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Merge remote-tracking branch 'origin/main' into SHPhysics
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2023-01-16 16:22:59 +08:00 |
Xiao Qi
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5089957468
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Implemented bone weight reading into desired format.
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2023-01-16 16:12:43 +08:00 |
XiaoQiDigipen
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b6724eed77
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Merge pull request #314 from SHADE-DP/SP3-1-Rendering
Implemented Shadow maps (still needs improvement)
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2023-01-16 15:40:30 +08:00 |
XiaoQiDigipen
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51b5fc03c7
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Merge pull request #313 from SHADE-DP/SP3-20-UI-System
Added asset browser tool tip that shows asset id
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2023-01-16 15:39:50 +08:00 |
Brandon Mak
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09911cc50c
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2023-01-16 15:33:37 +08:00 |
Brandon Mak
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e115d4b965
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Reverted light properties back to main
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2023-01-16 15:33:20 +08:00 |
maverickdgg
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cb93fab363
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Merge branch 'main' into SP3-20-UI-System
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2023-01-16 15:17:43 +08:00 |
maverickdgg
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fe39be0d61
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Added asset browser tool tip that shows asset id
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2023-01-16 15:17:06 +08:00 |
Brandon Mak
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1526176c58
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Shadows WIP
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2023-01-16 15:06:46 +08:00 |
XiaoQiDigipen
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dfb8500c9b
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Merge pull request #311 from SHADE-DP/SP3-20-UI-System
Added Changing of textures for buttons. Change button events to be on release
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2023-01-16 15:01:51 +08:00 |
Diren D Bharwani
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c077575a73
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Fixed convex-convex face detection
Minor bugs with contact point detection. Will test more before pushing into main
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2023-01-16 15:01:14 +08:00 |
XiaoQiDigipen
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5994c83263
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Merge pull request #310 from SHADE-DP/SP3-1-DebugDraw
Fix #307 and SHDebugDraw::WireCapsule is now made static
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2023-01-16 14:57:06 +08:00 |
maverickdgg
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cdb5102630
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Added a 0 check for button textures.
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2023-01-16 14:51:06 +08:00 |
maverickdgg
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1e351366af
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fix clicked texture to take priority over hovered texture
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2023-01-16 14:44:20 +08:00 |
Kah Wei
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b5c9392baf
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Merge branch 'main' into SP3-1-DebugDraw
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2023-01-16 14:39:53 +08:00 |
Kah Wei
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b603044579
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Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static
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2023-01-16 14:39:35 +08:00 |