XiaoQiDigipen
5240c837ec
Merge pull request #318 from SHADE-DP/SP3-10-input-management
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Implemented Input Binding Panel via Editor
2023-01-30 15:00:58 +08:00
XiaoQiDigipen
3ff2e6bb92
Revert "Implemented a custom physics engine"
2023-01-30 14:40:55 +08:00
mushgunAX
bde191aeca
Input Bindings Panel Done
2023-01-25 23:22:15 +08:00
Diren D Bharwani
4ed7aa3aed
Reverted an attempt to stabilise edge detection between polyhedrons
2023-01-23 03:03:40 +08:00
Diren D Bharwani
5730381302
Physics objects can be implicity static if only a collider was added.
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Removed the need to create an extra body. Math is great.
2023-01-23 00:56:46 +08:00
Diren D Bharwani
a0f6cd3ae7
Cached SAT for improved stability
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The effects of baumgarte stabilisation can be rather obvious especially when polyhedrons are thrown around at angles. Regardless, the system is relatively stable bar the added energy from the solving method, which may make for a more "bombastic" physics playground
2023-01-23 00:37:22 +08:00
Diren D Bharwani
0c3106f15b
Abstracted contact derivation as setup for cached SAT
2023-01-22 19:20:03 +08:00
Diren D Bharwani
1dc16fdcda
Fixed typos
2023-01-22 17:38:51 +08:00
Diren D Bharwani
36e01260ec
Merge changes from main missing from previous commit
2023-01-16 16:23:48 +08:00
Diren D Bharwani
dc55c31c36
Merge remote-tracking branch 'origin/main' into SHPhysics
2023-01-16 16:23:20 +08:00
Diren D Bharwani
8475bdccd7
Merge remote-tracking branch 'origin/main' into SHPhysics
2023-01-16 16:22:59 +08:00
Brandon Mak
09911cc50c
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2023-01-16 15:33:37 +08:00
Brandon Mak
e115d4b965
Reverted light properties back to main
2023-01-16 15:33:20 +08:00
Brandon Mak
1526176c58
Shadows WIP
2023-01-16 15:06:46 +08:00
Diren D Bharwani
c077575a73
Fixed convex-convex face detection
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Minor bugs with contact point detection. Will test more before pushing into main
2023-01-16 15:01:14 +08:00
maverickdgg
a41354f2ce
Added changing texture of buttons
2023-01-16 14:35:16 +08:00
maverickdgg
02ba0c6dc9
merge
2023-01-16 11:44:34 +08:00
maverickdgg
0c7224b8be
Merge branch 'main' into UI-Test
2023-01-16 11:37:38 +08:00
maverickdgg
5190c490c9
added events
2023-01-16 11:36:12 +08:00
maverickdgg
5aa7bfe03e
button fixed
2023-01-16 07:34:44 +08:00
Diren D Bharwani
19bffc9124
First half of re-implementing face-face contact derivation
2023-01-16 02:44:27 +08:00
Diren D Bharwani
ef5016351b
Reverted changes to inertia tensors
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Created a new branch since I reverted to an older commit but kept some new updates. This will be the main branch moving forward.
2023-01-13 15:26:21 +08:00
Brandon Mak
f217562fef
Shadows are sort of working
2023-01-11 20:04:53 +08:00
Brandon Mak
4cd9a6cea0
shadows WIP
2023-01-11 10:35:29 +08:00
Brandon Mak
4a06032bea
Shadows WIP
2023-01-11 08:25:38 +08:00
mushgunAX
356ec24cc2
Change default pathing for binding file I/O
2023-01-09 17:21:24 +08:00
Brandon Mak
cb9223db0b
Enabled partially bound bit for descriptor sets with variable size
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- Shadow maps can be sampled from compute shaders
2023-01-09 11:06:10 +08:00
maverickdgg
88491ffbd8
ToggleButton fix
2023-01-09 09:56:46 +08:00
maverickdgg
e89b6f5c4c
Fixing button
2023-01-09 09:38:53 +08:00
maverickdgg
5f11a931c7
Added Toggle Button, Fixed canvas Scalar
2023-01-09 09:24:20 +08:00
maverickdgg
b293b28a56
Button fix
2023-01-09 07:14:40 +08:00
mushgunAX
baaeb9ee10
Input Binding File I/O
2023-01-08 21:05:09 +08:00
Brandon Mak
77a5829fc9
Shadows WIP
2023-01-07 17:45:49 +08:00
Brandon Mak
d3cd36984d
Shadow map WIP
2023-01-07 07:42:42 +08:00
Brandon Mak
19f9b67550
Shadow map WIP
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- Added companion subpass object to subpass
- Lighting sub system updates a light's renderer when it is a valid handle
- Light component's renderer will be created in the graphics system event when a light's shadow is enabled
2023-01-06 10:40:19 +08:00
Diren D Bharwani
8ca4045d55
R for retard
2023-01-05 17:53:48 +08:00
Diren D Bharwani
0c92e7ff6c
Added more comments and clarity for polyhedron edge contacts
2023-01-05 14:40:59 +08:00
Diren D Bharwani
68e11ba48e
Added edge vs edge contacts for convex polyhedron collisions
2023-01-05 13:42:17 +08:00
Diren D Bharwani
c484a088fd
Added first half of Gauss Map Optimised SAT
2023-01-05 01:12:25 +08:00
Diren D Bharwani
a49c674c2b
Generalised the Parallel Axis Theorem for computing inertia tensors
2023-01-04 15:03:58 +08:00
Diren D Bharwani
f7e867098d
Small changes to rigidbody tooltips
2023-01-03 20:30:20 +08:00
Diren D Bharwani
b2645fb584
Added support for composite colliders
2023-01-03 18:53:21 +08:00
Diren D Bharwani
0460d776b0
Fixed collision tag panel fallacies and saving of tag masks
2023-01-03 10:40:02 +08:00
Diren D Bharwani
1b5024793c
Added debug drawing for rays
2023-01-03 10:14:39 +08:00
Diren D Bharwani
1f2a9820d1
Readded collision tags and moved collision filtering to an earlier stage
2023-01-02 22:49:12 +08:00
Diren D Bharwani
58a44997b2
Reworked raycasting on engine side. Re-added raycasting to scripting
2023-01-02 22:31:48 +08:00
Diren D Bharwani
6f55f202b9
Added planes
2023-01-01 16:53:13 +08:00
Diren D Bharwani
37db6a2bf1
Merge remote-tracking branch 'origin/main' into PhySH
2023-01-01 14:11:47 +08:00
Diren D Bharwani
f3c0bdbcfd
Clean up
2023-01-01 03:24:34 +08:00
Diren D Bharwani
67907b1ca9
Replaced twin-edge dependency on sphere vs convex polyhedron
2023-01-01 02:48:02 +08:00