Diren D Bharwani
e93eea6381
Cleaned up tools folder. Added debug only logging macros with _D suffix
2022-11-15 03:03:37 +08:00
Diren D Bharwani
357b36a9b0
Added RigidBody Component
2022-09-27 16:24:08 +08:00
XiaoQiDigipen
f52fa9463d
Merge pull request #39 from SHADE-DP/SP3-16-Math
2022-09-21 20:02:20 +08:00
Brandon Mak
8d2b6aec46
Descriptor set fix and camera descriptor set
...
Fixed SHVkDescriptorSetGroup bug with vkLayouts inside the ctor
Added descriptor set to renderer for camera
Logical Device now stores a buffer alignment variable for UBOs
2022-09-21 15:41:30 +08:00
Cocoa
ec3470c443
Merge branch 'main' into SP3-16-Math
2022-09-19 17:08:16 +08:00
Cocoa
f1e6031d2e
Added Transform, adjusted alignment in math files for better readability on smaller screens
2022-09-19 14:32:01 +08:00
Xiao Qi
23a599abe8
SP3-107 SP3-108
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Initial port from 200
Removed unused classes
Changing Event package for better ease of use
2022-09-13 16:34:05 +08:00
Diren D Bharwani
d4944ef920
Added a scene graph
2022-09-11 22:47:30 +08:00
Diren D Bharwani
01ff98b24f
Merge branch 'main' into SP3-16-Math
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/src/SHpch.h
2022-09-08 19:46:06 +08:00
Brandon Mak
62c67909ee
Rendering Integration
2022-09-08 19:11:25 +08:00
Diren D Bharwani
8cdd8b4a25
Added Math helper functions & wrappers for Vectors, Matrix and Quaternion.
2022-09-08 14:18:26 +08:00
Diren D Bharwani
280ef33587
Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
2022-09-08 12:51:23 +08:00
Xiao Qi
98bf020293
WinMain Entry point
2022-09-05 13:55:52 +08:00