Commit Graph

1533 Commits

Author SHA1 Message Date
Brandon Mak 270c8240c1 Shifted Graphics system to SBTestScene 2022-09-21 16:29:54 +08:00
Brandon Mak 80dc8d0a71 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-21 15:41:36 +08:00
Brandon Mak 8d2b6aec46 Descriptor set fix and camera descriptor set
Fixed SHVkDescriptorSetGroup bug with vkLayouts inside the ctor
Added descriptor set to renderer for camera
Logical Device now stores a buffer alignment variable for UBOs
2022-09-21 15:41:30 +08:00
Diren D Bharwani d69d70c7c9 Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-09-21 14:55:51 +08:00
Diren D Bharwani 415e47780c Completed Transform System 2022-09-21 14:54:57 +08:00
Diren D Bharwani 0db7392eed Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-09-21 14:06:36 +08:00
XiaoQiDigipen e7eac229ee
Merge pull request #36 from SHADE-DP/SP3-12-SceneGraph
SP3-12 More Scene Graph Fixes

BUGFIXES

Fixed bug where parenting an object will spawn infinite children
Fixed bug where parents held on to a child after the child left
2022-09-21 09:06:01 +08:00
XiaoQiDigipen 2097edd94d
Merge pull request #35 from SHADE-DP/CleanAndGenerate
Modified generate.bat to delete all generated files before generating files with Premake

Should fix issues where sometimes Premake excludes some files from the generated projects. The usual fix is to manually delete the files so this change automates that.
2022-09-21 09:04:53 +08:00
Cocoa 9c69d41a4e Added 90% of transform component & transform system. 2022-09-21 00:49:52 +08:00
Cocoa 3cd538562c More Scene Graph Fixes 2022-09-20 19:32:28 +08:00
Kah Wei 5f305f9609 Added SHTextureLibrary stub 2022-09-20 18:13:13 +08:00
Cocoa cc6d1dd95b Added Transform Component 2022-09-20 17:20:57 +08:00
Kah Wei f461a0e658 Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
Kah Wei 9896c5c913 Added CallbackAction and CallbackEvent 2022-09-20 16:23:03 +08:00
Brandon Mak c194765889 More warnings fixed. More graphics constants. 2022-09-20 16:12:47 +08:00
Cocoa 7f173b3207 Added SH_API to Math Classes 2022-09-20 16:10:47 +08:00
Cocoa 7b7a4788e4 Merge branch 'main' into SP3-16-Math 2022-09-20 15:42:53 +08:00
XiaoQiDigipen 5b6f60ee8a
Merge pull request #34 from SHADE-DP/SP3-12-SceneGraph
SP3-12 Scene Graph Fixes

BUGFIXES

Scene Graph automatically creates a root which is set to MAX_EID
Fixed constness of getter functions in Scene Graph & Scene Node
2022-09-20 15:37:58 +08:00
Cocoa b5f3ec85aa Merge branch 'main' into SP3-16-Math 2022-09-20 15:37:28 +08:00
Cocoa f4bf895e45 Fixed constness of functions in scene graph 2022-09-20 15:35:10 +08:00
Brandon Mak 0bc3a23161 Fixed the fence with high quality wood 2022-09-20 14:15:09 +08:00
Brandon Mak 147292f91c Fence is broken. The neighbour's kids went to knock it down again. 2022-09-20 12:15:06 +08:00
Brandon Mak d9213fe35d Moved a bunch of global data from Graphics System to new class
New class in SHGraphicsGlobalData
2022-09-20 10:39:52 +08:00
Brandon Mak 77330511ee Fixed pipeline default color blend state
Remember to switch winding back to CCW after rendering in world space
2022-09-20 09:27:13 +08:00
Cocoa c0290b7185 Added fixes to scene graph. Read description for details.
1. Scene graph creates a root on construction. EntityID is set to MaxEID. The root is not intended to be modified.
2. When adding a node, if the 2nd arg (parent) is omitted, the node will be a child of the root.
2022-09-20 01:31:59 +08:00
Cocoa 34685e6726 Regenerated project files 2022-09-20 00:48:27 +08:00
Kah Wei 8772ce0cea Fixed SHSceneManager not SH_API-ed 2022-09-20 00:03:29 +08:00
Kah Wei 95b01fb96d Merge branch 'main' into SP3-6-c-scripting 2022-09-19 23:12:52 +08:00
Kah Wei 8ad0eee032 Fixed vertex data buffer being incorrect 2022-09-19 21:31:23 +08:00
Kah Wei 9e09896984 Fixed SHVkBuffer move and reworked batching buffers to be host visible 2022-09-19 20:15:39 +08:00
Xiao Qi c6e1ba7f15 Added tinyddsloader to dependencies 2022-09-19 18:40:27 +08:00
Kah Wei 4023b9d136 Added tests for rendering and fixed bugs with Batching system 2022-09-19 18:37:57 +08:00
XiaoQiDigipen 624c8fa4d6
Merge pull request #33 from SHADE-DP/SP3-5-ECS
SP3-5 ecs
Added Scene Graph functionality to Entity, Scene graph set parent missing old parent check (diren handling)
Scene graph functionality untested.

Added SH_API to Scene Graph
2022-09-19 17:31:21 +08:00
maverickdgg ceb96938fb Added SHAPI to Scene graph 2022-09-19 17:28:59 +08:00
Cocoa e51a3688af Merge branch 'main' into SP3-16-Math 2022-09-19 17:17:40 +08:00
Kah Wei 308aa35e00 Merge branch 'main' into SP3-6-c-scripting 2022-09-19 17:17:28 +08:00
Xiao Qi 620f8a01ac Merge branch 'main' into SP3-13-Assets-Manager 2022-09-19 17:16:51 +08:00
Xiao Qi 52efdcf65e Merge branch 'main' into SP3-5-ECS 2022-09-19 17:12:54 +08:00
XiaoQiDigipen de08955467
Merge pull request #32 from SHADE-DP/SP3-18-Events
SP3-18 Event/Messaging System
2022-09-19 17:09:21 +08:00
Cocoa ec3470c443 Merge branch 'main' into SP3-16-Math 2022-09-19 17:08:16 +08:00
Xiao Qi a867ecbcbf SP3-108 Shifted definitions for functions in Event Manager from cpp to hpp 2022-09-19 17:08:08 +08:00
Cocoa 471ec27a6d Added Bounding Box 2022-09-19 16:50:06 +08:00
Kah Wei a05ca41117 Fixed issue with SystemRoutines being created with the wrong version 2022-09-19 15:58:31 +08:00
Kah Wei f408247007 Linked MeshLibrary to RenderGraph 2022-09-19 15:52:51 +08:00
maverickdgg f72b004b95 Merge branch 'main' into SP3-5-ECS 2022-09-19 15:41:59 +08:00
maverickdgg 44611115fe Added Scene graph functionality (un tested) 2022-09-19 15:41:52 +08:00
Brandon Mak d025abe43a Render graph execution now takes in graph scope buffers 2022-09-19 15:32:03 +08:00
Cocoa f1e6031d2e Added Transform, adjusted alignment in math files for better readability on smaller screens 2022-09-19 14:32:01 +08:00
Kah Wei 8070b2dafa Accounted for Shaders with no SHShaderBlockInterface 2022-09-19 00:11:57 +08:00
Brandon Mak 23fe51b483 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-19 00:04:42 +08:00