Commit Graph

21 Commits

Author SHA1 Message Date
maverickdgg ebf1ab39cf Added some buttons to lose screen 2023-02-03 22:59:49 +08:00
maverickdgg 382a2d0f6a Added start game button. Texture changing for buttons now only change when necessary 2023-02-03 22:44:02 +08:00
maverickdgg a6290d9c8f Added texture, modifiable material fix 2023-02-03 20:12:48 +08:00
Diren D Bharwani c73275f2d3 Added temporary use of collision layers to C# and fixed raycast drawing 2023-02-03 16:11:30 +08:00
Xiao Qi e0f363f1ec Changed line to only ignore editor config 2023-01-31 17:47:36 +08:00
Sri Sham Haran e609b5634a Material Inspector
Can set material
2022-11-02 21:31:27 +08:00
Sri Sham Haran 7c0bcd8a3e
Delete UserLayout.ini
@Xenosas1337 stop pushing this please
2022-10-26 16:09:54 +08:00
Brandon Mak 43ea33cabf Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-26 15:26:41 +08:00
Brandon Mak 5016600397 Lights WIP 2022-10-25 23:39:35 +08:00
Sri Sham Haran 534aeba06b Latest Default Layout 2022-10-25 20:59:32 +08:00
Brandon Mak 8fb0eddcc1 Lights WIP 2022-10-25 00:00:22 +08:00
Sri Sham Haran 26eb4ad18c Fix command registrations and mouse pick polling when using transform gizmo 2022-10-24 16:18:18 +08:00
Brandon Mak 982f2de286 Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration 2022-10-23 16:36:22 +08:00
Brandon Mak d4fe63722a WIP (TODO: remember to change commit message) 2022-10-23 15:05:31 +08:00
Brandon Mak c252e4ce4b Some restructuring with render graph storage.
Lesser parameters passed around.
2022-10-21 07:01:51 +08:00
Sri Sham Haran 6051b7ded5 Tfm gizmo wip 2022-10-19 20:42:38 +08:00
Brandon Mak 603470eeb6 Fixed some camera resizing issues 2022-10-19 17:06:37 +08:00
Brandon Mak d9136de134 Integrated Daniel's camera
Still need to integrate camera directors
2022-10-19 16:53:45 +08:00
Brandon Mak 284ee12205 Broken Camera 2022-10-19 15:32:07 +08:00
Brandon Mak 9ce5a4a47b Mouse picking system now uses cursor returned from editor
- This new cursor position is relative to where the viewport is rendering
- Window resize callback in Graphics system now checks if editor is enabled before signaling for resize. This is because editor will handle the signaling for resizing when its enabled. When its disabled, the graphics system will signal itself to resize when the window resize callback is called.
2022-10-18 17:41:14 +08:00
Brandon Mak 033ba48304 Editor changes to support viewport integration 2022-10-18 15:04:25 +08:00