Kah Wei
67290c03e7
Updated vcxproj files
2022-09-15 11:34:04 +08:00
Kah Wei
c48a467e57
Disabled warnings for DLL export
2022-09-15 11:33:40 +08:00
Kah Wei
12cfbb9952
Fixed SHDotNetRuntime::IsLoaded() giving incorrect data and updated qualifiers and comment formats
2022-09-15 11:25:58 +08:00
Xiao Qi
ff3f5db397
Merge remote-tracking branch 'origin/main' into main
2022-09-15 09:32:23 +08:00
XiaoQiDigipen
96a844c9d8
Merge pull request #17 from SHADE-DP/SDLIntegration
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SDL integration (To Archive SDLIntegration Branch)
Integrate SDL into application (For editor usage)
2022-09-15 09:31:51 +08:00
Xiao Qi
8f09c0b34c
Replaced premake exe with custom compiled one
2022-09-15 09:31:37 +08:00
Sri Sham Haran
20f4b59f41
Merge branch 'main' into SDLIntegration
2022-09-15 09:30:03 +08:00
Sri Sham Haran
bd69c6043a
SDL Updates
2022-09-15 09:26:43 +08:00
Kah Wei
9a97d12d96
Fixed SHADE_Managed target and intermediate directory paths
2022-09-15 09:23:40 +08:00
Kah Wei
79828740fd
Fixed hot reloading copying the wrong DLL
2022-09-15 09:21:51 +08:00
Kah Wei
ad7df083bf
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# Premake/premake5.exe
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-15 09:17:17 +08:00
Brandon Mak
169822c221
Render graph execution fixed
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GetVkQueue function deleted. More specific function implemented (Present).
2022-09-15 09:16:13 +08:00
Kah Wei
196ef93fed
CSProj for SHADE_Scripting is now generated if a build is attempted without it existing
2022-09-15 09:11:02 +08:00
Xiao Qi
d62201367a
Merge branch 'main' into SP3-18-Events
2022-09-15 09:10:49 +08:00
Xiao Qi
8e601e60e5
Added SHCommonTypes header file
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Changed C++ std from latest to 20
Updated premake program
2022-09-15 01:51:04 +08:00
Xiao Qi
a3b1660013
SP3-108 Removed old event register method
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added new events define
2022-09-15 01:46:11 +08:00
XiaoQiDigipen
0cf4093b63
Merge pull request #16 from SHADE-DP/SetWorkingDirectory
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Set working directory of the application to be the executable location
2022-09-15 01:39:33 +08:00
XiaoQiDigipen
98d61f1ca7
Merge branch 'main' into SetWorkingDirectory
2022-09-15 01:39:10 +08:00
XiaoQiDigipen
cff0b29ce8
Merge pull request #15 from SHADE-DP/CleanUpPremake
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Moved spdlog lib link to SHADE_Engine and removed KTX references in Premake
2022-09-15 01:37:32 +08:00
Sri Sham Haran
5e4eabc582
[WIP] SDL Window wrap
2022-09-15 00:48:43 +08:00
Kah Wei
7bc0dfb399
Set working directory of the application to be the executable location
2022-09-15 00:33:12 +08:00
mushgunAX
a2353e4446
frc commit, not connected yet
2022-09-14 22:00:00 +08:00
Sri Sham Haran
599f1e4ffe
add sdl to dependencies
2022-09-14 21:47:39 +08:00
Kah Wei
57393ad7e4
Updated projects to use .NET 6.0
2022-09-14 20:29:40 +08:00
Kah Wei
95c3609d21
Removed all references to Plushie
2022-09-14 20:26:31 +08:00
Kah Wei
7e4c6a986a
Merge branch 'CleanUpPremake' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-14 20:10:10 +08:00
Kah Wei
7c64a12896
Moved spdlog lib link to SHADE_Engine and removed KTX references in Premake
2022-09-14 20:09:01 +08:00
Kah Wei
e67b90c6a8
Added calls to SHScriptEngine in SBApplication
2022-09-14 20:07:13 +08:00
Kah Wei
08f3a52dab
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/premake5.lua
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
# premake5.lua
2022-09-14 19:57:59 +08:00
Brandon Mak
44e529f06f
Merge branch 'SP3-4-editor' into SP3-1-Rendering
2022-09-14 19:44:01 +08:00
XiaoQiDigipen
becce86160
Merge pull request #14 from SHADE-DP/UseSharedOutInterDirs
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Convert SHADE_Engine to a DLL and made all projects use a shared output and intermediate directory
2022-09-14 19:40:50 +08:00
XiaoQiDigipen
b66e2cf3d1
Merge branch 'main' into UseSharedOutInterDirs
2022-09-14 19:40:33 +08:00
XiaoQiDigipen
414b6204a5
Merge pull request #13 from SHADE-DP/SP3-15-Tools
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SP3-15 Tools
NEW
Added Logging Functions that wrap around logging macros for C++/CLI
2022-09-14 19:29:12 +08:00
Brandon Mak
921680d472
Deleted editor folder
2022-09-14 19:19:54 +08:00
Brandon Mak
7459e19846
Changes
2022-09-14 19:19:24 +08:00
Brandon Mak
5a1abe6530
Auto stash before merge of "SP3-4-editor" and "origin/SP3-4-editor"
2022-09-14 19:18:54 +08:00
Cocoa
803b29146e
Fixed memory error with SHLogger & spdlog
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The logger needs to be registered outside the library. As such, a macro SHLOG_REGISTER has been added, as well as a variable to the actual logger. The logger needs to be passed into the macro anywhere outside the library after it has been initialised to work on the dll. This has already been done right before the application runs.
2022-09-14 17:57:36 +08:00
Sri Sham Haran
fdc8a61c1d
Added SHWindow to SHImguiWindow
2022-09-14 16:01:40 +08:00
Kah Wei
44ef3a500f
Added post build command to copy spdlog.dll to output
2022-09-14 13:29:23 +08:00
maverickdgg
b7cd1bed48
Added System Routines
2022-09-14 10:32:50 +08:00
Sri Sham Haran
a3e4b0a845
update premakes for spdlog changes
2022-09-14 09:14:18 +08:00
Cocoa
2332e5401f
Merge branch 'main' into SP3-15-Tools
2022-09-13 23:29:44 +08:00
Cocoa
e45e589ba9
Added functions that wrap around logging macros for C++/CLI integration
2022-09-13 23:29:20 +08:00
Kah Wei
cba3aa0663
Converted SHADE_Engine to a DLL project and exported common use classes
2022-09-13 21:08:13 +08:00
Kah Wei
91709b16c3
Changed out and intermediatery directories for all projects to use shared directories
2022-09-13 20:35:30 +08:00
Kah Wei
8e45b5895e
Removed references to SHLogger in Debug.cxx
2022-09-13 20:31:08 +08:00
Kah Wei
0c28199acf
Converted SHScriptEngine to static and replaced json references with yaml
2022-09-13 20:30:32 +08:00
Kah Wei
cfa12eb865
Added NOMINMAX to SHADE_Managed
2022-09-13 20:28:34 +08:00
Brandon Mak
4ccfd399af
Renderpass execution and descriptor set writes
2022-09-13 19:46:51 +08:00
Kah Wei
9c833da88a
Added implementation for various GameObject functions
2022-09-13 18:42:43 +08:00