Diren D Bharwani
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c0249531d3
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Potential fix to physics collision states being incorrect
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2023-02-04 15:18:15 +08:00 |
Diren D Bharwani
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385b34fea4
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-04 14:20:25 +08:00 |
Sri Sham Haran
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e41c161202
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Adjusted lighting a bit cuz it looked janky at one portion
Hide and clip mouse cursor for builds without editor (only when window is active)
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2023-02-04 11:21:25 +08:00 |
XiaoQiDigipen
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f617a1a984
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Merge pull request #345 from SHADE-DP/SP3-141-Camera-System
Camera Collision fix. Still have some minor bugs
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2023-02-04 02:39:55 +08:00 |
Xiao Qi
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33807de93d
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Pushed scene change and animator component bug fix for models without rigs
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2023-02-04 02:32:35 +08:00 |
maverickdgg
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c5296db6f6
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Camera Collision fix
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2023-02-04 02:20:42 +08:00 |
maverickdgg
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94fe055aa9
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fixed collision
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2023-02-04 02:10:08 +08:00 |
Diren D Bharwani
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638286b357
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Fixed missing trigger state
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2023-02-04 01:57:27 +08:00 |
maverickdgg
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e5d372c94e
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Merge branch 'main' into SP3-141-Camera-System
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2023-02-04 01:20:22 +08:00 |
Diren D Bharwani
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d517a98bab
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-04 00:54:03 +08:00 |
Diren D Bharwani
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a520571d82
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Collision Tags now serialise based on index & autosave
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2023-02-04 00:52:58 +08:00 |
maverickdgg
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81d63f9776
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Merge branch 'main' into SP3-141-Camera-System
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2023-02-04 00:43:41 +08:00 |
maverickdgg
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63a546b7aa
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Merge branch 'main' into SP3-141-Camera-System
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2023-02-04 00:32:41 +08:00 |
maverickdgg
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4de32341e1
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Merge branch 'main' into SP3-20-UI-System
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2023-02-04 00:24:59 +08:00 |
maverickdgg
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c88ce23d45
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WIP collision
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2023-02-04 00:17:29 +08:00 |
Kah Wei
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3cd1778d08
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Fixed SHUIComponent serialization
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2023-02-04 00:04:25 +08:00 |
Diren D Bharwani
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ff6ee80df2
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Fixed bug where collision tag file could not be editir
Fuck file i/o
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2023-02-03 23:51:31 +08:00 |
Kah Wei
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7ded7a0706
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Merge branch 'SP3-20-UI-System' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-20-UI-System
# Conflicts:
# Assets/Editor/Layouts/UserLayout.ini
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2023-02-03 23:33:40 +08:00 |
Kah Wei
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940c55d665
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Fixed Renderables not being removed from a batch if their modifiable material was retrieved
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2023-02-03 23:33:23 +08:00 |
maverickdgg
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21695fd4f3
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Merge branch 'main' into SP3-20-UI-System
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2023-02-03 23:28:17 +08:00 |
Diren D Bharwani
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7a79cda729
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Reworked Collision Tag Interface and Logic
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2023-02-03 23:22:21 +08:00 |
maverickdgg
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b15b5eadbc
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Merge branch 'main' into SP3-20-UI-System
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2023-02-03 22:59:56 +08:00 |
Diren D Bharwani
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c61be35da0
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 22:44:58 +08:00 |
maverickdgg
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382a2d0f6a
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Added start game button. Texture changing for buttons now only change when necessary
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2023-02-03 22:44:02 +08:00 |
Glence
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5284066cee
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Merge branch 'main' into PlayerController
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2023-02-03 21:29:02 +08:00 |
Glence
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2ee46f33df
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update collision tag to have a save button and clamp raycast draw
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2023-02-03 21:28:50 +08:00 |
XiaoQiDigipen
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0bf1fc9839
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Merge pull request #335 from SHADE-DP/SP3-1-Rendering
Updated shadow implementation
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2023-02-03 20:22:03 +08:00 |
XiaoQiDigipen
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b705db8a8c
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Merge pull request #334 from SHADE-DP/SP3-129-AudioSystem
Added global parameter control and VCA volume control
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2023-02-03 20:21:28 +08:00 |
Brandon Mak
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6cde511b36
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Shadows update
Made it less dark
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2023-02-03 20:16:42 +08:00 |
maverickdgg
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a6290d9c8f
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Added texture, modifiable material fix
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2023-02-03 20:12:48 +08:00 |
Xiao Qi
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50c3855476
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Merge remote-tracking branch 'origin/main' into main
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2023-02-03 19:38:02 +08:00 |
Xiao Qi
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c9db8262b7
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Added preprocessor checks for editor
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2023-02-03 19:37:56 +08:00 |
SHAM-DP
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98d4dd9483
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Merge branch 'main' into SP3-129-AudioSystem
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2023-02-03 19:16:25 +08:00 |
SHAM-DP
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5b2f42a920
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Added controls for global parameters
Added controls for VCA volume
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2023-02-03 19:16:12 +08:00 |
maverickdgg
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e3d616b4e1
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Merge branch 'main' into SP3-20-UI-System
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2023-02-03 18:42:53 +08:00 |
Diren D Bharwani
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b02f4ac49b
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 18:40:51 +08:00 |
Diren D Bharwani
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36de32447d
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Fixed some bugs with serialisation
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2023-02-03 18:40:45 +08:00 |
Kah Wei
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929bfa8a54
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Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset
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2023-02-03 17:05:56 +08:00 |
Kah Wei
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4cf17c16b5
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Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer
|
2023-02-03 16:54:35 +08:00 |
Diren D Bharwani
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c73275f2d3
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Added temporary use of collision layers to C# and fixed raycast drawing
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2023-02-03 16:11:30 +08:00 |
maverickdgg
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bb00889553
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Merge branch 'main' into SP3-20-UI-System
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2023-02-03 15:53:26 +08:00 |
Diren D Bharwani
|
b81e71ed08
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 02:03:12 +08:00 |
Diren D Bharwani
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b6d91d5492
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Fixed bug with collision tags not behaving as intended
Why the damn hell must react's system be so confusing??
|
2023-02-03 01:37:45 +08:00 |
Diren D Bharwani
|
931f6fe5e2
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Fixed almost everything. Ray debug drawing has a small bug
|
2023-02-02 20:56:55 +08:00 |
Diren D Bharwani
|
d5c731dd20
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Fixed collision shape debug drawing and more serialisation bugs
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2023-02-02 20:48:32 +08:00 |
Diren D Bharwani
|
931ed58287
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Added individual collider debug drawing
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2023-02-02 20:19:21 +08:00 |
Diren D Bharwani
|
3593df3ada
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Fixed collider shape serialisation
|
2023-02-02 20:15:59 +08:00 |
Diren D Bharwani
|
71f4cdd29e
|
Fixed rigidbody serialisation
|
2023-02-02 19:23:42 +08:00 |
Diren D Bharwani
|
6a57be2e60
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Refactored old physics to match new interface
Compiles but still buggy, need a bit of time to clear up all the bugs
|
2023-02-02 19:06:56 +08:00 |
Kah Wei
|
ee03722153
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Merge branch 'main' into SP3-6-c-scripting
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2023-02-01 23:49:44 +08:00 |
Kah Wei
|
3a4288d4bc
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Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset
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2023-02-01 19:18:29 +08:00 |
maverickdgg
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d149aae6fb
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Merge branch 'main' into SP3-20-UI-System
|
2023-02-01 12:44:30 +08:00 |
maverickdgg
|
2dfaa75ab3
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Add CreateComponentSparseSet and bug fix for togglebutton nt triggering
|
2023-02-01 12:42:51 +08:00 |
Kah Wei
|
0b0590180d
|
Fixed incorrect functor called in SHScriptEngine::onUIElementClicked()
|
2023-02-01 11:57:11 +08:00 |
Kah Wei
|
39fbfbd6fa
|
Added more reliable method of reloading static C# data
|
2023-02-01 00:34:09 +08:00 |
Kah Wei
|
72953762cb
|
Attempt at resetting static data members
|
2023-01-31 23:48:44 +08:00 |
Brandon Mak
|
d9833ca8b0
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
|
2023-01-31 19:07:28 +08:00 |
Brandon Mak
|
109f35f297
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
|
2023-01-31 19:02:11 +08:00 |
Brandon Mak
|
ea74f5ebf6
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Fixed some errors in SHUISystem
|
2023-01-31 19:01:21 +08:00 |
SHAM-DP
|
d6fc83d3b7
|
Merge branch 'main' into SP3-4-Editor
|
2023-01-31 18:56:09 +08:00 |
SHAM-DP
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4c4d39d4bb
|
Added double click asset id in inspector to scroll to asset in asset browser
Added asset browser filter by name and type
|
2023-01-31 18:55:50 +08:00 |
Kah Wei
|
8f9a4e8c73
|
Fixed bug where onDestroy() is not called for scripts that are destroyed when leaving play mode in the editor
|
2023-01-31 18:09:07 +08:00 |
Brandon Mak
|
e9452093f0
|
Fixed UI
|
2023-01-31 15:17:40 +08:00 |
mushgunAX
|
710bfe1dac
|
Merge branch 'main' into SP3-10-input-management
|
2023-01-31 12:51:50 +08:00 |
mushgunAX
|
38f2ba69db
|
Force use of Dedicated GPU
|
2023-01-31 12:43:02 +08:00 |
Kah Wei
|
a5b7672102
|
Merge branch 'main' into SP3-6-c-scripting
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2023-01-30 20:53:42 +08:00 |
Kah Wei
|
f93d5fcd63
|
Added scripting inteface for SHUIComponent
|
2023-01-30 20:52:39 +08:00 |
Xiao Qi
|
c13f06e4a6
|
Added warning line to check for existing path
|
2023-01-30 19:55:42 +08:00 |
XiaoQiDigipen
|
f1bf9cb865
|
Merge pull request #322 from SHADE-DP/SP3-4-Editor
Added hierarchy panel filter
|
2023-01-30 18:29:47 +08:00 |
Xiao Qi
|
f2b8e52608
|
Commented unused shader build lines
|
2023-01-30 18:28:49 +08:00 |
SHAM-DP
|
f2a0b38406
|
Merge branch 'main' into SP3-4-Editor
|
2023-01-30 17:56:38 +08:00 |
SHAM-DP
|
cf999b0d3b
|
Added entity filter
|
2023-01-30 17:44:06 +08:00 |
XiaoQiDigipen
|
213ac9d275
|
Merge pull request #321 from SHADE-DP/SP3-17-animation-system
Animation WIP merge
|
2023-01-30 17:35:56 +08:00 |
Kah Wei
|
c2aa067cc4
|
Fixed crash caused by loading incorrect renderpass for subpass replacement
|
2023-01-30 16:55:15 +08:00 |
SHAM-DP
|
59ef28baf1
|
Merge branch 'main' into AudioScripting
|
2023-01-30 16:47:46 +08:00 |
SHAM-DP
|
74b8ee73c5
|
Spatial setup
|
2023-01-30 16:47:03 +08:00 |
Brandon Mak
|
a3ca04535f
|
More changes
|
2023-01-30 16:46:42 +08:00 |
Brandon Mak
|
89b101f3e5
|
passed string by value dum dum brandon
|
2023-01-30 16:46:14 +08:00 |
Brandon Mak
|
c45c469c8e
|
Change GetUsableSubpasses to GetUsableSubpass
|
2023-01-30 16:42:19 +08:00 |
Brandon Mak
|
f8bde9fc35
|
Added map to retrieve usable subpasses
|
2023-01-30 16:35:12 +08:00 |
Kah Wei
|
8a4a469abf
|
Added ability to change subpass for a material and fixed typo for vertex shader in the material editor
|
2023-01-30 15:52:42 +08:00 |
Brandon Mak
|
a67e65ff76
|
Made array for usable subpasses
|
2023-01-30 15:34:22 +08:00 |
Kah Wei
|
61fa2ae923
|
Merge branch 'main' into SP3-17-animation-system
|
2023-01-30 15:16:09 +08:00 |
Kah Wei
|
53ef202e46
|
Merge branch 'main' into SP3-17-animation-system
# Conflicts:
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
|
2023-01-30 15:15:46 +08:00 |
XiaoQiDigipen
|
5240c837ec
|
Merge pull request #318 from SHADE-DP/SP3-10-input-management
Implemented Input Binding Panel via Editor
|
2023-01-30 15:00:58 +08:00 |
Kah Wei
|
52c0cc2f84
|
Merge branch 'main' into SP3-17-animation-system
# Conflicts:
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Editor/EditorWindow/Inspector/SHEditorComponentView.hpp
# SHADE_Engine/src/Graphics/MiddleEnd/Batching/SHBatch.h
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsPredefinedData.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsConstants.h
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h
# SHADE_Engine/src/Serialization/SHYAMLConverters.h
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2023-01-30 14:57:46 +08:00 |
XiaoQiDigipen
|
3ff2e6bb92
|
Revert "Implemented a custom physics engine"
|
2023-01-30 14:40:55 +08:00 |
Kah Wei
|
8c3703ce04
|
Fixed models using wrong animation bone matrices
|
2023-01-29 20:52:04 +08:00 |
Kah Wei
|
4a00312f57
|
Added serialization of AnimatorComponent
|
2023-01-29 20:35:18 +08:00 |
Kah Wei
|
2d1987e14b
|
Added handling for rendering objects using an animated shader but without an animator component or an attached rig
|
2023-01-29 19:27:58 +08:00 |
Kah Wei
|
741489b0ae
|
Merge branch 'SP3-17-animation-system' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-17-animation-system
|
2023-01-29 18:51:36 +08:00 |
Kah Wei
|
6af4933b52
|
Fixed on-close crashes coming from SHResourceManager
|
2023-01-29 18:51:31 +08:00 |
Xiao Qi
|
83a33b3851
|
Bone count data member in mesh asset
|
2023-01-29 18:38:12 +08:00 |
Kah Wei
|
eab2f2d54a
|
Fixed bug where replacing an animator's rig causes the GPU to be lost
|
2023-01-29 16:03:08 +08:00 |
Kah Wei
|
3f1a25c95b
|
Fixed crash caused by loading more than one SHRig
|
2023-01-29 15:39:48 +08:00 |
Kah Wei
|
1472823dc0
|
Removed buggy animation debug draw
|
2023-01-29 14:45:46 +08:00 |
mushgunAX
|
ac10b95b01
|
Tooltips
|
2023-01-25 23:54:04 +08:00 |
mushgunAX
|
bde191aeca
|
Input Bindings Panel Done
|
2023-01-25 23:22:15 +08:00 |
Kah Wei
|
80a7fe701b
|
Added debug draw for animation system
|
2023-01-24 23:31:00 +08:00 |
mushgunAX
|
e70354df74
|
Get input code name functions
|
2023-01-24 19:17:27 +08:00 |