Commit Graph

16 Commits

Author SHA1 Message Date
Brandon Mak f7bb8606be Shader, text, asset manager events and generic data desc sets
- Made shader for shiniy effect (half done)
- Text objects in scene now use a UI component for better scaling
- Asset manager now creates an event for compilation of assets
- Descriptor for generic data is implemented
2023-02-22 16:39:21 +08:00
maverickdgg a6290d9c8f Added texture, modifiable material fix 2023-02-03 20:12:48 +08:00
Brandon Mak 109f35f297 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-31 19:02:11 +08:00
Brandon Mak e9452093f0 Fixed UI 2023-01-31 15:17:40 +08:00
Xiao Qi 6872bae151 Updated compiled shmodel file for racoon with fixed rig node order and build format
Fixed bug when building histogram for vertex weights
2023-01-18 04:00:48 +08:00
Kah Wei d1a41ea194 Fixed raccoon not rendering for animated material 2023-01-13 20:33:25 +08:00
Kah Wei 19ba71e51c Added animated raccoon material and deleted unused skinned vertex shader 2023-01-09 17:05:10 +08:00
Glence 5356cd0800 added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
Glence 4cacbb3300 adding main/lose/win scene 2022-11-23 00:44:27 +08:00
Glence 71e8ba6044 doing up the main menu 2022-11-22 16:18:16 +08:00
Glence 219d5025f3 adding in the env and world 2022-11-22 14:14:55 +08:00
Brandon Mak 798803cf81 UI WIP 2022-11-18 22:03:21 +08:00
Sri Sham Haran ab17d57756 Asset browser now recurses down subassets 2022-11-04 23:32:29 +08:00
Sri Sham Haran b30da7e495 Fixes 2022-11-04 19:16:32 +08:00
Sri Sham Haran 4ee0294977 Scene loads correctly now 2022-11-04 14:44:18 +08:00
Sri Sham Haran e609b5634a Material Inspector
Can set material
2022-11-02 21:31:27 +08:00