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4 Commits

Author SHA1 Message Date
mushgunAX 327d96ccd8 Movement by controller 2023-03-14 09:33:16 +08:00
mushgunAX 0b967154ba Merge branch 'main' into ControllerImplementation 2023-03-13 09:51:59 +08:00
mushgunAX d95d0be5e3 Merge branch 'main' into ControllerImplementation 2023-03-10 14:50:25 +08:00
mushgunAX 8755f1753d check on sprinting 2023-03-09 16:04:25 +08:00
6 changed files with 116 additions and 39 deletions

View File

@ -1,4 +1,4 @@
7
10
Controller Look Horizontal
0
0
@ -23,6 +23,32 @@ Controller Look Vertical
1
19
0
Drop
0
0
1000
0.2
1000
0
1
2
0
1
13
0
GrabThrow
0
0
1000
0.2
1000
0
1
1
0
1
11
0
Horizontal
0
0
@ -76,6 +102,19 @@ Mouse Look Vertical
0
0
0
Sprint
0
0
1000
0.2
1000
0
1
160
0
1
6
0
Vertical
0
0

View File

@ -3184,6 +3184,7 @@
inverseYControls: false
pitchUpperClamp: 45
pitchLowerClamp: 5
cameraSensitivity: 400
- EID: 9
Name: PlayerBag
IsActive: true

View File

@ -74,7 +74,7 @@ public class PickAndThrow : Script
itemRidigBody.LinearVelocity = Vector3.Zero;
itemRidigBody.AngularVelocity = Vector3.Zero;
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton) || Input.GetBindingPositiveButtonDown("GrabThrow"))
{
pc.isAiming = true;
pc.camArm.ArmLength = aimingLength;
@ -83,7 +83,7 @@ public class PickAndThrow : Script
pc.cam.FOV = Settings.cameraFOV + 5;
}
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
if ((Input.GetMouseButtonUp(Input.MouseCode.LeftButton) || Input.GetBindingPositiveButtonUp("GrabThrow")) && pc.isAiming)
{
AudioHandler.audioClipHandlers["SFXThrow"].Play();
itemRidigBody.IsGravityEnabled = true;
@ -99,7 +99,7 @@ public class PickAndThrow : Script
timer = 0.0f;
}
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
if ((Input.GetMouseButtonDown(Input.MouseCode.RightButton) || Input.GetBindingPositiveButtonDown("Drop")) && !pc.isAiming)
{
pc.holdItem = false;
inRange = false;
@ -108,7 +108,7 @@ public class PickAndThrow : Script
ResetItemObject();
}
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
if ((Input.GetMouseButtonDown(Input.MouseCode.RightButton) || Input.GetBindingPositiveButtonDown("Drop")) && pc.isAiming)
{
pc.isAiming = false;
pc.cam.FOV = Settings.cameraFOV;
@ -125,7 +125,7 @@ public class PickAndThrow : Script
}
}
if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
if (timer > delayTimer && pc && !pc.holdItem && inRange && (Input.GetMouseButtonDown(Input.MouseCode.LeftButton) || Input.GetBindingPositiveButtonDown("GrabThrow")))
{
if (pc.currentState == RaccoonStates.WALKING || pc.currentState == RaccoonStates.IDLE)
{

View File

@ -46,7 +46,7 @@ public class PlayerController : Script
private float oldForce;
private float maxOldVel;
private bool sprintIncreaseOnce = false;
public Vector2 axisMove { get; set; }
public bool isMoveKeyPress { get; set; }
@ -103,7 +103,7 @@ public class PlayerController : Script
//Transform check
tranform = GetComponent<Transform>();
if(!tranform)
if (!tranform)
Debug.LogError("tranform is MISSING!");
stateMachine = AddScript<StateMachine>();
@ -169,20 +169,20 @@ public class PlayerController : Script
if (!pat)
{
pat = GetScript<PickAndThrow>();
if(!pat)
if (!pat)
Debug.LogError("PickAndThrow is NULL!");
}
if (!cam)
{
{
cam = GetComponentInChildren<Camera>();
if (pat)
cam.FOV = Settings.cameraFOV;
}
if(!camArm)
if (!camArm)
camArm = GetComponentInChildren<CameraArm>();
GotCaught();
Rotation();
@ -211,54 +211,79 @@ public class PlayerController : Script
private void MoveKey()
{
axisMove = Vector2.Zero;
if (Input.GetKey(Input.KeyCode.W))
//Forward/Backward
Vector3 cameraAxisForward = cam.GetForward();
cameraAxisForward.y = 0.0f;
cameraAxisForward.Normalise();
Vector2 vectorForward = new Vector2(cameraAxisForward.x, cameraAxisForward.z);
vectorForward *= Input.GetBindingAxis("Vertical");
axisMove += vectorForward;
//Left/Right
Vector3 cameraAxisSide = cam.GetRight();
cameraAxisSide.y = 0.0f;
cameraAxisSide.Normalise();
Vector2 vectorSide = new Vector2(cameraAxisSide.x, cameraAxisSide.z);
vectorSide *= Input.GetBindingAxis("Horizontal");
axisMove += vectorSide;
/*if (Input.GetBindingAxis("Vertical") > 0.0f)
{
Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0;
camerAixs.Normalise();
axisMove += new Vector2(camerAixs.x, camerAixs.z);
Vector2 vectorForward = new Vector2(camerAixs.x, camerAixs.z);
vectorForward *= Input.GetBindingAxis("Vertical");
axisMove += vectorForward;
}
if (Input.GetKey(Input.KeyCode.S))
if (Input.GetBindingAxis("Vertical") < 0.0f)
{
Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0;
camerAixs.Normalise();
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
Vector2 vectorForward = new Vector2(camerAixs.x, camerAixs.z);
vectorForward *= Input.GetBindingAxis("Vertical");
axisMove += vectorForward;
}
if (Input.GetKey(Input.KeyCode.A))
if (Input.GetBindingAxis("Horizontal") < 0.0f)
{
Vector3 camerAixs = cam.GetRight();
camerAixs.y = 0;
camerAixs.Normalise();
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
Vector2 vectorSide = new Vector2(camerAixs.x, camerAixs.z);
vectorSide *= Input.GetBindingAxis("Horizontal");
axisMove += vectorSide;
}
if (Input.GetKey(Input.KeyCode.D))
if (Input.GetBindingAxis("Horizontal") > 0.0f)
{
Vector3 camerAixs = cam.GetRight();
camerAixs.y = 0;
camerAixs.Normalise();
axisMove += new Vector2(camerAixs.x, camerAixs.z);
Vector2 vectorSide = new Vector2(camerAixs.x, camerAixs.z);
vectorSide *= Input.GetBindingAxis("Horizontal");
axisMove += vectorSide;
}
axisMove.Normalise();
axisMove.Normalise();*/
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
{
if (isMoveKeyPress && isGrounded && !Input.GetBindingPositiveButton("Sprint"))
{
currentState = RaccoonStates.WALKING;
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
stateMachine.SetState(typeof(PlayerWalkState));
}
if (!isMoveKeyPress && isGrounded)
{
{
currentState = RaccoonStates.IDLE;
if(stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState));
}
}
@ -285,7 +310,7 @@ public class PlayerController : Script
private void Sprint()
{
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
if (Input.GetBindingPositiveButton("Sprint") && isMoveKeyPress && isGrounded)
{
currentState = RaccoonStates.RUNNING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
@ -303,12 +328,12 @@ public class PlayerController : Script
}
}
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
if (Input.GetBindingPositiveButtonUp("Sprint"))
{
if (isMoveKeyPress)
{
{
currentState = RaccoonStates.WALKING;
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
stateMachine.SetState(typeof(PlayerWalkState));
}
sprintIncreaseOnce = false;
@ -321,7 +346,7 @@ public class PlayerController : Script
{
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
{
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
if ((Input.GetBindingPositiveButtonDown("Jump")|| landedOnJumpPad) && isGrounded && rb != null)
{
currentState = RaccoonStates.JUMP;
if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState)))
@ -340,7 +365,7 @@ public class PlayerController : Script
}
if (landedOnJumpPad)
{
{
v.y *= jumpPadMultiplayer;
landedOnJumpPad = false;
}
@ -348,13 +373,13 @@ public class PlayerController : Script
}
}
if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
{
if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetBindingPositiveButtonUp("Jump")))
{
currentState = RaccoonStates.FALLING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState));
}
}
private void Rotation()
@ -363,7 +388,7 @@ public class PlayerController : Script
if (isMoveKeyPress && tranform && !isAiming)
{
Quaternion currentRotation = tranform.LocalRotation;
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(axisMove.x,axisMove.y), 0.0f);
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(axisMove.x, axisMove.y), 0.0f);
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
}
else if (camArm && tranform && isAiming)
@ -381,10 +406,10 @@ public class PlayerController : Script
{
//check player vel.y if its close to zero its on the ground
if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
{
{
isGrounded = true;
if (currentState == RaccoonStates.FALLING)
{
{
currentState = RaccoonStates.LANDED;
if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
stateMachine.SetState(typeof(PlayerLandState));

View File

@ -19,6 +19,8 @@ namespace SHADE_Scripting
public float pitchUpperClamp = 45.0f;
public float pitchLowerClamp = 5.0f;
public float cameraSensitivity = 400.0f;
protected override void awake()
{
AddComponent<Transform>();
@ -50,7 +52,14 @@ namespace SHADE_Scripting
CameraArm arm = GetComponent<CameraArm>();
if (arm)
{
Vector2 vel = Input.GetMouseVelocity();
Vector2 vel = new Vector2();
if (!Input.ControllerInUse)
vel = Input.GetMouseVelocity();
else
{
vel.x = (float)Input.GetBindingAxis("Controller Look Horizontal") * cameraSensitivity;
vel.y = (float)Input.GetBindingAxis("Controller Look Vertical") * cameraSensitivity;
}
if(inverseYControls)
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
else

View File

@ -12,6 +12,9 @@ public class MainMenu : Script
protected override void awake()
{
//Load the bindings
Input.LoadBindings();
AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
//AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
//AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");