Bindings and Controllers #106

Merged
mushgunAX merged 1 commits from SP3-10-input-management into main 2022-10-23 01:06:04 +08:00
mushgunAX commented 2022-10-22 23:33:06 +08:00 (Migrated from github.com)

Logical bindings are stored in a map of strings (keys) and logical binding data (values). Logical binding data includes:

  • Positive Key Codes
  • Negative Key Codes
  • Positive Controller Codes
  • Negative Controller Codes
  • Mouse X Positive Multiplier
  • Mouse Y Positive Multiplier

Bindings can only handle for one player for now. Up to four users can be implemented with relative ease, but that depends on whether we want to make the game multiplayer for some reason.

Controller inputs are also handled, with 20 different inputs for the controller.

Logical bindings are stored in a map of strings (keys) and logical binding data (values). Logical binding data includes: - Positive Key Codes - Negative Key Codes - Positive Controller Codes - Negative Controller Codes - Mouse X Positive Multiplier - Mouse Y Positive Multiplier Bindings can only handle for one player for now. Up to four users can be implemented with relative ease, but that depends on whether we want to make the game multiplayer for some reason. Controller inputs are also handled, with 20 different inputs for the controller.
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