[Request] Separate FBX for Animation. #4

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opened 2022-09-01 13:05:01 +08:00 by lokeki1698 · 0 comments
lokeki1698 commented 2022-09-01 13:05:01 +08:00 (Migrated from github.com)

Managing Animations from a single model using multiple FBX.

Assets would look like:

MD_Racoon.fbx
AN_Racoon_Walk.fbx
AN_Racoon_Idle.fbx

Where MD is the actual model and rig of the Racoon, and AN is the animation data.

This feature should allow us to better iterate upon the animation and split up the animation task among the designers.

Managing Animations from a single model using multiple FBX. Assets would look like: MD_Racoon.fbx AN_Racoon_Walk.fbx AN_Racoon_Idle.fbx Where MD is the actual model and rig of the Racoon, and AN is the animation data. This feature should allow us to better iterate upon the animation and split up the animation task among the designers.
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Reference: xiaoqi/SHADE_Y3#4
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