Add Editor Features - Transform Gizmo #105
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#include "SHpch.h"
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#include "SHTransformGizmo.h"
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#include "ECS_Base/Managers/SHComponentManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Editor/SHEditor.hpp"
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namespace SHADE
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{
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void SHTransformGizmo::Draw()
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{
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if(selectedEntityTranformComponent == nullptr)
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{
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SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
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if(editor->selectedEntities.empty())
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return;
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EntityID eid = editor->selectedEntities.back();
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selectedEntityTranformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
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}
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}
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}
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#pragma once
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#include "Math/Transform/SHTransformComponent.h"
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namespace SHADE
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{
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class SHTransformGizmo
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{
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public:
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void Draw();
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private:
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SHTransformComponent* selectedEntityTranformComponent{nullptr};
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};
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}
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