Converted projects to use MD instead of MT library #12
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@ -64,7 +64,7 @@
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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</ClCompile>
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@ -86,7 +86,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<StringPooling>true</StringPooling>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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</ClCompile>
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@ -7,7 +7,7 @@ project "SHADE_Application"
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systemversion "latest"
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systemversion "latest"
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pchheader "SBpch.h"
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pchheader "SBpch.h"
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pchsource "%{prj.location}/src/SBpch.cpp"
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pchsource "%{prj.location}/src/SBpch.cpp"
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staticruntime "on"
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staticruntime "off"
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entrypoint "wWinMainCRTStartup"
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entrypoint "wWinMainCRTStartup"
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system ("windows")
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system ("windows")
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@ -62,7 +62,7 @@
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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||||||
<LanguageStandard>stdcpplatest</LanguageStandard>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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</ClCompile>
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@ -87,7 +87,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<StringPooling>true</StringPooling>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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</ClCompile>
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@ -7,7 +7,7 @@ project "SHADE_Engine"
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systemversion "latest"
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systemversion "latest"
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pchheader "SHpch.h"
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pchheader "SHpch.h"
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pchsource "%{prj.location}/src/SHpch.cpp"
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pchsource "%{prj.location}/src/SHpch.cpp"
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staticruntime "on"
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staticruntime "off"
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files
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files
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||||||
{
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{
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||||||
|
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Loading…
Reference in New Issue