SP3-2 Colliders use relative size #127
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@ -96,11 +96,7 @@ namespace Sandbox
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transform.SetWorldRotation(SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f));
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transform.SetWorldScale(TEST_OBJ_SCALE);
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//if (const bool IS_EVEN = (y * NUM_ROWS + x) % 2; IS_EVEN)
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collider.AddBoundingBox(SHVec3::One * 0.5f, SHVec3::Zero);
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//else
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// collider.AddBoundingSphere(0.5f, SHVec3::Zero);
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collider.AddBoundingBox(SHVec3::One, SHVec3::Zero);
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stressTestObjects.emplace_back(entity);
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}
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@ -207,6 +207,10 @@ namespace SHADE
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{
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if (!component)
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return;
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// Get transform component for extrapolating relative sizes
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auto* transformComponent = SHComponentManager::GetComponent<SHTransformComponent>(component->GetEID());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
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ImGui::SameLine();
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@ -221,28 +225,41 @@ namespace SHADE
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for (int i{}; i < size; ++i)
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{
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ImGui::PushID(i);
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SHCollider& collider = component->GetCollider(i);
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SHCollider* collider = &component->GetCollider(i);
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auto cursorPos = ImGui::GetCursorPos();
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if (collider.GetType() == SHCollider::Type::BOX)
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if (collider->GetType() == SHCollider::Type::BOX)
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{
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SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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auto box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
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SHEditorWidgets::DragVec3("Half Extents", { "X", "Y", "Z" }, [box] {return box->GetHalfExtents(); }, [box](SHVec3 const& vec) {box->SetHalfExtents(vec);});
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auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
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SHEditorWidgets::DragVec3
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(
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"Half Extents", { "X", "Y", "Z" },
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[box, transformComponent] { return (transformComponent->GetWorldScale() * 2.0f) * box->GetHalfExtents(); },
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[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
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}
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else if (collider.GetType() == SHCollider::Type::SPHERE)
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else if (collider->GetType() == SHCollider::Type::SPHERE)
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{
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SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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auto sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
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SHEditorWidgets::DragFloat("Radius", [sphere] {return sphere->GetRadius(); }, [sphere](float const& value) {sphere->SetRadius(value);});
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auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
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SHEditorWidgets::DragFloat
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(
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"Radius",
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[sphere, transformComponent]
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{
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const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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return sphere->GetRadius() / MAX_SCALE;
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},
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[collider](float const& value) { collider->SetBoundingSphere(value);});
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}
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else if (collider.GetType() == SHCollider::Type::CAPSULE)
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else if (collider->GetType() == SHCollider::Type::CAPSULE)
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{
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}
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{
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SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider.GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider.SetPositionOffset(vec); });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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SHEditorWidgets::EndPanel();
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}
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if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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@ -27,10 +27,9 @@ namespace SHADE
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHShape::Type SHShape::GetType() const
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SHShape::Type SHShape::GetType() const noexcept
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{
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return type;
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}
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} // namespace SHADE
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@ -63,7 +63,7 @@ namespace SHADE
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] Type GetType() const;
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[[nodiscard]] Type GetType () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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@ -77,6 +77,6 @@ namespace SHADE
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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Type type;
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Type type;
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};
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} // namespace SHADE
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@ -58,7 +58,7 @@ namespace SHADE
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if (index < 0 || static_cast<size_t>(index) >= colliders.size())
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throw std::invalid_argument("Out-of-range access!");
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return colliders[index].first;
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return colliders[index];
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}
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/*-----------------------------------------------------------------------------------*/
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@ -85,13 +85,11 @@ namespace SHADE
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static constexpr auto TYPE = SHCollider::Type::BOX;
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auto boxPair = std::make_pair(SHCollider{ TYPE }, true);
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auto& collider = colliders.emplace_back(boxPair).first;
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const auto* tf = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
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auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
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collider.entityID = GetEID();
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collider.SetPositionOffset(posOffset);
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collider.SetAsBoundingBox(tf->GetWorldScale() * halfExtents);
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collider.SetBoundingBox(halfExtents);
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// Notify Physics System
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system->AddCollisionShape(GetEID(), &collider);
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@ -109,16 +107,11 @@ namespace SHADE
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static constexpr auto TYPE = SHCollider::Type::SPHERE;
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auto spherePair = std::make_pair(SHCollider{ TYPE }, true);
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auto& collider = colliders.emplace_back(spherePair).first;
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const auto* tf = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
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auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
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collider.entityID = GetEID();
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collider.SetPositionOffset(posOffset);
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const SHVec3 TF_WORLD_SCALE = tf->GetWorldScale();
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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collider.SetAsBoundingSphere(MAX_SCALE * 0.5f * radius);
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collider.SetBoundingSphere(radius);
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// Notify Physics System
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system->AddCollisionShape(GetEID(), &collider);
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@ -43,8 +43,7 @@ namespace SHADE
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/* Type Definitions */
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/*---------------------------------------------------------------------------------*/
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using ColliderDirtyPair = std::pair<SHCollider, bool>;
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using Colliders = std::vector<ColliderDirtyPair>;
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using Colliders = std::vector<SHCollider>;
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public:
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@ -15,6 +15,8 @@
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// Project Headers
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#include "Math/Geometry/SHBoundingBox.h"
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#include "Math/Geometry/SHBoundingSphere.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/SHMathHelpers.h"
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namespace SHADE
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{
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@ -22,22 +24,24 @@ namespace SHADE
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHCollider::SHCollider(Type colliderType)
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SHCollider::SHCollider(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
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: type { colliderType }
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, entityID { eid }
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, isTrigger { false }
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, dirty { true }
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, shape { nullptr }
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, material { physicsMaterial }
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{
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switch (type)
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{
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case Type::BOX:
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{
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SetAsBoundingBox(SHVec3::One);
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shape = new SHBoundingBox{ SHVec3::Zero, SHVec3::One };
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break;
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}
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case Type::SPHERE:
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{
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SetAsBoundingSphere(1.0f);
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shape = new SHBoundingSphere{ SHVec3::Zero, 0.5f };
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break;
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}
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default: break;
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@ -46,19 +50,27 @@ namespace SHADE
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SHCollider::SHCollider(const SHCollider& rhs) noexcept
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: type { rhs.type}
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, entityID { rhs.entityID }
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, isTrigger { rhs.isTrigger }
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, dirty { true }
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, shape { rhs.shape }
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, shape { nullptr }
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, material { rhs.material }
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, positionOffset { rhs.positionOffset }
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{}
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{
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CopyShape(rhs.shape);
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}
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SHCollider::SHCollider(SHCollider&& rhs) noexcept
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: type { rhs.type}
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, entityID { rhs.entityID }
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, isTrigger { rhs.isTrigger }
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, dirty { true }
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, shape { rhs.shape }
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, shape { nullptr }
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, material { rhs.material }
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, positionOffset { rhs.positionOffset }
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{}
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{
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CopyShape(rhs.shape);
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}
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SHCollider::~SHCollider() noexcept
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{
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@ -75,22 +87,30 @@ namespace SHADE
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return *this;
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type = rhs.type;
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entityID = rhs.entityID;
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isTrigger = rhs.isTrigger;
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dirty = true;
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shape = rhs.shape;
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material = rhs.material;
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positionOffset = rhs.positionOffset;
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delete shape;
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CopyShape(rhs.shape);
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return *this;
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}
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SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
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{
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type = rhs.type;
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entityID = rhs.entityID;
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isTrigger = rhs.isTrigger;
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dirty = true;
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shape = rhs.shape;
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material = rhs.material;
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positionOffset = rhs.positionOffset;
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delete shape;
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CopyShape(rhs.shape);
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return *this;
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}
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@ -115,19 +135,22 @@ namespace SHADE
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float SHCollider::GetFriction() const noexcept
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{
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// TODO(Diren): Fix after implementing materials
|
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return 0.0f;
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return material.GetFriction();
|
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}
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float SHCollider::GetBounciness() const noexcept
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{
|
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// TODO(Diren): Fix after implementing materials
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return 0.0f;
|
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return material.GetBounciness();
|
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}
|
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|
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float SHCollider::GetDensity() const noexcept
|
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{
|
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// TODO(Diren): Fix after implementing materials
|
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return 0.0f;
|
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return material.GetDensity();
|
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}
|
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|
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const SHPhysicsMaterial& SHCollider::GetMaterial() const noexcept
|
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{
|
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return material;
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}
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const SHVec3& SHCollider::GetPositionOffset() const noexcept
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|
@ -145,22 +168,60 @@ namespace SHADE
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/* Setter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
|
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|
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void SHCollider::SetAsBoundingBox(const SHVec3& halfExtents)
|
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void SHCollider::SetBoundingBox(const SHVec3& halfExtents)
|
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{
|
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dirty = true;
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type = Type::BOX;
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|
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delete shape;
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shape = new SHBoundingBox{ positionOffset, halfExtents };
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// Set the half extents relative to transform
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SHVec3 worldHalfExtents = halfExtents;
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|
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const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
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if (transformComponent != nullptr)
|
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worldHalfExtents *= (transformComponent->GetWorldScale() * 0.5f);
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|
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if (type == Type::BOX)
|
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{
|
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auto* box = reinterpret_cast<SHBoundingBox*>(shape);
|
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box->SetHalfExtents(worldHalfExtents);
|
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}
|
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else
|
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{
|
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type = Type::BOX;
|
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|
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delete shape;
|
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shape = new SHBoundingBox{ positionOffset, worldHalfExtents };
|
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}
|
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}
|
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|
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void SHCollider::SetAsBoundingSphere(float radius)
|
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void SHCollider::SetBoundingSphere(float radius)
|
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{
|
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dirty = true;
|
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type = Type::SPHERE;
|
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|
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delete shape;
|
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shape = new SHBoundingSphere{ positionOffset, radius };
|
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// Set the radius relative to transform
|
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float worldRadius = radius;
|
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|
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const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
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if (transformComponent != nullptr)
|
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{
|
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const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||
|
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worldRadius *= MAX_SCALE;
|
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}
|
||||
|
||||
if (type == Type::SPHERE)
|
||||
{
|
||||
auto* sphere = reinterpret_cast<SHBoundingSphere*>(shape);
|
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sphere->SetRadius(worldRadius);
|
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}
|
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else
|
||||
{
|
||||
type = Type::SPHERE;
|
||||
|
||||
delete shape;
|
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shape = new SHBoundingSphere{ positionOffset, worldRadius };
|
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}
|
||||
|
||||
}
|
||||
|
||||
void SHCollider::SetIsTrigger(bool trigger) noexcept
|
||||
|
@ -172,23 +233,74 @@ namespace SHADE
|
|||
void SHCollider::SetFriction(float friction) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetFriction(friction);
|
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}
|
||||
|
||||
void SHCollider::SetBounciness(float bounciness) noexcept
|
||||
{
|
||||
dirty = true;
|
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material.SetBounciness(bounciness);
|
||||
}
|
||||
|
||||
void SHCollider::SetDensity(float density) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material.SetDensity(density);
|
||||
}
|
||||
|
||||
void SHCollider::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
material = newMaterial;
|
||||
}
|
||||
|
||||
void SHCollider::SetPositionOffset(const SHVec3& posOffset) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
positionOffset = posOffset;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case Type::BOX:
|
||||
{
|
||||
reinterpret_cast<SHBoundingBox*>(shape)->SetCenter(positionOffset);
|
||||
break;
|
||||
}
|
||||
case Type::SPHERE:
|
||||
{
|
||||
reinterpret_cast<SHBoundingSphere*>(shape)->SetCenter(positionOffset);
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHCollider::CopyShape(const SHShape* rhs)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Type::BOX:
|
||||
{
|
||||
const auto* RHS_BOX = reinterpret_cast<const SHBoundingBox*>(rhs);
|
||||
|
||||
shape = new SHBoundingBox{ positionOffset, RHS_BOX->GetHalfExtents() };
|
||||
break;
|
||||
}
|
||||
case Type::SPHERE:
|
||||
{
|
||||
const auto* RHS_SPHERE = reinterpret_cast<const SHBoundingSphere*>(rhs);
|
||||
|
||||
shape = new SHBoundingSphere{ positionOffset, RHS_SPHERE->GetRadius() };
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
||||
|
||||
RTTR_REGISTRATION
|
||||
|
@ -205,5 +317,4 @@ RTTR_REGISTRATION
|
|||
|
||||
registration::class_<SHCollider>("Collider")
|
||||
.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset);
|
||||
// TODO(Diren): Add Physics Materials
|
||||
}
|
|
@ -13,8 +13,10 @@
|
|||
#include <rttr/registration>
|
||||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
#include "Math/Geometry/SHShape.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "SHPhysicsMaterial.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -24,6 +26,15 @@ namespace SHADE
|
|||
|
||||
class SH_API SHCollider
|
||||
{
|
||||
private:
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHColliderComponent;
|
||||
friend class SHPhysicsObject;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -40,7 +51,7 @@ namespace SHADE
|
|||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollider (Type colliderType = Type::BOX);
|
||||
SHCollider (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
|
||||
|
||||
SHCollider (const SHCollider& rhs) noexcept;
|
||||
SHCollider (SHCollider&& rhs) noexcept;
|
||||
|
@ -57,31 +68,33 @@ namespace SHADE
|
|||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] bool HasChanged () const noexcept;
|
||||
[[nodiscard]] bool HasChanged () const noexcept;
|
||||
|
||||
[[nodiscard]] bool IsTrigger () const noexcept;
|
||||
[[nodiscard]] bool IsTrigger () const noexcept;
|
||||
|
||||
[[nodiscard]] Type GetType () const noexcept;
|
||||
[[nodiscard]] Type GetType () const noexcept;
|
||||
|
||||
[[nodiscard]] float GetFriction () const noexcept;
|
||||
[[nodiscard]] float GetBounciness () const noexcept;
|
||||
[[nodiscard]] float GetDensity () const noexcept;
|
||||
[[nodiscard]] float GetFriction () const noexcept;
|
||||
[[nodiscard]] float GetBounciness () const noexcept;
|
||||
[[nodiscard]] float GetDensity () const noexcept;
|
||||
[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
|
||||
[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
|
||||
|
||||
[[nodiscard]] SHShape* GetShape () noexcept;
|
||||
[[nodiscard]] SHShape* GetShape () noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetAsBoundingBox (const SHVec3& halfExtents);
|
||||
void SetAsBoundingSphere (float radius);
|
||||
void SetBoundingBox (const SHVec3& halfExtents);
|
||||
void SetBoundingSphere (float radius);
|
||||
|
||||
void SetIsTrigger (bool isTrigger) noexcept;
|
||||
void SetFriction (float friction) noexcept;
|
||||
void SetBounciness (float bounciness) noexcept;
|
||||
void SetDensity (float density) noexcept;
|
||||
void SetIsTrigger (bool isTrigger) noexcept;
|
||||
void SetFriction (float friction) noexcept;
|
||||
void SetBounciness (float bounciness) noexcept;
|
||||
void SetDensity (float density) noexcept;
|
||||
void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
|
||||
|
||||
void SetPositionOffset (const SHVec3& positionOffset) noexcept;
|
||||
|
||||
|
@ -90,11 +103,19 @@ namespace SHADE
|
|||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
Type type;
|
||||
bool isTrigger;
|
||||
bool dirty;
|
||||
SHShape* shape;
|
||||
SHVec3 positionOffset;
|
||||
Type type;
|
||||
EntityID entityID; // The entity this collider belongs to
|
||||
bool isTrigger;
|
||||
bool dirty;
|
||||
SHShape* shape;
|
||||
SHPhysicsMaterial material;
|
||||
SHVec3 positionOffset;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void CopyShape(const SHShape* rhs);
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
|
|
|
@ -0,0 +1,104 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsMaterial.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Physics Material.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHPhysicsMaterial.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
const SHPhysicsMaterial SHPhysicsMaterial::DEFAULT { 0.4f, 0.0f, 1.0f };
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsMaterial::SHPhysicsMaterial(float _friction, float _bounciness, float _density) noexcept
|
||||
: friction { std::clamp(_friction, 0.0f, 1.0f) }
|
||||
, bounciness{ std::clamp(_bounciness, 0.0f, 1.0f) }
|
||||
, density { std::fabs(_density) }
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHPhysicsMaterial::operator==(const SHPhysicsMaterial& rhs) const noexcept
|
||||
{
|
||||
return SHMath::CompareFloat(friction, rhs.friction)
|
||||
&& SHMath::CompareFloat(bounciness, rhs.bounciness)
|
||||
&& SHMath::CompareFloat(density, rhs.density);
|
||||
}
|
||||
|
||||
bool SHPhysicsMaterial::operator!=(const SHPhysicsMaterial& rhs) const noexcept
|
||||
{
|
||||
return !SHMath::CompareFloat(friction, rhs.friction)
|
||||
|| !SHMath::CompareFloat(bounciness, rhs.bounciness)
|
||||
|| !SHMath::CompareFloat(density, rhs.density);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
float SHPhysicsMaterial::GetFriction() const noexcept
|
||||
{
|
||||
return friction;
|
||||
}
|
||||
|
||||
float SHPhysicsMaterial::GetBounciness() const noexcept
|
||||
{
|
||||
return bounciness;
|
||||
}
|
||||
|
||||
float SHPhysicsMaterial::GetDensity() const noexcept
|
||||
{
|
||||
return density;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsMaterial::SetFriction(float newFriction) noexcept
|
||||
{
|
||||
if (newFriction < 0.0f || newFriction > 1.0f)
|
||||
{
|
||||
SHLOG_WARNING("Clamping friction of Physics Material between [0,1].")
|
||||
}
|
||||
friction = std::clamp(newFriction, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void SHPhysicsMaterial::SetBounciness(float newBounciness) noexcept
|
||||
{
|
||||
if (newBounciness < 0.0f || newBounciness > 1.0f)
|
||||
{
|
||||
SHLOG_WARNING("Clamping bounciness of Physics Material between [0,1].")
|
||||
}
|
||||
bounciness = std::clamp(newBounciness, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void SHPhysicsMaterial::SetDensity(float newDensity) noexcept
|
||||
{
|
||||
if (newDensity < 0.0f)
|
||||
{
|
||||
SHLOG_WARNING("Setting negative density of Physics Material to positive.")
|
||||
}
|
||||
density = std::fabs(newDensity);
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,113 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsMaterial.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Physics Material.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHPhysicsMaterial
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static const SHPhysicsMaterial DEFAULT;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsMaterial (const SHPhysicsMaterial&) noexcept = default;
|
||||
SHPhysicsMaterial (SHPhysicsMaterial&&) noexcept = default;
|
||||
~SHPhysicsMaterial() = default;
|
||||
|
||||
/**
|
||||
* @brief Default constructor for a physics material.
|
||||
* @param friction The friction of the material. Clamped between [0,1]. Defaults to 0.4.
|
||||
* @param bounciness The bounciness of the material. Clamped between [0,1].
|
||||
* @param density The mass density of the material. Always made positive.
|
||||
*/
|
||||
SHPhysicsMaterial (float friction = 0.4f, float bounciness = 0.0f, float density = 1.0f) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsMaterial& operator= (const SHPhysicsMaterial&) noexcept = default;
|
||||
SHPhysicsMaterial& operator= (SHPhysicsMaterial&&) noexcept = default;
|
||||
|
||||
bool operator==(const SHPhysicsMaterial& rhs) const noexcept;
|
||||
bool operator!=(const SHPhysicsMaterial& rhs) const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] float GetFriction () const noexcept;
|
||||
[[nodiscard]] float GetBounciness () const noexcept;
|
||||
[[nodiscard]] float GetDensity () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief Sets the friction coefficient of the physics material.
|
||||
* @param newFriction The friction value to set. Clamped between [0,1].
|
||||
*/
|
||||
void SetFriction (float newFriction) noexcept;
|
||||
|
||||
/**
|
||||
* @brief Sets the bounciness factor of the physics material.
|
||||
* @param newBounciness The bounciness value to set. Clamped between [0,1].
|
||||
*/
|
||||
void SetBounciness (float newBounciness) noexcept;
|
||||
|
||||
/**
|
||||
* @brief Sets the mass density of the physics material.
|
||||
* @param newDensity The density value to set. Always made positive.
|
||||
*/
|
||||
void SetDensity (float newDensity) noexcept;
|
||||
|
||||
private:
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief The friction coefficient of the physics object., clamped between [0,1].<br/>
|
||||
* 0 means the object will never experience friction.
|
||||
* 1 means the friction force against the object is equal to the applied force.
|
||||
*/
|
||||
float friction;
|
||||
|
||||
/**
|
||||
* @brief The bounciness factor of the physics object., clamped between [0,1].<br/>
|
||||
* 0 means the object will never bounce.
|
||||
* 1 means the object never loses energy on a bounce.
|
||||
*/
|
||||
float bounciness;
|
||||
|
||||
/**
|
||||
* @brief The density of the collider that determines the mass of the collision shape
|
||||
* if it is automatically computed. Must be a positive number.
|
||||
*/
|
||||
float density;
|
||||
};
|
||||
}
|
|
@ -261,9 +261,9 @@ namespace SHADE
|
|||
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
|
||||
{
|
||||
int index = 0;
|
||||
for (auto& [collider, dirty] : c->colliders)
|
||||
for (auto& collider : c->colliders)
|
||||
{
|
||||
if (!dirty)
|
||||
if (!collider.dirty)
|
||||
continue;
|
||||
|
||||
// Update offsets
|
||||
|
@ -293,7 +293,7 @@ namespace SHADE
|
|||
default: break;
|
||||
}
|
||||
|
||||
dirty = false;
|
||||
collider.dirty = false;
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -246,21 +246,6 @@ namespace SHADE
|
|||
if (physicsObject.rp3dBody == nullptr)
|
||||
continue;
|
||||
|
||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||
|
||||
// Clear all forces and velocities if editor is not in play
|
||||
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::STOP)
|
||||
{
|
||||
if (rigidBodyComponent)
|
||||
{
|
||||
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
|
||||
rp3dRigidBody->resetForce();
|
||||
rp3dRigidBody->resetTorque();
|
||||
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
|
||||
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
|
||||
}
|
||||
}
|
||||
|
||||
const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||
if (transformComponent && transformComponent->HasChanged())
|
||||
{
|
||||
|
@ -270,10 +255,21 @@ namespace SHADE
|
|||
physicsObject.SetPosition(WORLD_POS);
|
||||
physicsObject.SetOrientation(WORLD_ROT);
|
||||
|
||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||
if (rigidBodyComponent)
|
||||
{
|
||||
rigidBodyComponent->position = WORLD_POS;
|
||||
rigidBodyComponent->orientation = WORLD_ROT;
|
||||
|
||||
// Clear all forces and velocities if editor is stopped
|
||||
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::STOP)
|
||||
{
|
||||
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
|
||||
rp3dRigidBody->resetForce();
|
||||
rp3dRigidBody->resetTorque();
|
||||
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
|
||||
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
|
||||
}
|
||||
}
|
||||
|
||||
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
|
||||
|
@ -517,7 +513,7 @@ namespace SHADE
|
|||
// Add collision shapes back into the body
|
||||
if (colliderComponent != nullptr)
|
||||
{
|
||||
for (auto& collider : colliderComponent->colliders | std::views::keys)
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
}
|
||||
|
@ -538,7 +534,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add Collision Shapes
|
||||
for (auto& collider : colliderComponent->colliders | std::views::keys)
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
}
|
||||
|
@ -576,7 +572,7 @@ namespace SHADE
|
|||
rp3d::Transform{ colliderComponent->position, colliderComponent->orientation }
|
||||
);
|
||||
|
||||
for (auto& collider : colliderComponent->colliders | std::views::keys)
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
|
||||
|
|
|
@ -582,9 +582,9 @@ namespace SHADE
|
|||
ReleaseNode(node);
|
||||
}
|
||||
|
||||
void SHSceneGraph::Traverse (const UnaryFunction& predicate) const
|
||||
void SHSceneGraph::Traverse (const UnaryFunction& function) const
|
||||
{
|
||||
TraverseAndInvokeFunction(root, predicate);
|
||||
TraverseAndInvokeFunction(root, function);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -621,7 +621,7 @@ namespace SHADE
|
|||
delete node;
|
||||
}
|
||||
|
||||
void SHSceneGraph::TraverseAndInvokeFunction (const SHSceneNode* node, const UnaryFunction& function)
|
||||
void SHSceneGraph::TraverseAndInvokeFunction(const SHSceneNode* node, const UnaryFunction& function)
|
||||
{
|
||||
for (auto* child : node->children)
|
||||
{
|
||||
|
|
|
@ -142,7 +142,7 @@ namespace SHADE
|
|||
bool RemoveNode (SHSceneNode* nodeToRemove) noexcept;
|
||||
void Reset () noexcept;
|
||||
|
||||
void Traverse (const UnaryFunction& predicate) const;
|
||||
void Traverse (const UnaryFunction& function) const;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -417,13 +417,13 @@ namespace SHADE
|
|||
(
|
||||
DEFAULT_CSHARP_LIB_NAME,
|
||||
DEFAULT_CSHARP_NAMESPACE + ".Collider",
|
||||
"OnColliderBoundChanged"
|
||||
"OnCollisionShapeChanged"
|
||||
);
|
||||
csColliderOnRemoved = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
|
||||
(
|
||||
DEFAULT_CSHARP_LIB_NAME,
|
||||
DEFAULT_CSHARP_NAMESPACE + ".Collider",
|
||||
"OnColliderRemoved"
|
||||
"OnCollisionShapeRemoved"
|
||||
);
|
||||
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
|
||||
(
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* ColliderBound - Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
ColliderBound::ColliderBound(int arrayIdx, Entity attachedEntity)
|
||||
CollisionShape::CollisionShape(int arrayIdx, Entity attachedEntity)
|
||||
: arrayIndex { arrayIdx }
|
||||
, entity { attachedEntity }
|
||||
{}
|
||||
|
@ -30,7 +30,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* ColliderBound - Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void ColliderBound::updateArrayIndex(int index)
|
||||
void CollisionShape::updateArrayIndex(int index)
|
||||
{
|
||||
arrayIndex = index;
|
||||
}
|
||||
|
@ -38,42 +38,42 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* BoxColliderBound - Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
BoxColliderBound::BoxColliderBound(int arrayIdx, Entity attachedEntity)
|
||||
: ColliderBound { arrayIndex, attachedEntity }
|
||||
BoxCollider::BoxCollider(int arrayIdx, Entity attachedEntity)
|
||||
: CollisionShape { arrayIndex, attachedEntity }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* BoxColliderBound - Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Vector3 BoxColliderBound::Center::get()
|
||||
Vector3 BoxCollider::Center::get()
|
||||
{
|
||||
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetCenter());
|
||||
}
|
||||
void BoxColliderBound::Center::set(Vector3 value)
|
||||
void BoxCollider::Center::set(Vector3 value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingBox>().SetCenter(Convert::ToNative(value));
|
||||
}
|
||||
Vector3 BoxColliderBound::HalfExtents::get()
|
||||
Vector3 BoxCollider::HalfExtents::get()
|
||||
{
|
||||
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetHalfExtents());
|
||||
}
|
||||
void BoxColliderBound::HalfExtents::set(Vector3 value)
|
||||
void BoxCollider::HalfExtents::set(Vector3 value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingBox>().SetHalfExtents(Convert::ToNative(value));
|
||||
}
|
||||
Vector3 BoxColliderBound::Min::get()
|
||||
Vector3 BoxCollider::Min::get()
|
||||
{
|
||||
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetMin());
|
||||
}
|
||||
void BoxColliderBound::Min::set(Vector3 value)
|
||||
void BoxCollider::Min::set(Vector3 value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingBox>().SetMin(Convert::ToNative(value));
|
||||
}
|
||||
Vector3 BoxColliderBound::Max::get()
|
||||
Vector3 BoxCollider::Max::get()
|
||||
{
|
||||
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetMax());
|
||||
}
|
||||
void BoxColliderBound::Max::set(Vector3 value)
|
||||
void BoxCollider::Max::set(Vector3 value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingBox>().SetMax(Convert::ToNative(value));
|
||||
}
|
||||
|
@ -81,11 +81,11 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* BoxColliderBound - Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
bool BoxColliderBound::TestPoint(Vector3 point)
|
||||
bool BoxCollider::TestPoint(Vector3 point)
|
||||
{
|
||||
return getNativeBoundObject<SHBoundingBox>().TestPoint(Convert::ToNative(point));
|
||||
}
|
||||
bool BoxColliderBound::Raycast(Ray ray, float maxDistance)
|
||||
bool BoxCollider::Raycast(Ray ray, float maxDistance)
|
||||
{
|
||||
return getNativeBoundObject<SHBoundingBox>().Raycast(Convert::ToNative(ray), maxDistance);
|
||||
}
|
||||
|
@ -93,19 +93,19 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* BoxColliderBound - Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Vector3 SphereColliderBound::Center::get()
|
||||
Vector3 SphereCollider::Center::get()
|
||||
{
|
||||
return Convert::ToCLI(getNativeBoundObject<SHBoundingSphere>().GetCenter());
|
||||
}
|
||||
void SphereColliderBound::Center::set(Vector3 value)
|
||||
void SphereCollider::Center::set(Vector3 value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingSphere>().SetCenter(Convert::ToNative(value));
|
||||
}
|
||||
float SphereColliderBound::Radius::get()
|
||||
float SphereCollider::Radius::get()
|
||||
{
|
||||
return getNativeBoundObject<SHBoundingSphere>().GetRadius();
|
||||
}
|
||||
void SphereColliderBound::Radius::set(float value)
|
||||
void SphereCollider::Radius::set(float value)
|
||||
{
|
||||
getNativeBoundObject<SHBoundingSphere>().SetRadius(value);
|
||||
}
|
||||
|
@ -113,11 +113,11 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* SphereColliderBound - Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
bool SphereColliderBound::TestPoint(Vector3 point)
|
||||
bool SphereCollider::TestPoint(Vector3 point)
|
||||
{
|
||||
return getNativeBoundObject<SHBoundingBox>().TestPoint(Convert::ToNative(point));
|
||||
}
|
||||
bool SphereColliderBound::Raycast(Ray ray, float maxDistance)
|
||||
bool SphereCollider::Raycast(Ray ray, float maxDistance)
|
||||
{
|
||||
return getNativeBoundObject<SHBoundingBox>().Raycast(Convert::ToNative(ray), maxDistance);
|
||||
}
|
||||
|
@ -125,8 +125,8 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* SphereColliderBound - Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SphereColliderBound::SphereColliderBound(int arrayIndex, Entity attachedEntity)
|
||||
: ColliderBound{ arrayIndex, attachedEntity }
|
||||
SphereCollider::SphereCollider(int arrayIndex, Entity attachedEntity)
|
||||
: CollisionShape{ arrayIndex, attachedEntity }
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -137,7 +137,7 @@ namespace SHADE
|
|||
{
|
||||
// Create lists if they don't exist
|
||||
if (colliders == nullptr)
|
||||
colliders = gcnew CollidersMap;
|
||||
colliders = gcnew ColliderMap;
|
||||
if (!colliders->ContainsKey(entity))
|
||||
colliders->Add(entity, gcnew WeakReferenceList());
|
||||
|
||||
|
@ -148,7 +148,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Collider - Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
int Collider::ColliderBoundsCount::get()
|
||||
int Collider::CollisionShapeCount::get()
|
||||
{
|
||||
return static_cast<int>(GetNativeComponent()->GetColliders().size());
|
||||
}
|
||||
|
@ -156,7 +156,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Collider - ColliderBound Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
ColliderBound^ Collider::GetColliderBound(int index)
|
||||
CollisionShape^ Collider::GetCollisionShape(int index)
|
||||
{
|
||||
// Populate the list if it hasn't been
|
||||
if (subColliderList == nullptr)
|
||||
|
@ -172,15 +172,15 @@ namespace SHADE
|
|||
return subColliderList[index];
|
||||
}
|
||||
generic<typename T>
|
||||
T Collider::GetColliderBound(int index)
|
||||
T Collider::GetCollisionShape(int index)
|
||||
{
|
||||
return safe_cast<T>(GetColliderBound(index));
|
||||
return safe_cast<T>(GetCollisionShape(index));
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Event Handling Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void Collider::OnColliderRemoved(EntityID entity)
|
||||
void Collider::OnCollisionShapeRemoved(EntityID entity)
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
// Check if there are any colliders to update
|
||||
|
@ -192,7 +192,7 @@ namespace SHADE
|
|||
SAFE_NATIVE_CALL_END("Collider.OnColliderRemoved")
|
||||
}
|
||||
|
||||
void Collider::OnColliderBoundChanged(EntityID entity)
|
||||
void Collider::OnCollisionShapeChanged(EntityID entity)
|
||||
{
|
||||
SAFE_NATIVE_CALL_BEGIN
|
||||
// Check if there are any colliders to update
|
||||
|
@ -226,20 +226,20 @@ namespace SHADE
|
|||
if (subColliderList)
|
||||
subColliderList->Clear();
|
||||
else
|
||||
subColliderList = gcnew System::Collections::Generic::List<ColliderBound^>();
|
||||
subColliderList = gcnew System::Collections::Generic::List<CollisionShape^>();
|
||||
|
||||
// Populate the list
|
||||
int i = 0;
|
||||
for (const auto& collider : GetNativeComponent()->GetColliders())
|
||||
{
|
||||
ColliderBound^ bound = nullptr;
|
||||
switch (collider.first.GetType())
|
||||
CollisionShape^ bound = nullptr;
|
||||
switch (collider.GetType())
|
||||
{
|
||||
case SHCollider::Type::BOX:
|
||||
bound = gcnew BoxColliderBound(i, Owner.GetEntity());
|
||||
bound = gcnew BoxCollider(i, Owner.GetEntity());
|
||||
break;
|
||||
case SHCollider::Type::SPHERE:
|
||||
bound = gcnew SphereColliderBound(i, Owner.GetEntity());
|
||||
bound = gcnew SphereCollider(i, Owner.GetEntity());
|
||||
break;
|
||||
case SHCollider::Type::CAPSULE:
|
||||
// TODO
|
||||
|
|
|
@ -18,8 +18,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Component.hxx"
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename ColliderBoundType>
|
||||
ColliderBoundType& SHADE::ColliderBound::getNativeBoundObject()
|
||||
template<typename CollisionShapeType>
|
||||
CollisionShapeType& SHADE::CollisionShape::getNativeBoundObject()
|
||||
{
|
||||
SHColliderComponent* collider = SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
|
||||
if (!collider)
|
||||
|
@ -31,7 +31,7 @@ namespace SHADE
|
|||
if (bounds.GetType() != SHCollider::Type::BOX)
|
||||
throw gcnew System::InvalidOperationException("Attempted to retrieve invalid ColliderBound.");
|
||||
|
||||
return reinterpret_cast<ColliderBoundType&>(bounds);
|
||||
return reinterpret_cast<CollisionShapeType&>(bounds);
|
||||
}
|
||||
catch (std::invalid_argument&)
|
||||
{
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Base interface for all Collider Shapes.
|
||||
/// </summary>
|
||||
public ref class ColliderBound
|
||||
public ref class CollisionShape
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -51,7 +51,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
ColliderBound(int arrayIdx, Entity attachedEntity);
|
||||
CollisionShape(int arrayIdx, Entity attachedEntity);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
|
@ -62,8 +62,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
template<typename ColliderBoundType>
|
||||
ColliderBoundType& getNativeBoundObject();
|
||||
template<typename CollisionShapeType>
|
||||
CollisionShapeType& getNativeBoundObject();
|
||||
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -75,7 +75,7 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Box-shaped Collider Bound.
|
||||
/// </summary>
|
||||
public ref class BoxColliderBound : public ColliderBound
|
||||
public ref class BoxCollider : public CollisionShape
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -128,13 +128,13 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
BoxColliderBound(int arrayIndex, Entity attachedEntity);
|
||||
BoxCollider(int arrayIndex, Entity attachedEntity);
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Sphere-shaped Collider Bound.
|
||||
/// </summary>
|
||||
public ref class SphereColliderBound : public ColliderBound
|
||||
public ref class SphereCollider : public CollisionShape
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -169,7 +169,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SphereColliderBound(int arrayIndex, Entity attachedEntity);
|
||||
SphereCollider(int arrayIndex, Entity attachedEntity);
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
@ -196,7 +196,7 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Total number of ColliderBounds in the Collider component.
|
||||
/// </summary>
|
||||
property int ColliderBoundsCount
|
||||
property int CollisionShapeCount
|
||||
{
|
||||
int get();
|
||||
}
|
||||
|
@ -209,7 +209,7 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="index">Index to retrieve a ColliderBound from.</param>
|
||||
/// <returns>ColliderBound for the specified index.</returns>
|
||||
ColliderBound^ GetColliderBound(int index);
|
||||
CollisionShape^ GetCollisionShape(int index);
|
||||
/// <summary>
|
||||
/// Retrieves a ColliderBound at the specified index in the ColliderBound list
|
||||
/// and casts it to the appropriate type.
|
||||
|
@ -217,42 +217,42 @@ namespace SHADE
|
|||
/// <typeparam name="T">Type of the ColliderBound to cast to.</typeparam>
|
||||
/// <param name="index">Index to retrieve a ColliderBound from.</param>
|
||||
/// <returns>ColliderBound for the specified index.</returns>
|
||||
generic<typename T> where T:ColliderBound
|
||||
T GetColliderBound(int index);
|
||||
generic<typename T> where T:CollisionShape
|
||||
T GetCollisionShape(int index);
|
||||
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Event Handling Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// To be called from native code when a collider has been removed.
|
||||
/// To be called from native code when a collision shape has been removed.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity which has it's collider removed.</param>
|
||||
static void OnColliderRemoved(EntityID entity);
|
||||
/// <param name="entity">The entity which has it's collision shape removed.</param>
|
||||
static void OnCollisionShapeRemoved(EntityID entity);
|
||||
/// <summary>
|
||||
/// To be called from native code when a Collider bound has been removed.
|
||||
/// To be called from native code when a Collision Shape has been changed.
|
||||
/// </summary>
|
||||
/// <param name="entity">
|
||||
/// The entity which has it's collider bounds changed.
|
||||
/// The entity which has it's collision shape changed.
|
||||
/// </param>
|
||||
static void OnColliderBoundChanged(EntityID entity);
|
||||
static void OnCollisionShapeChanged(EntityID entity);
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
using WeakReferenceList = System::Collections::Generic::List<System::WeakReference^>;
|
||||
using CollidersMap = System::Collections::Generic::Dictionary<EntityID, WeakReferenceList^>;
|
||||
using ColliderMap = System::Collections::Generic::Dictionary<EntityID, WeakReferenceList^>;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static CollidersMap^ colliders;
|
||||
static ColliderMap^ colliders;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
System::Collections::Generic::List<ColliderBound^>^ subColliderList;
|
||||
System::Collections::Generic::List<CollisionShape^>^ subColliderList;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
Loading…
Reference in New Issue