SP3-2 Integrated some Debug Draw, Added Trigger checkbox #163
|
@ -91,6 +91,7 @@ namespace Sandbox
|
|||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsDebugDraw>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
|
||||
|
@ -148,6 +149,13 @@ namespace Sandbox
|
|||
#endif
|
||||
SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
|
||||
editor->PollPicking();
|
||||
|
||||
static bool drawColliders = false;
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::SPACE))
|
||||
{
|
||||
drawColliders = !drawColliders;
|
||||
SHSystemManager::GetSystem<SHPhysicsSystem>()->SetDrawColliders(drawColliders);
|
||||
}
|
||||
}
|
||||
// Finish all graphics jobs first
|
||||
graphicsSystem->AwaitGraphicsExecution();
|
||||
|
|
|
@ -265,14 +265,15 @@ namespace SHADE
|
|||
{
|
||||
const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
||||
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||
return sphere->GetRadius() / MAX_SCALE;
|
||||
return (sphere->GetRadius() / MAX_SCALE) * 2.0f;
|
||||
},
|
||||
[collider](float const& value) { collider->SetBoundingSphere(value); });
|
||||
[collider](float const& value) { collider->SetBoundingSphere(value); });
|
||||
}
|
||||
else if (collider->GetType() == SHCollider::Type::CAPSULE)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
|
||||
|
@ -297,6 +298,9 @@ namespace SHADE
|
|||
});
|
||||
SHEditorWidgets::EndPanel();
|
||||
}
|
||||
|
||||
SHEditorWidgets::CheckBox("Is Trigger", [collider] { return collider->IsTrigger(); }, [collider](bool value) { collider->SetIsTrigger(value); });
|
||||
|
||||
if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||
{
|
||||
colliderToDelete = i;
|
||||
|
|
|
@ -118,6 +118,17 @@ namespace SHADE
|
|||
}
|
||||
{}
|
||||
|
||||
SHColour::SHColour(uint32_t rgba) noexcept
|
||||
: XMFLOAT4 { 0.0f, 0.0f, 0.0f, 1.0f }
|
||||
{
|
||||
const SHColour32 TMP { ._32bitValue = rgba };
|
||||
|
||||
x = static_cast<float>(TMP._8bitValues[0]) / 255.0f;
|
||||
y = static_cast<float>(TMP._8bitValues[1]) / 255.0f;
|
||||
z = static_cast<float>(TMP._8bitValues[2]) / 255.0f;
|
||||
w = static_cast<float>(TMP._8bitValues[3]) / 255.0f;
|
||||
}
|
||||
|
||||
SHColour::SHColour(const SHVec3& rgb) noexcept
|
||||
: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
|
||||
{}
|
||||
|
|
|
@ -34,6 +34,12 @@ namespace SHADE
|
|||
float v = 0.0f;
|
||||
};
|
||||
|
||||
union SH_API SHColour32
|
||||
{
|
||||
uint32_t _32bitValue;
|
||||
uint8_t _8bitValues[4];
|
||||
};
|
||||
|
||||
class SH_API SHColour : public DirectX::XMFLOAT4
|
||||
{
|
||||
public:
|
||||
|
@ -46,6 +52,7 @@ namespace SHADE
|
|||
SHColour (float r, float g, float b, float a) noexcept;
|
||||
SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
|
||||
SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
|
||||
SHColour (uint32_t rgba) noexcept;
|
||||
|
||||
SHColour (const SHVec3& rgb) noexcept;
|
||||
SHColour (const SHVec4& rgba) noexcept;
|
||||
|
|
|
@ -212,7 +212,7 @@ namespace SHADE
|
|||
const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
||||
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||
|
||||
worldRadius *= MAX_SCALE;
|
||||
worldRadius *= MAX_SCALE * 0.5f;
|
||||
}
|
||||
|
||||
if (type == Type::SPHERE)
|
||||
|
|
|
@ -17,10 +17,12 @@
|
|||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Tools/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -30,6 +32,7 @@ namespace SHADE
|
|||
|
||||
SHPhysicsSystem::SHPhysicsSystem()
|
||||
: worldUpdated { false }
|
||||
, debugDrawFlags { 0 }
|
||||
, interpolationFactor { 0.0 }
|
||||
, fixedDT { 60.0 }
|
||||
, world { nullptr }
|
||||
|
@ -47,6 +50,11 @@ namespace SHADE
|
|||
: SHSystemRoutine { "Physics PostUpdate", false }
|
||||
{}
|
||||
|
||||
SHPhysicsSystem::PhysicsDebugDraw::PhysicsDebugDraw()
|
||||
: SHSystemRoutine { "Physics DebugDraw", true }
|
||||
{}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -99,6 +107,31 @@ namespace SHADE
|
|||
return 0;
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::GetDrawColliders() const noexcept
|
||||
{
|
||||
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER);
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::GetDrawColliderAABBs() const noexcept
|
||||
{
|
||||
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB);
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::GetDrawBroadPhase() const noexcept
|
||||
{
|
||||
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB);
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::GetDrawContactPoints() const noexcept
|
||||
{
|
||||
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS);
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::GetDrawContactNormals() const noexcept
|
||||
{
|
||||
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_NORMALS);
|
||||
}
|
||||
|
||||
const SHPhysicsSystem::CollisionEvents& SHPhysicsSystem::GetCollisionInfo() const noexcept
|
||||
{
|
||||
return collisionInfo;
|
||||
|
@ -181,6 +214,96 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetDrawColliders(bool shouldDraw) noexcept
|
||||
{
|
||||
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER);
|
||||
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||
|
||||
if (world == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("No physics world has been initialised!")
|
||||
return;
|
||||
}
|
||||
|
||||
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||
(
|
||||
rp3d::DebugRenderer::DebugItem::COLLISION_SHAPE,
|
||||
shouldDraw
|
||||
);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetDrawColliderAABBs(bool shouldDraw) noexcept
|
||||
{
|
||||
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB);
|
||||
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||
|
||||
if (world == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("No physics world has been initialised!")
|
||||
return;
|
||||
}
|
||||
|
||||
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||
(
|
||||
rp3d::DebugRenderer::DebugItem::COLLIDER_AABB,
|
||||
shouldDraw
|
||||
);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetDrawBroadPhase(bool shouldDraw) noexcept
|
||||
{
|
||||
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB);
|
||||
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||
|
||||
if (world == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("No physics world has been initialised!")
|
||||
return;
|
||||
}
|
||||
|
||||
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||
(
|
||||
rp3d::DebugRenderer::DebugItem::COLLIDER_BROADPHASE_AABB,
|
||||
shouldDraw
|
||||
);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetDrawContactPoints(bool shouldDraw) noexcept
|
||||
{
|
||||
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS);
|
||||
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||
|
||||
if (world == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("No physics world has been initialised!")
|
||||
return;
|
||||
}
|
||||
|
||||
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||
(
|
||||
rp3d::DebugRenderer::DebugItem::CONTACT_POINT,
|
||||
shouldDraw
|
||||
);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetDrawContactNormals(bool shouldDraw) noexcept
|
||||
{
|
||||
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_NORMALS);
|
||||
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||
|
||||
if (world == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("No physics world has been initialised!")
|
||||
return;
|
||||
}
|
||||
|
||||
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||
(
|
||||
rp3d::DebugRenderer::DebugItem::CONTACT_NORMAL,
|
||||
shouldDraw
|
||||
);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -198,6 +321,7 @@ namespace SHADE
|
|||
|
||||
world = factory.createPhysicsWorld(settings);
|
||||
world->setEventListener(this);
|
||||
world->setIsDebugRenderingEnabled(true);
|
||||
|
||||
// Set up solvers
|
||||
world->setContactsPositionCorrectionTechnique(rp3d::ContactsPositionCorrectionTechnique::SPLIT_IMPULSES);
|
||||
|
@ -323,7 +447,7 @@ namespace SHADE
|
|||
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
||||
if (scriptingSystem == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
|
||||
SHLOGV_ERROR("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
|
||||
}
|
||||
|
||||
fixedTimeStep = 1.0 / physicsSystem->fixedDT;
|
||||
|
@ -353,7 +477,7 @@ namespace SHADE
|
|||
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
||||
if (scriptingSystem == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
|
||||
SHLOGV_ERROR("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
|
||||
}
|
||||
|
||||
// Interpolate transforms for rendering
|
||||
|
@ -369,6 +493,40 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::PhysicsDebugDraw::Execute(double) noexcept
|
||||
{
|
||||
const auto* PHYSICS_SYSTEM = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
||||
if (PHYSICS_SYSTEM->debugDrawFlags == 0)
|
||||
return;
|
||||
|
||||
auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
|
||||
if (debugDrawSystem == nullptr)
|
||||
{
|
||||
SHLOGV_ERROR("Unable to debug draw physics objects due to missing SHDebugDrawSystem!");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& RP3D_DEBUG_RENDERER = PHYSICS_SYSTEM->world->getDebugRenderer();
|
||||
|
||||
const auto& LINES = RP3D_DEBUG_RENDERER.getLines();
|
||||
const auto& TRIANGLES = RP3D_DEBUG_RENDERER.getTriangles();
|
||||
|
||||
// Draw all lines
|
||||
for (uint32_t i = 0; i < RP3D_DEBUG_RENDERER.getNbLines(); ++i)
|
||||
{
|
||||
const auto& LINE = LINES[i];
|
||||
debugDrawSystem->DrawLine(SHColour{ LINE.color1 }, LINE.point1, LINE.point2);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < RP3D_DEBUG_RENDERER.getNbTriangles(); ++i)
|
||||
{
|
||||
const auto& TRIANGLE = TRIANGLES[i];
|
||||
SHColour triColour{ TRIANGLE.color1 };
|
||||
triColour.a() = 1.0f;
|
||||
debugDrawSystem->DrawTri(triColour, TRIANGLE.point1, TRIANGLE.point2, TRIANGLE.point3);
|
||||
}
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::onContact(const CallbackData& callbackData)
|
||||
{
|
||||
for (uint32_t i = 0; i < callbackData.getNbContactPairs(); ++i)
|
||||
|
|
|
@ -51,6 +51,15 @@ namespace SHADE
|
|||
|
||||
using CollisionEvents = std::vector<SHCollisionEvent>;
|
||||
|
||||
enum class DebugDrawFlags : uint8_t
|
||||
{
|
||||
COLLIDER = 1
|
||||
, COLLIDER_AABB = 2
|
||||
, BROAD_PHASE_AABB = 4
|
||||
, CONTACT_POINTS = 8
|
||||
, CONTACT_NORMALS = 16
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -69,6 +78,12 @@ namespace SHADE
|
|||
[[nodiscard]] uint16_t GetNumberVelocityIterations () const noexcept;
|
||||
[[nodiscard]] uint16_t GetNumberPositionIterations () const noexcept;
|
||||
|
||||
[[nodiscard]] bool GetDrawColliders () const noexcept;
|
||||
[[nodiscard]] bool GetDrawColliderAABBs () const noexcept;
|
||||
[[nodiscard]] bool GetDrawBroadPhase () const noexcept;
|
||||
[[nodiscard]] bool GetDrawContactPoints () const noexcept;
|
||||
[[nodiscard]] bool GetDrawContactNormals () const noexcept;
|
||||
|
||||
[[nodiscard]] const CollisionEvents& GetCollisionInfo () const noexcept;
|
||||
[[nodiscard]] const CollisionEvents& GetTriggerInfo () const noexcept;
|
||||
|
||||
|
@ -85,6 +100,13 @@ namespace SHADE
|
|||
|
||||
void SetWorldSettings (const WorldSettings& settings) const noexcept;
|
||||
|
||||
// TODO(Diren): Can the debug draw flags be done through an enum?
|
||||
void SetDrawColliders (bool shouldDraw) noexcept;
|
||||
void SetDrawColliderAABBs (bool shouldDraw) noexcept;
|
||||
void SetDrawBroadPhase (bool shouldDraw) noexcept;
|
||||
void SetDrawContactPoints (bool shouldDraw) noexcept;
|
||||
void SetDrawContactNormals (bool shouldDraw) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -105,48 +127,31 @@ namespace SHADE
|
|||
class SH_API PhysicsPreUpdate final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
PhysicsPreUpdate();
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine
|
||||
{
|
||||
public:
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
PhysicsFixedUpdate();
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
void Execute (double dt) noexcept override;
|
||||
};
|
||||
|
||||
class SH_API PhysicsPostUpdate final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
PhysicsPostUpdate();
|
||||
void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API PhysicsDebugDraw final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
PhysicsDebugDraw();
|
||||
void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
|
@ -162,6 +167,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
bool worldUpdated;
|
||||
uint8_t debugDrawFlags;
|
||||
|
||||
double interpolationFactor;
|
||||
double fixedDT;
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace SHADE
|
|||
* @param[in] enumClassMember A member of the specified enum class.
|
||||
* @returns The value of the enum class member in the output type.
|
||||
*/
|
||||
template <IsEnum InputType, IsIntegral OutputType = int>
|
||||
template <IsEnum InputType, IsIntegral OutputType = std::underlying_type_t<InputType>>
|
||||
static constexpr OutputType ConvertEnum(InputType enumClassMember) noexcept;
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue