PlayerController and PickAndThrow #167
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@ -21,7 +21,8 @@ layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
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layout(set = 4, binding = 1, rgba32f) uniform image2D normals;
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layout(set = 4, binding = 2, rgba8) uniform image2D albedo;
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layout(set = 4, binding = 3, r32ui) uniform uimage2D lightLayerData;
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layout(set = 4, binding = 4, rgba8) uniform image2D targetImage;
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layout(set = 4, binding = 4, r8) uniform image2D ssaoBlurredImage;
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layout(set = 4, binding = 5, rgba8) uniform image2D targetImage;
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layout(set = 1, binding = 0) uniform LightCounts
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{
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@ -51,33 +52,46 @@ void main()
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vec3 pixelDiffuse = imageLoad (albedo, globalThread).rgb;
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// Get position of fragment in world space
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vec3 positionWorld = imageLoad (positions, globalThread).rgb;
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vec3 positionView = imageLoad (positions, globalThread).rgb;
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// normal of fragment
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vec3 normalWorld = imageLoad(normals, globalThread).rgb;
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vec3 normalView = imageLoad(normals, globalThread).rgb;
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// light layer index
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uint lightLayer = imageLoad (lightLayerData, globalThread).r;
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vec3 fragColor = vec3 (0.0f);
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for (int i = 0; i < lightCounts.directionalLights; ++i)
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{
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if ((lightLayer & DirLightData.dLightData[i].cullingMask) != 0)
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{
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// get normalized direction of light
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vec3 dLightNormalized = normalize (DirLightData.dLightData[i].direction);
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// Get diffuse strength
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float diffuseStrength = max (0, dot (dLightNormalized, normalWorld));
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float diffuseStrength = max (0, dot (dLightNormalized, normalView));
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// Calculate the fragment color
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fragColor += DirLightData.dLightData[i].diffuseColor.rgb * diffuseStrength.rrr * pixelDiffuse;
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}
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}
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for (int i = 0; i < lightCounts.ambientLights; ++i)
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{
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if ((lightLayer & AmbLightData.aLightData[i].cullingMask) != 0)
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{
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// Just do some add
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//fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (0.5f);
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fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (AmbLightData.aLightData[i].strength);
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}
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}
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float ssaoVal = imageLoad (ssaoBlurredImage, globalThread).r;
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fragColor *= ssaoVal;
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// store result into result image
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imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor, 1.0f));
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imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor.rgb, 1.0f));
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//imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(ssaoVal.rrr, 1.0f));
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}
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Binary file not shown.
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@ -0,0 +1,58 @@
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#version 450
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#define BLUR_WIDTH 5
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#define BLUR_HALF_WIDTH BLUR_WIDTH / 2
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#define SHM_WIDTH BLUR_WIDTH + 16 - 1
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layout(local_size_x = 16, local_size_y = 16) in;
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layout(set = 4, binding = 0, r8) uniform image2D ssaoImage;
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layout(set = 4, binding = 1, r8) uniform image2D ssaoBlurImage;
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float GetSSAOValue(ivec2 uv, ivec2 imageSize)
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{
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if (uv.x >= 0 && uv.y >= 0 && uv.x < imageSize.x && uv.y < imageSize.y)
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{
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return imageLoad (ssaoImage, uv).r;
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}
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return 0.0f;
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}
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shared float sharedPixels[16 + BLUR_WIDTH - 1][16 + BLUR_WIDTH - 1];
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void main()
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{
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ivec2 globalThread = ivec2 (gl_GlobalInvocationID.xy);
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ivec2 localThread = ivec2 (gl_LocalInvocationID.xy);
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ivec2 inputImageSize = imageSize(ssaoImage);
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// Load color into shared memory
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ivec2 start = ivec2 (gl_WorkGroupID) * ivec2 (gl_WorkGroupSize) - (BLUR_HALF_WIDTH);
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for (int i = localThread.x; i < SHM_WIDTH; i += int (gl_WorkGroupSize.x))
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{
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for (int j = localThread.y; j < SHM_WIDTH; j += int (gl_WorkGroupSize.y))
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{
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float value = GetSSAOValue (start + ivec2 (i, j), inputImageSize);
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sharedPixels[i][j] = value;
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}
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}
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// wait for all shared memory to load
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barrier();
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ivec2 shmStart = ivec2 (localThread + (BLUR_HALF_WIDTH));
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float sum = 0;
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for (int i = -BLUR_HALF_WIDTH; i <= BLUR_HALF_WIDTH; ++i)
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{
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for (int j = -BLUR_HALF_WIDTH; j <= BLUR_HALF_WIDTH; ++j)
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{
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float sharedVal = sharedPixels[shmStart.x + i][shmStart.y + j];
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sum += sharedVal;
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}
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}
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sum /= (BLUR_WIDTH * BLUR_WIDTH);
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imageStore(ssaoBlurImage, globalThread, vec4(sum.rrr, 1.0f));
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}
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Binary file not shown.
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@ -0,0 +1,3 @@
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Name: SSAOBlur_CS
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ID: 39760835
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Type: 2
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@ -0,0 +1,104 @@
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#version 450
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const uint NUM_SAMPLES = 64;
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const uint NUM_ROTATIONS = 16;
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const int ROTATION_KERNEL_W = 4;
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const int ROTATION_KERNEL_H = 4;
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// can perhaps pass in as push constant.
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const float RADIUS = 0.5f;
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const float BIAS = 0.025f;
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layout(local_size_x = 16, local_size_y = 16) in;
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layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
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layout(set = 4, binding = 1, rgba32f) uniform image2D normals;
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layout(set = 4, binding = 2, rgba32f) uniform image2D outputImage;
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// SSAO data
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layout(std430, set = 5, binding = 0) buffer SSAOData
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{
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vec4 samples[NUM_SAMPLES];
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} ssaoData;
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layout (set = 5, binding = 1) uniform sampler2D noiseTexture;
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layout(set = 2, binding = 0) uniform CameraData
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{
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vec4 position;
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mat4 vpMat;
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mat4 viewMat;
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mat4 projMat;
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} cameraData;
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void main()
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{
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// image size of the SSAO image
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ivec2 ssaoSize = imageSize (outputImage);
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// global thread
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ivec2 globalThread = ivec2 (gl_GlobalInvocationID.xy);
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// load all the necessary variables
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vec3 viewSpacePos = imageLoad (positions, globalThread).rgb;
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vec3 viewSpaceNormal = normalize (imageLoad (normals, globalThread).rgb);
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// Get the noise dimension. This should be 4x4
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vec2 noiseDim = vec2 (textureSize(noiseTexture, 0));
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// Get normlized thread UV coordinates
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vec2 threadUV = (vec2(globalThread)) / vec2(ssaoSize);
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vec2 noiseUVMult = vec2 (vec2(ssaoSize) / noiseDim);
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noiseUVMult *= threadUV;
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// sample from the noise
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vec3 randomVec = texture(noiseTexture, noiseUVMult).rgb;
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// Gram schmidt
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vec3 tangent = normalize (randomVec - (viewSpaceNormal * dot(viewSpaceNormal, randomVec)));
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vec3 bitangent = normalize (cross (tangent, viewSpaceNormal));
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// matrix for tangent space to view space
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mat3 TBN = mat3(tangent, bitangent, viewSpaceNormal);
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float occlusion = 0.0f;
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for (int i = 0; i < NUM_SAMPLES; ++i)
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{
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// We want to get a position at an offset from the view space position. Offset scaled by radius.
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vec3 displacementVector = TBN * ssaoData.samples[i].rgb;
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// Why are we adding positions?
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displacementVector = viewSpacePos + displacementVector * RADIUS;
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// Now we take that offset position and bring it to clip space
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vec4 offsetPos = vec4 (displacementVector, 1.0f);
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offsetPos = cameraData.projMat * offsetPos;
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// then we do perspective division
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offsetPos.xyz /= offsetPos.w;
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// and bring it from [-1, 1] to screen coordinates
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offsetPos.xyz = ((offsetPos.xyz * 0.5f) + 0.5f);
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offsetPos.xy *= vec2(ssaoSize.xy);
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// Now we attempt to get a position at that point.
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float sampleDepth = imageLoad (positions, ivec2 (offsetPos.xy)).z;
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// skip checks
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if (sampleDepth == 0.0f)
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continue;
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// if sampled fragment is in front of current fragment, just occlude
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float rangeCheck = smoothstep (0.0f, 1.0f, RADIUS / abs (viewSpacePos.z - sampleDepth));
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occlusion += (sampleDepth <= displacementVector.z - BIAS ? 1.0f : 0.0f) * rangeCheck;
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}
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occlusion = 1.0f - (occlusion / float(NUM_SAMPLES));
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// store result into result image
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imageStore(outputImage, globalThread, occlusion.rrrr);
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}
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Binary file not shown.
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@ -0,0 +1,3 @@
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Name: SSAO_CS
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ID: 38430899
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Type: 2
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@ -33,18 +33,31 @@ layout(set = 2, binding = 0) uniform CameraData
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{
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vec4 position;
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mat4 vpMat;
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mat4 viewMat;
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mat4 projMat;
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} cameraData;
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void main()
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{
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Out2.materialIndex = gl_InstanceIndex;
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Out2.eid = integerData[0];
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Out2.lightLayerIndex = integerData[1];
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Out.vertPos = worldTransform * vec4(aVertexPos, 1.0f);
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// for transforming gBuffer position and normal data
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mat4 modelViewMat = cameraData.viewMat * worldTransform;
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// gBuffer position will be in view space
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Out.vertPos = modelViewMat * vec4(aVertexPos, 1.0f);
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// uvs for texturing in fragment shader
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Out.uv = aUV;
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Out.normal.rgb = mat3(transpose(inverse(worldTransform))) * aNormal.rgb;
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mat3 transposeInv = mat3 (transpose(inverse(modelViewMat)));
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// normals are also in view space
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Out.normal.rgb = transposeInv * aNormal.rgb;
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Out.normal.rgb = normalize (Out.normal.rgb);
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// clip space for rendering
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gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
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}
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Binary file not shown.
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@ -73,6 +73,9 @@ namespace Sandbox
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SHSystemManager::CreateSystem<SHCameraSystem>();
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SHSystemManager::CreateSystem<SHDebugDrawSystem>();
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// Link up SHDebugDraw
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SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
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#ifdef SHEDITOR
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SDL_Init(SDL_INIT_VIDEO);
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sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
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@ -91,6 +94,7 @@ namespace Sandbox
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsDebugDraw>();
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SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
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SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
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@ -148,6 +152,13 @@ namespace Sandbox
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#endif
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
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editor->PollPicking();
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static bool drawColliders = false;
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if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::SPACE))
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{
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drawColliders = !drawColliders;
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SHSystemManager::GetSystem<SHPhysicsSystem>()->SetDrawColliders(drawColliders);
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}
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}
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// Finish all graphics jobs first
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graphicsSystem->AwaitGraphicsExecution();
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@ -269,7 +269,7 @@ namespace SHADE
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{
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const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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return sphere->GetRadius() / MAX_SCALE;
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return (sphere->GetRadius() / MAX_SCALE) * 2.0f;
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},
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[collider](float const& value) { collider->SetBoundingSphere(value); });
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}
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@ -277,6 +277,7 @@ namespace SHADE
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{
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}
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{
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SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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@ -301,6 +302,9 @@ namespace SHADE
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});
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SHEditorWidgets::EndPanel();
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}
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SHEditorWidgets::CheckBox("Is Trigger", [collider] { return collider->IsTrigger(); }, [collider](bool value) { collider->SetIsTrigger(value); });
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if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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{
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colliderToDelete = i;
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@ -46,6 +46,7 @@
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#include <backends/imgui_impl_vulkan.h>
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#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
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#include "Tools/SHDebugDraw.h"
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RTTR_REGISTRATION
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{
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@ -77,7 +78,6 @@ namespace SHADE
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//#==============================================================#
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void SHEditor::Init()
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{
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IMGUI_CHECKVERSION();
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if(auto context = ImGui::CreateContext())
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{
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@ -120,6 +120,17 @@ namespace SHADE
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window->Init();
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}
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/* Editor View Gridlines */
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SetUpGridLines(true, true);
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// Handle state changes so that we only show in edit mode
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std::shared_ptr<SHEventReceiverSpec<SHEditor>> stateChangeEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHEditor>>(this, &SHEditor::onEditorStateChanged)
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};
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SHEventManager::SubscribeTo(SH_EDITOR_ON_PLAY_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(stateChangeEventReceiver));
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SHEventManager::SubscribeTo(SH_EDITOR_ON_PAUSE_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(stateChangeEventReceiver));
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SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(stateChangeEventReceiver));
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SHLOG_INFO("Successfully initialised SHADE Engine Editor")
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}
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|
@ -180,6 +191,97 @@ namespace SHADE
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io->Fonts->Build();
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}
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void SHEditor::SetUpGridLines(bool drawGrid, bool drawAxes)
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{
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// Clear existing lines
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SHDebugDraw::ClearPersistentDraws();
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static constexpr float DELTA = 1.0f;
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static constexpr int EXTENT_COUNT = static_cast<int>(500.0f /* TODO: Remove hard code */ / DELTA);
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static constexpr float LINE_HALF_LENGTH = (DELTA * static_cast<float>(EXTENT_COUNT)) * 0.5f;
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// Render Grid
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static const SHColour GRID_COL = { 0.2f, 0.2f, 0.2f, 1.0f };
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if (drawGrid)
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{
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for (int i = 1; i < EXTENT_COUNT; ++i)
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{
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// X-Axis Lines
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SHDebugDraw::PersistentLine
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(
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GRID_COL,
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * DELTA },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * DELTA }
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);
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SHDebugDraw::PersistentLine
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(
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GRID_COL,
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * -DELTA },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * -DELTA }
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);
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// Y-Axis Lines
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SHDebugDraw::PersistentLine
|
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(
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GRID_COL,
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SHVec3 { i * DELTA, 0.0f, -LINE_HALF_LENGTH },
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SHVec3 { i * DELTA, 0.0f, LINE_HALF_LENGTH }
|
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);
|
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SHDebugDraw::PersistentLine
|
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(
|
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GRID_COL,
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SHVec3 { -i * DELTA, 0.0f, -LINE_HALF_LENGTH },
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SHVec3 { -i * DELTA, 0.0f, LINE_HALF_LENGTH }
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);
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}
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}
|
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// Render World Axes
|
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if (drawAxes || drawGrid)
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{
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const SHColour X_AXIS_COL = drawAxes ? SHColour::RED : GRID_COL;
|
||||
const SHColour Y_AXIS_COL = drawAxes ? SHColour::GREEN : GRID_COL;
|
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const SHColour Z_AXIS_COL = drawAxes ? SHColour::BLUE : GRID_COL;
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||||
// X
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||||
SHDebugDraw::PersistentLine
|
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(
|
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X_AXIS_COL,
|
||||
SHVec3 { -LINE_HALF_LENGTH, 0.0f, 0.0f },
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||||
SHVec3 { LINE_HALF_LENGTH, 0.0f, 0.0f }
|
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);
|
||||
// Y
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||||
SHDebugDraw::PersistentLine
|
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(
|
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Y_AXIS_COL,
|
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SHVec3 { 0.0f, -LINE_HALF_LENGTH, 0.0f },
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||||
SHVec3 { 0.0f, LINE_HALF_LENGTH, 0.0f }
|
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);
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// Z
|
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SHDebugDraw::PersistentLine
|
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(
|
||||
Z_AXIS_COL,
|
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SHVec3 { 0.0f, 0.0f, -LINE_HALF_LENGTH },
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||||
SHVec3 { 0.0f, 0.0f, LINE_HALF_LENGTH }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
SHEventHandle SHEditor::onEditorStateChanged(SHEventPtr eventPtr)
|
||||
{
|
||||
auto eventData = reinterpret_cast<const SHEventSpec<SHEditorStateChangeEvent>*>(eventPtr.get());
|
||||
switch (editorState)
|
||||
{
|
||||
case State::PAUSE:
|
||||
case State::STOP:
|
||||
SetUpGridLines(true, true);
|
||||
break;
|
||||
case State::PLAY:
|
||||
default:
|
||||
SHDebugDraw::ClearPersistentDraws();
|
||||
break;
|
||||
}
|
||||
return eventData->handle;
|
||||
}
|
||||
|
||||
void SHEditor::Exit()
|
||||
{
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
|
|
|
@ -16,8 +16,9 @@
|
|||
#include "Resource/SHHandle.h"
|
||||
#include "EditorWindow/SHEditorWindow.h"
|
||||
#include "Tools/SHLog.h"
|
||||
#include "Gizmos/SHTransformGizmo.h"
|
||||
|
||||
#include "Gizmos/SHTransformGizmo.h"`
|
||||
#include "Events/SHEventDefines.h"
|
||||
#include "Events/SHEvent.h"
|
||||
|
||||
//#==============================================================#
|
||||
//|| Library Includes ||
|
||||
|
@ -194,6 +195,10 @@ namespace SHADE
|
|||
|
||||
void InitFonts() noexcept;
|
||||
|
||||
void SetUpGridLines(bool drawGrid, bool drawAxes);
|
||||
|
||||
SHEventHandle onEditorStateChanged(SHEventPtr eventPtr);
|
||||
|
||||
// Handle to command pool used for ImGui Vulkan Backend
|
||||
Handle<SHVkCommandPool> imguiCommandPool;
|
||||
// Handle to command buffer used for ImGui Vulkan Backend
|
||||
|
|
|
@ -157,7 +157,7 @@ namespace SHADE
|
|||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::Checkbox("#", &value);
|
||||
return ImGui::Checkbox("##", &value);
|
||||
}
|
||||
bool SHEditorUI::InputInt(const std::string& label, int& value, bool* isHovered)
|
||||
{
|
||||
|
@ -165,7 +165,7 @@ namespace SHADE
|
|||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputInt("#", &value,
|
||||
return ImGui::InputInt("##", &value,
|
||||
1, 10,
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
|
@ -176,7 +176,7 @@ namespace SHADE
|
|||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
const bool CHANGED = InputInt("#", signedVal);
|
||||
const bool CHANGED = InputInt("##", signedVal);
|
||||
if (CHANGED)
|
||||
{
|
||||
signedVal = std::clamp(signedVal, 0, std::numeric_limits<int>::max());
|
||||
|
@ -190,7 +190,7 @@ namespace SHADE
|
|||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputFloat("#", &value,
|
||||
return ImGui::InputFloat("##", &value,
|
||||
0.1f, 1.0f, "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
|
@ -200,7 +200,7 @@ namespace SHADE
|
|||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputDouble("#", &value,
|
||||
return ImGui::InputDouble("##", &value,
|
||||
0.1, 1.0, "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
|
@ -210,7 +210,7 @@ namespace SHADE
|
|||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputDouble("#", &value,
|
||||
return ImGui::InputDouble("##", &value,
|
||||
1.0, 45.0, "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
|
@ -280,7 +280,7 @@ namespace SHADE
|
|||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
const bool CHANGED = ImGui::InputText("#", &buffer[0], TEXT_FIELD_MAX_LENGTH);
|
||||
const bool CHANGED = ImGui::InputText("##", &buffer[0], TEXT_FIELD_MAX_LENGTH);
|
||||
if (CHANGED)
|
||||
{
|
||||
value = std::string(buffer.data(), buffer.data() + TEXT_FIELD_MAX_LENGTH);
|
||||
|
@ -327,7 +327,7 @@ namespace SHADE
|
|||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::BeginCombo("#", INITIAL_NAME.c_str(), ImGuiComboFlags_None))
|
||||
if (ImGui::BeginCombo("##", INITIAL_NAME.c_str(), ImGuiComboFlags_None))
|
||||
{
|
||||
for (int i = 0; i < enumNames.size(); ++i)
|
||||
{
|
||||
|
|
|
@ -64,6 +64,11 @@ namespace SHADE
|
|||
return bufferUsageFlags;
|
||||
}
|
||||
|
||||
uint32_t SHVkBuffer::GetSizeStored(void) const noexcept
|
||||
{
|
||||
return sizeStored;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -104,6 +104,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
vk::Buffer GetVkBuffer (void) const noexcept;
|
||||
vk::BufferUsageFlags GetUsageBits(void) const noexcept;
|
||||
uint32_t GetSizeStored (void) const noexcept;
|
||||
|
||||
template <typename T>
|
||||
T GetDataFromMappedPointer(uint32_t index) const noexcept
|
||||
|
|
|
@ -119,6 +119,18 @@ namespace SHADE
|
|||
return setIndex;
|
||||
}
|
||||
|
||||
uint32_t SHVkDescriptorSetLayout::GetNumDynamicOffsetsRequired(void) const noexcept
|
||||
{
|
||||
uint32_t numDynamicBindings = 0;
|
||||
for (auto& binding : layoutDesc)
|
||||
{
|
||||
if (binding.Type == vk::DescriptorType::eUniformBufferDynamic || binding.Type == vk::DescriptorType::eStorageBufferDynamic)
|
||||
++numDynamicBindings;
|
||||
}
|
||||
|
||||
return numDynamicBindings;
|
||||
}
|
||||
|
||||
SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
|
|
|
@ -99,6 +99,7 @@ namespace SHADE
|
|||
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
|
||||
std::vector<Binding> const& GetBindings (void) const noexcept;
|
||||
SetIndex GetSetIndex (void) const noexcept;
|
||||
uint32_t GetNumDynamicOffsetsRequired (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -79,7 +79,7 @@ namespace SHADE
|
|||
SHVkDescriptorSetLayout::Binding cameraDataBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eUniformBufferDynamic,
|
||||
.Stage = vk::ShaderStageFlagBits::eVertex,
|
||||
.Stage = vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eCompute,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
|
|
|
@ -43,11 +43,14 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
|
||||
// Get the system
|
||||
SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
|
||||
|
||||
// Get current frame index
|
||||
const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
|
||||
|
||||
// Create the buffer if it doesn't exist or just update it
|
||||
SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
|
||||
/* Non-Persistent Buffer */
|
||||
// Update the buffer
|
||||
system->numPoints[FRAME_IDX] = system->points.size();
|
||||
const uint32_t DATA_SIZE = sizeof(PointVertex) * system->points.size();
|
||||
if (DATA_SIZE > 0)
|
||||
|
@ -57,6 +60,24 @@ namespace SHADE
|
|||
|
||||
// Reset for next frame
|
||||
system->points.clear();
|
||||
|
||||
/* Persistent Buffer */
|
||||
// Check if there are changes
|
||||
if (system->persistentBuffersCleared[FRAME_IDX]
|
||||
||
|
||||
system->numPersistentPoints[FRAME_IDX] != system->persistentPoints.size())
|
||||
{
|
||||
// Update Buffer
|
||||
system->numPersistentPoints[FRAME_IDX] = system->persistentPoints.size();
|
||||
const uint32_t DATA_SIZE = sizeof(PointVertex) * system->persistentPoints.size();
|
||||
if (DATA_SIZE > 0)
|
||||
{
|
||||
system->persistentVertexBuffers[FRAME_IDX]->WriteToMemory(system->persistentPoints.data(), DATA_SIZE, 0, 0);
|
||||
}
|
||||
|
||||
// Reset Flag
|
||||
system->persistentBuffersCleared[FRAME_IDX] = false;
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -75,19 +96,38 @@ namespace SHADE
|
|||
const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
|
||||
|
||||
// Don't draw if no points
|
||||
if (numPoints[FRAME_IDX] <= 0)
|
||||
return;
|
||||
|
||||
if (numPoints[FRAME_IDX] > 0)
|
||||
{
|
||||
cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
|
||||
cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
|
||||
}
|
||||
});
|
||||
auto subPassWithDepth = renderGraph->GetNode("Debug Draw with Depth")->GetSubpass("Debug Draw with Depth");
|
||||
subPassWithDepth->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer)
|
||||
{
|
||||
// Get Current frame index
|
||||
const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
|
||||
|
||||
// Don't draw if no points
|
||||
if (numPersistentPoints[FRAME_IDX] > 0)
|
||||
{
|
||||
cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawDepthPipeline());
|
||||
cmdBuffer->SetLineWidth(LineWidth);
|
||||
cmdBuffer->BindVertexBuffer(0, persistentVertexBuffers[FRAME_IDX], 0);
|
||||
cmdBuffer->DrawArrays(numPersistentPoints[FRAME_IDX], 1, 0, 0);
|
||||
}
|
||||
});
|
||||
|
||||
// Reset trackers
|
||||
std::fill_n(numPoints.begin(), numPoints.size(), 0);
|
||||
std::fill_n(numPersistentPoints.begin(), numPersistentPoints.size(), 0);
|
||||
for (bool& cleared : persistentBuffersCleared)
|
||||
cleared = true;
|
||||
|
||||
// Allocate buffers
|
||||
// - Non-Persistent Draws
|
||||
static constexpr uint32_t BUFFER_SIZE = MAX_POINTS * sizeof(PointVertex);
|
||||
for (Handle<SHVkBuffer>& bufHandle : vertexBuffers)
|
||||
{
|
||||
|
@ -101,6 +141,19 @@ namespace SHADE
|
|||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||
);
|
||||
}
|
||||
// - Persistent Draws
|
||||
for (Handle<SHVkBuffer>& bufHandle : persistentVertexBuffers)
|
||||
{
|
||||
bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
|
||||
(
|
||||
BUFFER_SIZE,
|
||||
nullptr,
|
||||
0,
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::Exit()
|
||||
|
@ -110,6 +163,11 @@ namespace SHADE
|
|||
if (vertexBuffer)
|
||||
vertexBuffer.Free();
|
||||
}
|
||||
for (auto vertexBuffer : persistentVertexBuffers)
|
||||
{
|
||||
if (vertexBuffer)
|
||||
vertexBuffer.Free();
|
||||
}
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -117,32 +175,97 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
{
|
||||
if (points.size() > MAX_POINTS)
|
||||
drawLine(points, color, startPt, endPt);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
{
|
||||
drawPoly(points, color, { pt1, pt2, pt3 });
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
{
|
||||
drawPoly(points, color, { pt1, pt2, pt3, pt4 });
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
drawPoly(points, color, pointList.begin(), pointList.end());
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
{
|
||||
drawCube(points, color, pos, size);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
{
|
||||
drawSphere(points, color, pos, radius);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHDebugDrawSystem::DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
{
|
||||
drawLine(persistentPoints, color, startPt, endPt);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
{
|
||||
drawPoly(persistentPoints, color, { pt1, pt2, pt3 });
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
{
|
||||
drawPoly(persistentPoints, color, { pt1, pt2, pt3, pt4 });
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
drawPoly(persistentPoints, color, pointList.begin(), pointList.end());
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
{
|
||||
drawCube(persistentPoints, color, pos, size);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
{
|
||||
drawSphere(persistentPoints, color, pos, radius);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::ClearPersistentDraws()
|
||||
{
|
||||
persistentPoints.clear();
|
||||
for (bool& cleared : persistentBuffersCleared)
|
||||
cleared = true;
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
{
|
||||
if (storage.size() > MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
return;
|
||||
}
|
||||
|
||||
points.emplace_back(PointVertex{ startPt, color });
|
||||
points.emplace_back(PointVertex{ endPt, color });
|
||||
storage.emplace_back(PointVertex{ startPt, color });
|
||||
storage.emplace_back(PointVertex{ endPt, color });
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
void SHDebugDrawSystem::drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
DrawPoly(color, { pt1, pt2, pt3 });
|
||||
drawLineSet(storage, color, pointList.begin(), pointList.end());
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
void SHDebugDrawSystem::drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
DrawPoly(color, { pt1, pt2, pt3, pt4 });
|
||||
drawPoly(storage, color, pointList.begin(), pointList.end());
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
DrawPoly(color, pointList.begin(), pointList.end());
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
void SHDebugDrawSystem::drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
{
|
||||
static const SHVec3 EXTENTS = SHVec3{ 0.5f, 0.5f, 0.5f };
|
||||
static const SHVec3 UNIT_BOT_LEFT_FRONT = SHVec3{ pos - EXTENTS };
|
||||
|
@ -163,8 +286,9 @@ namespace SHADE
|
|||
const SHVec3 TOP_LEFT_FRONT = UNIT_TOP_LEFT_FRONT * size;
|
||||
const SHVec3 TOP_RIGHT_FRONT = UNIT_TOP_RIGHT_FRONT * size;
|
||||
|
||||
DrawPoly
|
||||
drawLineSet
|
||||
(
|
||||
storage,
|
||||
color,
|
||||
{
|
||||
// Bottom Square
|
||||
|
@ -186,7 +310,7 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
void SHDebugDrawSystem::drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius)
|
||||
{
|
||||
if (spherePoints.empty())
|
||||
{
|
||||
|
@ -197,6 +321,6 @@ namespace SHADE
|
|||
spherePoints.emplace_back(SPHERE.VertexPositions[idx]);
|
||||
}
|
||||
}
|
||||
DrawPoly(color, spherePoints.begin(), spherePoints.end());
|
||||
drawLineSet(storage, color, spherePoints.begin(), spherePoints.end());
|
||||
}
|
||||
}
|
|
@ -126,6 +126,82 @@ namespace SHADE
|
|||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space that will persist until
|
||||
/// ClearPersistentDraws() is called. These lines are depth tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
void DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called. These lines are depth tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
void DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called. These lines are depth tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
void DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
void DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// </summary>
|
||||
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointListBegin">
|
||||
/// Iterator to the first point of the point container.
|
||||
/// </param>
|
||||
/// <param name="pointListEnd">
|
||||
/// One past last iterator of the point container.
|
||||
/// </param>
|
||||
template<typename IterType>
|
||||
void DrawPersistentPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
void DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
void DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
void ClearPersistentDraws();
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -137,6 +213,7 @@ namespace SHADE
|
|||
};
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleUInt = std::array<uint32_t , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleBool = std::array<bool , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
|
@ -148,11 +225,28 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
// CPU Buffers
|
||||
std::vector<PointVertex> points;
|
||||
std::vector<PointVertex> persistentPoints;
|
||||
// GPU Buffers
|
||||
TripleBuffer vertexBuffers;
|
||||
TripleUInt numPoints;
|
||||
TripleBuffer persistentVertexBuffers;
|
||||
TripleUInt numPersistentPoints;
|
||||
TripleBool persistentBuffersCleared;
|
||||
// Cached Points for polygon drawing
|
||||
std::vector<SHVec3> spherePoints;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
void drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
template<typename IterType>
|
||||
void drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
void drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
template<typename IterType>
|
||||
void drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
void drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
void drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -20,12 +20,21 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
{
|
||||
drawPoly(points, color, pointListBegin, pointListEnd);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
{
|
||||
// Ensure dereferenced type is SHVec3
|
||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
||||
|
||||
// Check if points exceeded max
|
||||
if (points.size() > MAX_POINTS)
|
||||
if (storage.size() > MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
return;
|
||||
|
@ -42,7 +51,39 @@ namespace SHADE
|
|||
const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2;
|
||||
for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter)
|
||||
{
|
||||
points.emplace_back(PointVertex{ *pointIter, color });
|
||||
storage.emplace_back(PointVertex{ *pointIter, color });
|
||||
}
|
||||
}
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
{
|
||||
// Ensure dereferenced type is SHVec3
|
||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
||||
|
||||
// Check if points exceeded max
|
||||
if (storage.size() > MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
||||
// Invalid polygon
|
||||
if (POINTS_COUNT < 2)
|
||||
{
|
||||
SHLOG_WARNING("[SHDebugDraw] Invalid polygon provided to DrawPoly().");
|
||||
return;
|
||||
}
|
||||
|
||||
// Trace the polygon
|
||||
for (auto pointIter = pointListBegin + 1; pointIter != pointListEnd; ++pointIter)
|
||||
{
|
||||
storage.emplace_back(PointVertex{ *(pointIter - 1), color });
|
||||
storage.emplace_back(PointVertex{ *pointIter , color });
|
||||
}
|
||||
|
||||
// Close the line loop
|
||||
storage.emplace_back(PointVertex{ *(pointListEnd - 1), color });
|
||||
storage.emplace_back(PointVertex{ *pointListBegin , color });
|
||||
}
|
||||
}
|
|
@ -70,7 +70,17 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t RENDERGRAPH_RESOURCE = 4;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet Index for render graph node compute resources. For data
|
||||
that we wish to pass to compute shaders in the render graph, this is
|
||||
the set to use. Unlike the sets from 1 to 3, this set index does not have
|
||||
hard coded bindings and is NOT part of the layouts included in the global
|
||||
data.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t RENDERGRAPH_NODE_COMPUTE_RESOURCE = 5;
|
||||
|
||||
};
|
||||
|
||||
|
@ -119,6 +129,7 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t BATCHED_PER_INST_DATA = 0;
|
||||
|
||||
};
|
||||
|
||||
struct VertexBufferBindings
|
||||
|
|
|
@ -40,6 +40,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Assets/SHAssetManager.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -115,6 +116,8 @@ namespace SHADE
|
|||
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
|
||||
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
|
||||
static constexpr AssetID CS_COMPOSITE = 45072428; deferredCompositeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_COMPOSITE);
|
||||
static constexpr AssetID SSAO = 38430899; ssaoShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO);
|
||||
static constexpr AssetID SSAO_BLUR = 39760835; ssaoBlurShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO_BLUR);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
|
||||
|
@ -153,52 +156,109 @@ namespace SHADE
|
|||
renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SCENE RENDER GRAPH RESOURCES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Initialize world render graph
|
||||
worldRenderGraph->Init(device, swapchain);
|
||||
worldRenderGraph->AddResource("Position", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
worldRenderGraph->AddResource("Normals", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
//worldRenderGraph->AddResource("Tangents", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
worldRenderGraph->AddResource("Albedo", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Depth Buffer", { SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||
worldRenderGraph->AddResource("Entity ID", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
worldRenderGraph->AddResource("Light Layer Indices", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("SSAO", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR8Unorm);
|
||||
worldRenderGraph->AddResource("SSAO Blur", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR8Unorm);
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* MAIN NODE */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto gBufferNode = worldRenderGraph->AddNode("G-Buffer",
|
||||
{
|
||||
"Position",
|
||||
"Entity ID",
|
||||
"Light Layer Indices",
|
||||
"Normals",
|
||||
//"Tangents",
|
||||
"Albedo",
|
||||
"Depth Buffer",
|
||||
"Scene"
|
||||
"Scene",
|
||||
"SSAO",
|
||||
"SSAO Blur"
|
||||
},
|
||||
{}); // no predecessors
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* G-BUFFER SUBPASS INIT */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto gBufferSubpass = gBufferNode->AddSubpass("G-Buffer Write");
|
||||
gBufferSubpass->AddColorOutput("Position");
|
||||
gBufferSubpass->AddColorOutput("Entity ID");
|
||||
gBufferSubpass->AddColorOutput("Light Layer Indices");
|
||||
gBufferSubpass->AddColorOutput("Normals");
|
||||
//gBufferSubpass->AddColorOutput("Tangents");
|
||||
gBufferSubpass->AddColorOutput("Albedo");
|
||||
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
|
||||
|
||||
// deferred composite
|
||||
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "Scene" });
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SSAO PASS AND DATA INIT */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
ssaoStorage = resourceManager.Create<SHSSAO>();
|
||||
|
||||
// Set up Debug Draw Pass
|
||||
auto debugDrawNode = worldRenderGraph->AddNode("Debug Draw", { "Scene" }, {"G-Buffer"});
|
||||
ssaoTransferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
ssaoTransferCmdBuffer->BeginRecording();
|
||||
|
||||
ssaoStorage->Init(device, ssaoTransferCmdBuffer);
|
||||
|
||||
ssaoTransferCmdBuffer->EndRecording();
|
||||
graphicsQueue->SubmitCommandBuffer({ ssaoTransferCmdBuffer });
|
||||
// Set up Debug Draw Passes
|
||||
// - Depth Tested
|
||||
auto debugDrawNodeDepth = worldRenderGraph->AddNode("Debug Draw with Depth", { "Scene", "Depth Buffer" }, {"G-Buffer"});
|
||||
auto debugDrawDepthSubpass = debugDrawNodeDepth->AddSubpass("Debug Draw with Depth");
|
||||
debugDrawDepthSubpass->AddColorOutput("Scene");
|
||||
debugDrawDepthSubpass->AddDepthOutput("Depth Buffer");
|
||||
// - No Depth Test
|
||||
auto debugDrawNode = worldRenderGraph->AddNode("Debug Draw", { "Scene" }, { "Debug Draw with Depth" });
|
||||
auto debugDrawSubpass = debugDrawNode->AddSubpass("Debug Draw");
|
||||
debugDrawSubpass->AddColorOutput("Scene");
|
||||
|
||||
graphicsQueue->WaitIdle();
|
||||
|
||||
ssaoStorage->PrepareRotationVectorsVkData(device);
|
||||
|
||||
Handle<SHRenderGraphNodeCompute> ssaoPass = gBufferNode->AddNodeCompute(ssaoShader, {"Position", "Normals", "SSAO"});
|
||||
auto ssaoDataBuffer = ssaoStorage->GetBuffer();
|
||||
ssaoPass->ModifyWriteDescBufferComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_BUFFER_BINDING, { &ssaoDataBuffer, 1 }, 0, ssaoStorage->GetBuffer()->GetSizeStored());
|
||||
auto viewSamplerLayout = ssaoStorage->GetViewSamplerLayout();
|
||||
|
||||
ssaoPass->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_IMAGE_BINDING, {&viewSamplerLayout, 1});
|
||||
|
||||
|
||||
Handle<SHRenderGraphNodeCompute> ssaoBlurPass = gBufferNode->AddNodeCompute(ssaoBlurShader, { "SSAO", "SSAO Blur"});
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* DEFERRED COMPOSITE SUBPASS INIT */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "SSAO Blur", "Scene" });
|
||||
|
||||
// Dummy Node
|
||||
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Debug Draw" }); // no predecessors
|
||||
auto dummySubpass = dummyNode->AddSubpass("Dummy Subpass");
|
||||
dummySubpass->AddInput("Scene");
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GENERATE RENDER GRAPH */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Generate world render graph
|
||||
worldRenderGraph->Generate();
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* BIND RENDER GRAPH TO RENDERER */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Add world renderer to default viewport
|
||||
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer->SetCamera(worldCamera);
|
||||
|
@ -209,53 +269,8 @@ namespace SHADE
|
|||
defaultMaterial = AddMaterial(defaultVertShader, defaultFragShader, gBufferSubpass);
|
||||
|
||||
// Create debug draw pipeline
|
||||
auto debugDrawPipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||
(
|
||||
device, SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = { debugVertShader, debugFragShader },
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
}
|
||||
);
|
||||
debugDrawPipeline = resourceManager.Create<SHVkPipeline>(device, debugDrawPipelineLayout, nullptr, debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
||||
debugDrawPipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
||||
{
|
||||
.polygonMode = vk::PolygonMode::eLine,
|
||||
.cull_mode = vk::CullModeFlagBits::eNone
|
||||
});
|
||||
debugDrawPipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
||||
{
|
||||
.topology = vk::PrimitiveTopology::eLineList
|
||||
});
|
||||
|
||||
SHVertexInputState debugDrawVertexInputState;
|
||||
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
|
||||
debugDrawPipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||
|
||||
auto const& subpassColorReferences = debugDrawSubpass->GetColorAttachmentReferences();
|
||||
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||
|
||||
for (auto& att : subpassColorReferences)
|
||||
{
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible(debugDrawSubpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
debugDrawPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
debugDrawPipeline->ConstructPipeline();
|
||||
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
||||
debugDrawDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||
|
@ -294,6 +309,7 @@ namespace SHADE
|
|||
|
||||
lightingSubSystem = resourceManager.Create<SHLightingSubSystem>();
|
||||
lightingSubSystem->Init(device, descPool);
|
||||
|
||||
}
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
@ -399,6 +415,17 @@ namespace SHADE
|
|||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
|
||||
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
lightingSubSystem->Run(cameraSystem->GetEditorCamera()->GetViewMatrix(), frameIndex);
|
||||
else
|
||||
lightingSubSystem->Run(worldRenderer->GetCameraDirector()->GetViewMatrix(), frameIndex);
|
||||
#else
|
||||
lightingSubSystem->Run(worldRenderer->GetCameraDirector()->GetViewMatrix(), frameIndex);
|
||||
#endif
|
||||
}
|
||||
|
||||
// For every viewport
|
||||
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
||||
|
@ -435,8 +462,7 @@ namespace SHADE
|
|||
currentCmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
// Bind the descriptor set for lights
|
||||
lightingSubSystem->Run(currentCmdBuffer, frameIndex);
|
||||
lightingSubSystem->BindDescSet(currentCmdBuffer, frameIndex);
|
||||
|
||||
// Bind textures
|
||||
auto textureDescSet = texLibrary.GetTextureDescriptorSetGroup();
|
||||
|
@ -460,7 +486,7 @@ namespace SHADE
|
|||
{
|
||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
worldRenderer->UpdateDataAndBind(currentCmdBuffer, frameIndex, SHMatrix::Transpose(cameraSystem->GetEditorCamera()->GetProjMatrix() * cameraSystem->GetEditorCamera()->GetViewMatrix()));
|
||||
worldRenderer->UpdateDataAndBind(currentCmdBuffer, frameIndex, cameraSystem->GetEditorCamera()->GetViewMatrix(), cameraSystem->GetEditorCamera()->GetProjMatrix());
|
||||
else
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
}
|
||||
|
@ -867,5 +893,57 @@ namespace SHADE
|
|||
return worldRenderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass)
|
||||
{
|
||||
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||
(
|
||||
device, SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = { debugVertShader, debugFragShader },
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
}
|
||||
);
|
||||
auto pipeline = resourceManager.Create<SHVkPipeline>(device, pipelineLayout, nullptr, renderPass, subpass);
|
||||
pipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
||||
{
|
||||
.polygonMode = vk::PolygonMode::eLine,
|
||||
.cull_mode = vk::CullModeFlagBits::eNone
|
||||
});
|
||||
pipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
||||
{
|
||||
.topology = vk::PrimitiveTopology::eLineList
|
||||
});
|
||||
|
||||
SHVertexInputState debugDrawVertexInputState;
|
||||
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
|
||||
pipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||
|
||||
auto const& subpassColorReferences = subpass->GetColorAttachmentReferences();
|
||||
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||
|
||||
for (auto& att : subpassColorReferences)
|
||||
{
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
});
|
||||
}
|
||||
|
||||
pipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
pipeline->ConstructPipeline();
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
#pragma endregion MISC
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "../Textures/SHVkSamplerCache.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHPostOffscreenRenderSystem.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightingSubSystem.h"
|
||||
#include "Graphics/MiddleEnd/PostProcessing/SHSSAO.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -289,6 +290,7 @@ namespace SHADE
|
|||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
||||
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
||||
Handle<SHVkPipeline> GetDebugDrawPipeline(void) const noexcept { return debugDrawPipeline; }
|
||||
Handle<SHVkPipeline> GetDebugDrawDepthPipeline(void) const noexcept { return debugDrawDepthPipeline; }
|
||||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -315,6 +317,7 @@ namespace SHADE
|
|||
Handle<SHVkDescriptorPool> descPool;
|
||||
Handle<SHVkCommandPool> graphicsCmdPool;
|
||||
Handle<SHVkCommandBuffer> transferCmdBuffer;
|
||||
Handle<SHVkCommandBuffer> ssaoTransferCmdBuffer;
|
||||
Handle<SHVkCommandBuffer> graphicsTexCmdBuffer;
|
||||
SHRenderContext renderContext;
|
||||
std::array<Handle<SHVkSemaphore>, 2> graphSemaphores;
|
||||
|
@ -351,10 +354,14 @@ namespace SHADE
|
|||
Handle<SHVkShaderModule> debugVertShader;
|
||||
Handle<SHVkShaderModule> debugFragShader;
|
||||
Handle<SHVkShaderModule> deferredCompositeShader;
|
||||
Handle<SHVkShaderModule> ssaoShader;
|
||||
Handle<SHVkShaderModule> ssaoBlurShader;
|
||||
|
||||
|
||||
// Built-In Materials
|
||||
Handle<SHMaterial> defaultMaterial;
|
||||
Handle<SHVkPipeline> debugDrawPipeline;
|
||||
Handle<SHVkPipeline> debugDrawDepthPipeline;
|
||||
|
||||
Handle<SHRenderGraph> worldRenderGraph;
|
||||
|
||||
|
@ -362,10 +369,15 @@ namespace SHADE
|
|||
Handle<SHMousePickSystem> mousePickSystem;
|
||||
Handle<SHPostOffscreenRenderSystem> postOffscreenRender;
|
||||
Handle<SHLightingSubSystem> lightingSubSystem;
|
||||
Handle<SHSSAO> ssaoStorage;
|
||||
|
||||
uint32_t resizeWidth;
|
||||
uint32_t resizeHeight;
|
||||
uint32_t resizeWidth = 1;
|
||||
uint32_t resizeHeight = 1;
|
||||
bool restoredFromMinimize = false;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass);
|
||||
};
|
||||
}
|
|
@ -83,13 +83,14 @@ namespace SHADE
|
|||
{
|
||||
if (camera && cameraDirector)
|
||||
{
|
||||
UpdateDataAndBind(cmdBuffer, frameIndex, SHMatrix::Transpose(cameraDirector->GetVPMatrix()));
|
||||
//UpdateDataAndBind(cmdBuffer, frameIndex, SHMatrix::Transpose(cameraDirector->GetVPMatrix()));
|
||||
UpdateDataAndBind(cmdBuffer, frameIndex, cameraDirector->GetViewMatrix(), cameraDirector->GetProjMatrix());
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix exteriorMatrix) noexcept
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix const& viewMatrix, SHMatrix const& projMatrix) noexcept
|
||||
{
|
||||
SetViewProjectionMatrix(exteriorMatrix);
|
||||
SetViewProjectionMatrix(viewMatrix, projMatrix);
|
||||
|
||||
//cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
||||
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
|
||||
|
@ -97,16 +98,19 @@ namespace SHADE
|
|||
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
|
||||
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, SH_PIPELINE_TYPE::GRAPHICS, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
|
||||
{
|
||||
}
|
||||
|
||||
void SHRenderer::SetViewProjectionMatrix(SHMatrix const& vpMatrix) noexcept
|
||||
void SHRenderer::SetViewProjectionMatrix(SHMatrix const& viewMatrix, SHMatrix const& projMatrix) noexcept
|
||||
{
|
||||
//cpuCameraData.viewProjectionMatrix = camera->GetViewMatrix() * camera->GetProjectionMatrix();
|
||||
cpuCameraData.viewProjectionMatrix = vpMatrix;
|
||||
cpuCameraData.viewProjectionMatrix = SHMatrix::Transpose(projMatrix * viewMatrix);
|
||||
cpuCameraData.viewMatrix = SHMatrix::Transpose(viewMatrix);
|
||||
cpuCameraData.projectionMatrix = SHMatrix::Transpose(projMatrix);
|
||||
}
|
||||
|
||||
Handle<SHRenderGraph> SHRenderer::GetRenderGraph(void) const noexcept
|
||||
|
@ -119,4 +123,9 @@ namespace SHADE
|
|||
return commandBuffers[frameIndex];
|
||||
}
|
||||
|
||||
Handle<SHCameraDirector> SHRenderer::GetCameraDirector(void) const noexcept
|
||||
{
|
||||
return cameraDirector;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -46,6 +46,8 @@ namespace SHADE
|
|||
{
|
||||
SHVec4 cameraPosition;
|
||||
SHMatrix viewProjectionMatrix;
|
||||
SHMatrix viewMatrix;
|
||||
SHMatrix projectionMatrix;
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -79,15 +81,16 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix exteriorMatrix) noexcept;
|
||||
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix const& viewMatrix, SHMatrix const& projMatrix) noexcept;
|
||||
void UpdateCameraDataToBuffer (void) noexcept;
|
||||
void SetViewProjectionMatrix (SHMatrix const& vpMatrix) noexcept;
|
||||
void SetViewProjectionMatrix (SHMatrix const& viewMatrix, SHMatrix const& projMatrix) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters and Getters */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraph> GetRenderGraph (void) const noexcept;
|
||||
Handle<SHVkCommandBuffer> GetCommandBuffer(uint32_t frameIndex) const noexcept;
|
||||
Handle<SHCameraDirector> GetCameraDirector (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -9,9 +9,9 @@ namespace SHADE
|
|||
{
|
||||
lightData.Reset();
|
||||
SetType(SH_LIGHT_TYPE::DIRECTIONAL);
|
||||
indexInBuffer = std::numeric_limits<uint32_t>::max();
|
||||
//indexInBuffer = std::numeric_limits<uint32_t>::max();
|
||||
isActive = true;
|
||||
Unbind();
|
||||
//Unbind();
|
||||
}
|
||||
|
||||
|
||||
|
@ -23,28 +23,28 @@ namespace SHADE
|
|||
void SHLightComponent::SetPosition(SHVec3 const& position) noexcept
|
||||
{
|
||||
lightData.position = position;
|
||||
MakeDirty();
|
||||
//MakeDirty();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::SetType(SH_LIGHT_TYPE type) noexcept
|
||||
{
|
||||
lightData.type = type;
|
||||
MakeDirty();
|
||||
//MakeDirty();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::SetDirection(SHVec3 const& direction) noexcept
|
||||
{
|
||||
lightData.direction = direction;
|
||||
MakeDirty();
|
||||
//MakeDirty();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::SetColor(SHVec4 const& color) noexcept
|
||||
{
|
||||
lightData.color = color;
|
||||
MakeDirty();
|
||||
//MakeDirty();
|
||||
}
|
||||
|
||||
void SHLightComponent::ModifyCullingMask(uint8_t layerIndex, bool value) noexcept
|
||||
|
@ -54,7 +54,7 @@ namespace SHADE
|
|||
else
|
||||
lightData.cullingMask &= ~(1u << layerIndex);
|
||||
|
||||
MakeDirty();
|
||||
//MakeDirty();
|
||||
}
|
||||
|
||||
void SHLightComponent::SetCullingMask(uint32_t const& value) noexcept
|
||||
|
@ -65,43 +65,43 @@ namespace SHADE
|
|||
void SHLightComponent::SetAllLayers(void) noexcept
|
||||
{
|
||||
lightData.cullingMask = std::numeric_limits<uint32_t>::max();
|
||||
MakeDirty();
|
||||
//MakeDirty();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::ClearAllLayers(void) noexcept
|
||||
{
|
||||
lightData.cullingMask = 0;
|
||||
MakeDirty();
|
||||
//MakeDirty();
|
||||
}
|
||||
|
||||
void SHLightComponent::MakeDirty(void) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
}
|
||||
//void SHLightComponent::MakeDirty(void) noexcept
|
||||
//{
|
||||
// dirty = true;
|
||||
//}
|
||||
|
||||
void SHLightComponent::ClearDirtyFlag(void) noexcept
|
||||
{
|
||||
dirty = false;
|
||||
}
|
||||
//void SHLightComponent::ClearDirtyFlag(void) noexcept
|
||||
//{
|
||||
// dirty = false;
|
||||
//}
|
||||
|
||||
void SHLightComponent::Unbind(void) noexcept
|
||||
{
|
||||
bound = false;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
void SHLightComponent::SetBound(uint32_t inIndexInBuffer) noexcept
|
||||
{
|
||||
bound = true;
|
||||
indexInBuffer = inIndexInBuffer;
|
||||
}
|
||||
// void SHLightComponent::Unbind(void) noexcept
|
||||
// {
|
||||
// bound = false;
|
||||
// MakeDirty();
|
||||
// }
|
||||
//
|
||||
// void SHLightComponent::SetBound(uint32_t inIndexInBuffer) noexcept
|
||||
//{
|
||||
// bound = true;
|
||||
// indexInBuffer = inIndexInBuffer;
|
||||
// }
|
||||
|
||||
|
||||
void SHLightComponent::SetStrength(float value) noexcept
|
||||
{
|
||||
lightData.strength = value;
|
||||
MakeDirty();
|
||||
//MakeDirty();
|
||||
}
|
||||
|
||||
SHLightData const& SHLightComponent::GetLightData(void) const noexcept
|
||||
|
@ -135,20 +135,20 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
bool SHLightComponent::IsDirty(void) const noexcept
|
||||
{
|
||||
return dirty;
|
||||
}
|
||||
//bool SHLightComponent::IsDirty(void) const noexcept
|
||||
//{
|
||||
// return dirty;
|
||||
//}
|
||||
|
||||
bool SHLightComponent::GetBound(void) const noexcept
|
||||
{
|
||||
return bound;
|
||||
}
|
||||
//bool SHLightComponent::GetBound(void) const noexcept
|
||||
//{
|
||||
// return bound;
|
||||
//}
|
||||
|
||||
uint32_t SHLightComponent::GetIndexInBuffer(void) const noexcept
|
||||
{
|
||||
return indexInBuffer;
|
||||
}
|
||||
//uint32_t SHLightComponent::GetIndexInBuffer(void) const noexcept
|
||||
//{
|
||||
// return indexInBuffer;
|
||||
//}
|
||||
|
||||
float SHLightComponent::GetStrength(void) const noexcept
|
||||
{
|
||||
|
|
|
@ -17,13 +17,13 @@ namespace SHADE
|
|||
//! Since the lighting system is gonna be self contained and light weight, we store this
|
||||
//! so that we only write this to the CPU buffer when this light component change, we don't
|
||||
//! rewrite everything. However we still write to the GPU buffer when everything changes.
|
||||
uint32_t indexInBuffer;
|
||||
//uint32_t indexInBuffer;
|
||||
|
||||
//! If the light component changed some value we mark this true.
|
||||
bool dirty;
|
||||
////! If the light component changed some value we mark this true.
|
||||
//bool dirty;
|
||||
|
||||
//! If the light's data is already in the buffers, this will be set to true.
|
||||
bool bound;
|
||||
////! If the light's data is already in the buffers, this will be set to true.
|
||||
//bool bound;
|
||||
|
||||
|
||||
public:
|
||||
|
@ -44,10 +44,10 @@ namespace SHADE
|
|||
void SetCullingMask (uint32_t const& value) noexcept;
|
||||
void SetAllLayers (void) noexcept; // serialized
|
||||
void ClearAllLayers (void) noexcept; // serialized
|
||||
void MakeDirty (void) noexcept;
|
||||
void ClearDirtyFlag (void) noexcept;
|
||||
void Unbind (void) noexcept;
|
||||
void SetBound (uint32_t inIndexInBuffer) noexcept;
|
||||
//void MakeDirty (void) noexcept;
|
||||
//void ClearDirtyFlag (void) noexcept;
|
||||
//void Unbind (void) noexcept;
|
||||
//void SetBound (uint32_t inIndexInBuffer) noexcept;
|
||||
void SetStrength (float value) noexcept; // serialized
|
||||
|
||||
|
||||
|
@ -57,8 +57,8 @@ namespace SHADE
|
|||
SHVec3 const& GetDirection (void) const noexcept; // serialized
|
||||
SHVec4 const& GetColor (void) const noexcept; // serialized
|
||||
uint32_t const& GetCullingMask (void) const noexcept; // serialized
|
||||
bool IsDirty (void) const noexcept;
|
||||
bool GetBound (void) const noexcept;
|
||||
//bool IsDirty (void) const noexcept;
|
||||
//bool GetBound (void) const noexcept;
|
||||
uint32_t GetIndexInBuffer (void) const noexcept;
|
||||
float GetStrength (void) const noexcept;
|
||||
RTTR_ENABLE()
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include "SHLightComponent.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "SHLightComponent.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -31,7 +33,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::PerTypeData::WriteLightToAddress(void* address, SHLightComponent* lightComp) noexcept
|
||||
void SHLightingSubSystem::PerTypeData::WriteLightToAddress(void* address, SHMatrix const& viewMat, SHLightComponent* lightComp) noexcept
|
||||
{
|
||||
auto const& lightData = lightComp->GetLightData();
|
||||
switch (lightData.type)
|
||||
|
@ -40,8 +42,12 @@ namespace SHADE
|
|||
{
|
||||
SHDirectionalLightData* lightPtr = reinterpret_cast<SHDirectionalLightData*>(address);
|
||||
|
||||
// #NoteToSelf: NEED TO TRANSPOSE HERE BECAUSE MULTIPLICATION IS ROW MAJOR.
|
||||
SHVec4 transformedDir = SHMatrix::Transpose(viewMat) * SHVec4(lightData.direction[0], lightData.direction[1], lightData.direction[2], 0.0f);
|
||||
|
||||
lightPtr->cullingMask = lightData.cullingMask;
|
||||
lightPtr->direction = lightData.direction;
|
||||
lightPtr->direction = SHVec3 (transformedDir.x, transformedDir.y, transformedDir.z);
|
||||
//lightPtr->direction = lightData.direction;
|
||||
lightPtr->diffuseColor = lightData.color;
|
||||
lightPtr->active = lightComp->isActive;
|
||||
break;
|
||||
|
@ -240,7 +246,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::PerTypeData::AddLight(Handle<SHVkLogicalDevice> logicalDevice, SHLightComponent* unboundLight, bool expanded) noexcept
|
||||
void SHLightingSubSystem::PerTypeData::AddLight(Handle<SHVkLogicalDevice> logicalDevice, SHLightComponent* unboundLight, SHMatrix const& viewMat, bool& expanded) noexcept
|
||||
{
|
||||
if (unboundLight)
|
||||
{
|
||||
|
@ -259,10 +265,10 @@ namespace SHADE
|
|||
void* writeLocation = reinterpret_cast<uint8_t*>(intermediateData.get()) + (lightDataAlignedSize * numLights);
|
||||
|
||||
// Write the light data to address
|
||||
WriteLightToAddress(writeLocation, unboundLight);
|
||||
WriteLightToAddress(writeLocation, viewMat, unboundLight);
|
||||
|
||||
// Set the light component to be bound to that location
|
||||
unboundLight->SetBound(numLights);
|
||||
//unboundLight->SetBound(numLights);
|
||||
|
||||
// Increase light count
|
||||
++numLights;
|
||||
|
@ -280,11 +286,11 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::PerTypeData::ModifyLight(SHLightComponent* lightComp) noexcept
|
||||
{
|
||||
void* writeLocation = reinterpret_cast<uint8_t*>(intermediateData.get()) + (lightDataAlignedSize * lightComp->GetIndexInBuffer());
|
||||
WriteLightToAddress(writeLocation, lightComp);
|
||||
}
|
||||
//void SHLightingSubSystem::PerTypeData::ModifyLight(SHLightComponent* lightComp) noexcept
|
||||
//{
|
||||
// void* writeLocation = reinterpret_cast<uint8_t*>(intermediateData.get()) + (lightDataAlignedSize * lightComp->GetIndexInBuffer());
|
||||
// WriteLightToAddress(writeLocation, lightComp);
|
||||
//}
|
||||
|
||||
void SHLightingSubSystem::PerTypeData::WriteToGPU(uint32_t frameIndex) noexcept
|
||||
{
|
||||
|
@ -406,7 +412,7 @@ namespace SHADE
|
|||
dynamicOffsets[i].resize(NUM_LIGHT_TYPES + 1); // +1 for the count
|
||||
}
|
||||
|
||||
numLightComponents = 0;
|
||||
//numLightComponents = 0;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -419,21 +425,25 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHLightingSubSystem::Run(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
void SHLightingSubSystem::Run(SHMatrix const& viewMat, uint32_t frameIndex) noexcept
|
||||
{
|
||||
static uint32_t constexpr NUM_LIGHT_TYPES = SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES);
|
||||
|
||||
auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
|
||||
bool expanded = false;
|
||||
bool rewrite = false;
|
||||
|
||||
if (numLightComponents > lightComps.size())
|
||||
{
|
||||
rewrite = true;
|
||||
// First we reset the number of lights. We do this every frame so that we can count how many lights we have
|
||||
ResetNumLights();
|
||||
}
|
||||
|
||||
numLightComponents = lightComps.size();
|
||||
//bool rewrite = false;
|
||||
|
||||
//if (numLightComponents > lightComps.size())
|
||||
//{
|
||||
// rewrite = true;
|
||||
// ResetNumLights();
|
||||
//}
|
||||
|
||||
//numLightComponents = lightComps.size();
|
||||
|
||||
for (auto& light : lightComps)
|
||||
{
|
||||
|
@ -441,22 +451,22 @@ namespace SHADE
|
|||
|
||||
// First we want to make sure the light is already bound to the system. if it
|
||||
// isn't, we write it to the correct buffer.
|
||||
if (!light.GetBound() || rewrite)
|
||||
//if (!light.GetBound() || rewrite)
|
||||
{
|
||||
perTypeData[enumValue].AddLight(logicalDevice, &light, expanded);
|
||||
perTypeData[enumValue].AddLight(logicalDevice, &light, viewMat, expanded);
|
||||
|
||||
//// add to light count
|
||||
// add to light count
|
||||
//++lightCountsData[enumValue];
|
||||
}
|
||||
|
||||
// if there was modification to the light data
|
||||
if (light.IsDirty())
|
||||
//if (light.IsDirty())
|
||||
{
|
||||
// Write the data to the CPU
|
||||
perTypeData[enumValue].ModifyLight(&light);
|
||||
//perTypeData[enumValue].ModifyLight(&light);
|
||||
|
||||
// Light is now updated in the container
|
||||
light.ClearDirtyFlag();
|
||||
//light.ClearDirtyFlag();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -488,8 +498,6 @@ namespace SHADE
|
|||
// so we do it anyway. #NoteToSelf: if at any point it affects performance, do a check before computing.
|
||||
ComputeDynamicOffsets();
|
||||
|
||||
// Bind descriptor set (We bind at an offset because the buffer holds NUM_FRAME_BUFFERS sets of data).
|
||||
cmdBuffer->BindDescriptorSet(lightingDataDescSet, SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, {dynamicOffsets[frameIndex]});
|
||||
|
||||
}
|
||||
|
||||
|
@ -505,4 +513,12 @@ namespace SHADE
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
void SHLightingSubSystem::BindDescSet(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
//Bind descriptor set(We bind at an offset because the buffer holds NUM_FRAME_BUFFERS sets of data).
|
||||
cmdBuffer->BindDescriptorSet(lightingDataDescSet, SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, { dynamicOffsets[frameIndex] });
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -95,15 +95,15 @@ namespace SHADE
|
|||
//! to the GPU that stores NUM_FRAME_BUFFERS copies.
|
||||
std::unique_ptr<uint8_t[]> intermediateData;
|
||||
|
||||
void WriteLightToAddress (void* address, SHLightComponent* lightComp) noexcept;
|
||||
void WriteLightToAddress (void* address, SHMatrix const& viewMat, SHLightComponent* lightComp) noexcept;
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void InitializeData (Handle<SHVkLogicalDevice> logicalDevice, SH_LIGHT_TYPE type) noexcept;
|
||||
void Expand (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
void AddLight (Handle<SHVkLogicalDevice> logicalDevice, SHLightComponent* unboundLight, bool expanded) noexcept;
|
||||
void ModifyLight (SHLightComponent* lightComp) noexcept;
|
||||
void AddLight (Handle<SHVkLogicalDevice> logicalDevice, SHLightComponent* unboundLight, SHMatrix const& viewMat, bool& expanded) noexcept;
|
||||
//void ModifyLight (SHLightComponent* lightComp) noexcept;
|
||||
void WriteToGPU (uint32_t frameIndex) noexcept;
|
||||
void ResetNumLights (void) noexcept;
|
||||
|
||||
|
@ -144,7 +144,7 @@ namespace SHADE
|
|||
//! Number of SHLightComponents recorded. If at the beginning of the run function the size returned by the dense
|
||||
//! set is less than the size recorded, rewrite all light components into the its respective buffers. If its more,
|
||||
//! don't do anything.
|
||||
uint32_t numLightComponents;
|
||||
//uint32_t numLightComponents;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
|
@ -159,8 +159,10 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void Run (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void Run (SHMatrix const& viewMat, uint32_t frameIndex) noexcept;
|
||||
void Exit (void) noexcept;
|
||||
|
||||
void BindDescSet (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,138 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHSSAO.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
#include <random>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHSSAO::Init(Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkCommandBuffer> cmdBuffer) noexcept
|
||||
{
|
||||
// Initialize a distribution to get values from 0 to 1
|
||||
std::uniform_real_distribution<float> distrib{0.0f, 1.0f};
|
||||
|
||||
// generator for random number
|
||||
std::default_random_engine generator;
|
||||
|
||||
// generate samples
|
||||
for (uint32_t i = 0; i < NUM_SAMPLES; ++i)
|
||||
{
|
||||
//SHVec3 temp
|
||||
//{
|
||||
// distrib(generator) * 2.0f - 1.0f, // -1.0f - 1.0f
|
||||
// distrib(generator) * 2.0f - 1.0f, // -1.0f - 1.0f
|
||||
// distrib(generator), // 0.0f - 1.0f so that sample space is a hemisphere
|
||||
//};
|
||||
|
||||
//temp = SHVec3::Normalise(temp);
|
||||
//temp *= distrib(generator);
|
||||
|
||||
//// This makes sure that most points are closer to fragment's position
|
||||
//float scale = 1.0f / static_cast<float>(NUM_SAMPLES);
|
||||
//scale = std::lerp(0.1f, 1.0f, scale * scale);
|
||||
//temp *= scale;
|
||||
//samples[i] = SHVec4 (temp.x, temp.y, temp.z, 0.0f);
|
||||
|
||||
|
||||
samples[i] = SHVec4
|
||||
{
|
||||
distrib(generator) * 2.0f - 1.0f, // -1.0f - 1.0f
|
||||
distrib(generator) * 2.0f - 1.0f, // -1.0f - 1.0f
|
||||
distrib(generator), // 0.0f - 1.0f so that sample space is a hemisphere
|
||||
0.0f
|
||||
};
|
||||
|
||||
// This makes sure that most points are closer to fragment's position
|
||||
float scale = 1.0f / static_cast<float>(NUM_SAMPLES);
|
||||
scale = std::lerp(0.1f, 1.0f, scale * scale);
|
||||
samples[i] *= scale;
|
||||
}
|
||||
|
||||
// generate rotation vector
|
||||
for (uint32_t i = 0; i < NUM_ROTATION_VECTORS; ++i)
|
||||
{
|
||||
rotationVectors[i] = SHVec4
|
||||
{
|
||||
distrib(generator) * 2.0f - 1.0f, // -1.0f - 1.0f
|
||||
distrib(generator) * 2.0f - 1.0f, // -1.0f - 1.0f
|
||||
0.0f, // we want to rotate about the z axis in tangent space
|
||||
0.0f
|
||||
};
|
||||
}
|
||||
|
||||
SHImageCreateParams imageDetails =
|
||||
{
|
||||
.imageType = vk::ImageType::e2D,
|
||||
.width = NUM_ROTATION_VECTORS_W,
|
||||
.height = NUM_ROTATION_VECTORS_H,
|
||||
.depth = 1,
|
||||
.levels = 1,
|
||||
.arrayLayers = 1,
|
||||
.imageFormat = vk::Format::eR32G32B32A32Sfloat,
|
||||
.usageFlags = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst,
|
||||
.createFlags = {}
|
||||
};
|
||||
|
||||
uint32_t mipOffset = 0;
|
||||
rotationVectorsImage = logicalDevice->CreateImage(imageDetails, reinterpret_cast<unsigned char*>( rotationVectors.data()), static_cast<uint32_t>(sizeof(rotationVectors)), {&mipOffset, 1}, VMA_MEMORY_USAGE_AUTO, {});
|
||||
|
||||
vk::ImageMemoryBarrier transferBarrier{};
|
||||
rotationVectorsImage->PrepareImageTransitionInfo(vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, transferBarrier);
|
||||
|
||||
cmdBuffer->PipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, {transferBarrier});
|
||||
|
||||
rotationVectorsImage->TransferToDeviceResource(cmdBuffer);
|
||||
|
||||
vk::ImageMemoryBarrier shaderReadBarrier{};
|
||||
rotationVectorsImage->PrepareImageTransitionInfo(vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, shaderReadBarrier);
|
||||
cmdBuffer->PipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eComputeShader, {}, {}, {}, { shaderReadBarrier });
|
||||
|
||||
|
||||
// Get aligned size for buffer
|
||||
uint32_t alignedSize = logicalDevice->PadSSBOSize(sizeof (samples));
|
||||
|
||||
// Create buffer
|
||||
ssaoDataBuffer = logicalDevice->CreateBuffer(alignedSize, samples.data(), alignedSize, vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_AUTO, {});
|
||||
|
||||
ssaoDataBuffer->TransferToDeviceResource(cmdBuffer);
|
||||
}
|
||||
|
||||
void SHSSAO::PrepareRotationVectorsVkData(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
{
|
||||
SHImageViewDetails DETAILS =
|
||||
{
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = vk::Format::eR32G32B32A32Sfloat,
|
||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.mipLevelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1
|
||||
};
|
||||
rotationVectorsImageView = rotationVectorsImage->CreateImageView(logicalDevice, rotationVectorsImage, DETAILS);
|
||||
|
||||
SHVkSamplerParams samplerParams
|
||||
{
|
||||
.minFilter = vk::Filter::eNearest,
|
||||
.magFilter = vk::Filter::eNearest,
|
||||
.addressMode = vk::SamplerAddressMode::eRepeat,
|
||||
.mipmapMode = vk::SamplerMipmapMode::eNearest,
|
||||
.maxLod = 1u
|
||||
};
|
||||
|
||||
rotationVectorsSampler = logicalDevice->CreateSampler(samplerParams);
|
||||
}
|
||||
|
||||
SHVkDescriptorSetGroup::viewSamplerLayout SHSSAO::GetViewSamplerLayout(void) const noexcept
|
||||
{
|
||||
return std::make_tuple(rotationVectorsImageView, rotationVectorsSampler, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
}
|
||||
|
||||
Handle<SHVkBuffer> SHSSAO::GetBuffer(void) const noexcept
|
||||
{
|
||||
return ssaoDataBuffer;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#pragma once
|
||||
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkBuffer;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkImage;
|
||||
class SHVkImageView;
|
||||
class SHVkSampler;
|
||||
|
||||
class SHSSAO
|
||||
{
|
||||
public:
|
||||
static constexpr uint32_t DESC_SET_BUFFER_BINDING = 0;
|
||||
static constexpr uint32_t DESC_SET_IMAGE_BINDING = 1;
|
||||
|
||||
private:
|
||||
static constexpr uint32_t NUM_SAMPLES = 64;
|
||||
static constexpr uint32_t NUM_ROTATION_VECTORS_W = 4;
|
||||
static constexpr uint32_t NUM_ROTATION_VECTORS_H = 4;
|
||||
static constexpr uint32_t NUM_ROTATION_VECTORS = NUM_ROTATION_VECTORS_W * NUM_ROTATION_VECTORS_H;
|
||||
|
||||
private:
|
||||
//! distances from a pixel we want to sample
|
||||
std::array<SHVec4, NUM_SAMPLES> samples;
|
||||
|
||||
//! For passing SSAO samples and kernel to GPU
|
||||
Handle<SHVkBuffer> ssaoDataBuffer;
|
||||
|
||||
std::array<SHVec4, NUM_ROTATION_VECTORS> rotationVectors;
|
||||
|
||||
Handle<SHVkImage> rotationVectorsImage;
|
||||
Handle<SHVkImageView> rotationVectorsImageView;
|
||||
Handle<SHVkSampler> rotationVectorsSampler;
|
||||
|
||||
public:
|
||||
void Init (Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkCommandBuffer> cmdBuffer) noexcept;
|
||||
void PrepareRotationVectorsVkData (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
SHVkDescriptorSetGroup::viewSamplerLayout GetViewSamplerLayout (void) const noexcept;
|
||||
|
||||
Handle<SHVkBuffer> GetBuffer (void) const noexcept;
|
||||
};
|
||||
}
|
|
@ -2,8 +2,10 @@
|
|||
#define SH_PIPELINE_LAYOUT_PARAMS_H
|
||||
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "Graphics/SHVulkanDefines.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include <unordered_set>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -24,6 +26,12 @@ namespace SHADE
|
|||
//! want to use the layout to initialize the pipeline layout but we do not
|
||||
//! want to use it for allocating descriptor sets.
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& globalDescSetLayouts = {};
|
||||
|
||||
//! Since both SPIRV-Reflect and GLSL don't provide ways to describe UBOs or
|
||||
//! SSBOs as dynamic, we need to do it ourselves. This will store bindings
|
||||
//! which we will use when parsing for descriptor set layouts. If a parsed
|
||||
//! binding is in this container, we make that binding's descriptor dynamic.
|
||||
std::unordered_set<BindingAndSetHash> dynamicBufferBindings;
|
||||
};
|
||||
|
||||
struct SHPipelineLayoutParamsDummy
|
||||
|
|
|
@ -165,6 +165,28 @@ namespace SHADE
|
|||
newBinding.Stage = shaderModule->GetShaderStageFlagBits();
|
||||
newBinding.Type = descBindingInfo.ConvertFromReflectDescType(reflectedBinding->descriptor_type);
|
||||
|
||||
// Here we want to check if a binding is supposed to be dynamic. If it is, make it dynamic.
|
||||
if (newBinding.Type == vk::DescriptorType::eUniformBuffer || newBinding.Type == vk::DescriptorType::eStorageBuffer)
|
||||
{
|
||||
for (auto& bsHash : dynamicBufferBindings)
|
||||
{
|
||||
uint32_t set = static_cast<uint32_t>(bsHash >> 32);
|
||||
uint32_t binding = static_cast<uint32_t>(bsHash & 0xFFFFFFFF);
|
||||
if (set == CURRENT_SET && binding == newBinding.BindPoint)
|
||||
{
|
||||
switch (newBinding.Type)
|
||||
{
|
||||
case vk::DescriptorType::eUniformBuffer:
|
||||
newBinding.Type = vk::DescriptorType::eUniformBufferDynamic;
|
||||
break;
|
||||
case vk::DescriptorType::eStorageBuffer:
|
||||
newBinding.Type = vk::DescriptorType::eStorageBufferDynamic;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// In reality, the check for variable descriptor sets do not exists in spirv-reflect. Fortunately, when a shader
|
||||
// defines a boundless descriptor binding in the shader, the information reflected makes the array dimensions
|
||||
// contain a 1 element of value 1. Knowing that having an array [1] doesn't make sense, we can use this to
|
||||
|
@ -300,6 +322,7 @@ namespace SHADE
|
|||
, vkDescriptorSetLayoutsAllocate{}
|
||||
, descriptorSetLayoutsPipeline{}
|
||||
, vkDescriptorSetLayoutsPipeline{}
|
||||
, dynamicBufferBindings{std::move (pipelineLayoutParams.dynamicBufferBindings)}
|
||||
{
|
||||
for (auto& mod : shaderModules)
|
||||
{
|
||||
|
|
|
@ -29,6 +29,9 @@ namespace SHADE
|
|||
//! Push constant interface
|
||||
SHPushConstantInterface pushConstantInterface;
|
||||
|
||||
//! See SHPipelineLayoutParams for details
|
||||
std::unordered_set<BindingAndSetHash> dynamicBufferBindings;
|
||||
|
||||
//! Push constant ranges
|
||||
std::vector<vk::PushConstantRange> vkPcRanges;
|
||||
|
||||
|
|
|
@ -129,4 +129,9 @@ namespace SHADE
|
|||
return vkQueue;
|
||||
}
|
||||
|
||||
void SHVkQueue::WaitIdle(void) const noexcept
|
||||
{
|
||||
vkQueue.waitIdle();
|
||||
}
|
||||
|
||||
}
|
|
@ -50,6 +50,8 @@ namespace SHADE
|
|||
void SubmitCommandBuffer (std::initializer_list<Handle<SHVkCommandBuffer>> cmdBuffers, std::initializer_list<Handle<SHVkSemaphore>> signalSems = {}, std::initializer_list<Handle<SHVkSemaphore>> waitSems = {}, vk::PipelineStageFlags waitDstStageMask = {}, Handle<SHVkFence> const& fence = {}) noexcept;
|
||||
vk::Result Present (Handle<SHVkSwapchain> const& swapchain, std::initializer_list<Handle<SHVkSemaphore>> waitSems, uint32_t frameIndex) noexcept;
|
||||
vk::Queue GetVkQueue() noexcept;
|
||||
|
||||
void WaitIdle (void) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -263,7 +263,7 @@ namespace SHADE
|
|||
return subpass;
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphNodeCompute> SHRenderGraphNode::AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, float numWorkGroupScale/* = 1.0f*/) noexcept
|
||||
Handle<SHRenderGraphNodeCompute> SHRenderGraphNode::AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, float numWorkGroupScale/* = 1.0f*/) noexcept
|
||||
{
|
||||
// Look for the required resources in the graph
|
||||
std::vector<Handle<SHRenderGraphResource>> nodeComputeResources{};
|
||||
|
@ -276,7 +276,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Create the subpass compute with the resources
|
||||
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(graphStorage, computeShaderModule, std::move(nodeComputeResources), nodeComputes.empty());
|
||||
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(graphStorage, computeShaderModule, std::move(nodeComputeResources), std::move (dynamicBufferBindings), nodeComputes.empty());
|
||||
nodeComputes.push_back(nodeCompute);
|
||||
|
||||
return nodeCompute;
|
||||
|
|
|
@ -100,7 +100,7 @@ namespace SHADE
|
|||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHSubpass> AddSubpass(std::string subpassName) noexcept;
|
||||
Handle<SHRenderGraphNodeCompute> AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, float numWorkGroupScale = 1.0f) noexcept;
|
||||
Handle<SHRenderGraphNodeCompute> AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings = {}, float numWorkGroupScale = 1.0f) noexcept;
|
||||
void AddDummySubpassIfNeeded (void) noexcept;
|
||||
|
||||
// TODO: RemoveSubpass()
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, bool followingEndRP, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
||||
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, bool followingEndRP, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
||||
: computePipeline{}
|
||||
, pipelineLayout{}
|
||||
, resources{}
|
||||
|
@ -21,11 +21,13 @@ namespace SHADE
|
|||
, groupSizeY{0}
|
||||
, followingEndRenderpass {followingEndRP}
|
||||
, numWorkGroupScale {std::clamp(inNumWorkGroupScale, 0.0f, 1.0f)}
|
||||
, computeResource{}
|
||||
{
|
||||
SHPipelineLayoutParams pipelineLayoutParams
|
||||
{
|
||||
.shaderModules = {computeShaderModule},
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts(),
|
||||
.dynamicBufferBindings = std::move(dynamicBufferBindings),
|
||||
};
|
||||
|
||||
// Create pipeline layout from parameters
|
||||
|
@ -42,16 +44,31 @@ namespace SHADE
|
|||
|
||||
//Get the descriptor set layouts required to allocate. We only want the ones for allocate because
|
||||
//global descriptors are already bound in the main system.
|
||||
auto const& layouts = computePipeline->GetPipelineLayout()->GetDescriptorSetLayoutsAllocate();
|
||||
|
||||
//Variable counts for the descriptor sets (all should be 1).
|
||||
std::vector<uint32_t> variableCounts{ static_cast<uint32_t>(layouts.size()) };
|
||||
std::fill(variableCounts.begin(), variableCounts.end(), 0);
|
||||
auto const& graphResourceLayout = computePipeline->GetPipelineLayout()->GetDescriptorSetLayoutsPipeline()[SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE];
|
||||
|
||||
// Allocate descriptor sets to hold the images for reading (STORAGE_IMAGE)
|
||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
descSetGroups[i] = graphStorage->descriptorPool->Allocate(layouts, variableCounts);
|
||||
graphResourceDescSets[i] = graphStorage->descriptorPool->Allocate({graphResourceLayout}, { 1 });
|
||||
}
|
||||
|
||||
|
||||
auto const& layouts = computePipeline->GetPipelineLayout()->GetDescriptorSetLayoutsPipeline();
|
||||
|
||||
if (layouts.size() == SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE + 1)
|
||||
{
|
||||
// create compute resources
|
||||
computeResource = graphStorage->resourceManager->Create<ComputeResource>();
|
||||
auto computeResourceLayout = layouts[SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE];
|
||||
computeResource->descSet = graphStorage->descriptorPool->Allocate({ computeResourceLayout }, { 1 });
|
||||
|
||||
// Allocate for descriptor offsets
|
||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
computeResource->dynamicOffsets[i].resize(computeResourceLayout->GetNumDynamicOffsetsRequired());
|
||||
|
||||
// 1st set all start at 0
|
||||
for (auto& index : computeResource->dynamicOffsets[0])
|
||||
index = 0;
|
||||
}
|
||||
|
||||
HandleResize();
|
||||
|
@ -63,7 +80,12 @@ namespace SHADE
|
|||
cmdBuffer->BindPipeline(computePipeline);
|
||||
|
||||
// bind descriptor sets
|
||||
cmdBuffer->BindDescriptorSet(descSetGroups[frameIndex], SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, {});
|
||||
cmdBuffer->BindDescriptorSet(graphResourceDescSets[frameIndex], SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, {});
|
||||
|
||||
if (computeResource)
|
||||
{
|
||||
cmdBuffer->BindDescriptorSet(computeResource->descSet, SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, computeResource->dynamicOffsets[frameIndex]);
|
||||
}
|
||||
|
||||
// dispatch compute
|
||||
cmdBuffer->ComputeDispatch(groupSizeX, groupSizeY, 1);
|
||||
|
@ -89,8 +111,8 @@ namespace SHADE
|
|||
uint32_t imageIndex = (resources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? frameIndex : 0;
|
||||
|
||||
SHVkDescriptorSetGroup::viewSamplerLayout vsl = std::make_tuple(resources[i]->GetImageView(imageIndex), Handle<SHVkSampler>{}, vk::ImageLayout::eGeneral);
|
||||
descSetGroups[frameIndex]->ModifyWriteDescImage(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint, { &vsl, 1 });
|
||||
descSetGroups[frameIndex]->UpdateDescriptorSetImages(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint);
|
||||
graphResourceDescSets[frameIndex]->ModifyWriteDescImage(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint, { &vsl, 1 });
|
||||
graphResourceDescSets[frameIndex]->UpdateDescriptorSetImages(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, binding.BindPoint);
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
@ -137,4 +159,27 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHRenderGraphNodeCompute::SetDynamicOffsets(std::span<uint32_t> perFrameSizes) noexcept
|
||||
{
|
||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
auto dynamicOffsets = computeResource->dynamicOffsets[i];
|
||||
for (uint32_t j = 0; j < perFrameSizes.size(); ++j)
|
||||
dynamicOffsets[j] = perFrameSizes[j] * i;
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderGraphNodeCompute::ModifyWriteDescBufferComputeResource(uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers, uint32_t offset, uint32_t range) noexcept
|
||||
{
|
||||
computeResource->descSet->ModifyWriteDescBuffer(set, binding, buffers, offset, range);
|
||||
computeResource->descSet->UpdateDescriptorSetBuffer(set, binding);
|
||||
}
|
||||
|
||||
void SHRenderGraphNodeCompute::ModifyWriteDescImageComputeResource(uint32_t set, uint32_t binding, std::span<SHVkDescriptorSetGroup::viewSamplerLayout> const& viewSamplerLayouts) noexcept
|
||||
{
|
||||
computeResource->descSet->ModifyWriteDescImage(set, binding, viewSamplerLayouts);
|
||||
computeResource->descSet->UpdateDescriptorSetImages(set, binding);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include <initializer_list>
|
||||
#include <string>
|
||||
|
@ -10,7 +11,6 @@
|
|||
namespace SHADE
|
||||
{
|
||||
class SHVkPipeline;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkPipelineLayout;
|
||||
|
@ -18,9 +18,22 @@ namespace SHADE
|
|||
class SHRenderGraphResource;
|
||||
class SHVkShaderModule;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkBuffer;
|
||||
|
||||
|
||||
class SHRenderGraphNodeCompute
|
||||
{
|
||||
private:
|
||||
// Binding of set SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE
|
||||
struct ComputeResource
|
||||
{
|
||||
//! Descriptor set (initialized by parent class)
|
||||
Handle<SHVkDescriptorSetGroup> descSet {};
|
||||
|
||||
//! Dynamic offsets into these resources (initialized from the outside).
|
||||
std::array<std::vector<uint32_t>, SHGraphicsConstants::NUM_FRAME_BUFFERS> dynamicOffsets {};
|
||||
};
|
||||
|
||||
private:
|
||||
static constexpr uint32_t workGroupSizeX = 16;
|
||||
static constexpr uint32_t workGroupSizeY = 16;
|
||||
|
@ -32,7 +45,10 @@ namespace SHADE
|
|||
Handle<SHVkPipelineLayout> pipelineLayout;
|
||||
|
||||
//! Descriptor set group to hold the images for reading (STORAGE_IMAGE)
|
||||
std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS> descSetGroups;
|
||||
std::array<Handle<SHVkDescriptorSetGroup>, SHGraphicsConstants::NUM_FRAME_BUFFERS> graphResourceDescSets;
|
||||
|
||||
//! Compute resources
|
||||
Handle<ComputeResource> computeResource;
|
||||
|
||||
//! vector of resources needed by the subpass compute
|
||||
std::vector<Handle<SHRenderGraphResource>> resources;
|
||||
|
@ -50,11 +66,17 @@ namespace SHADE
|
|||
std::array<std::vector<vk::ImageMemoryBarrier>, SHGraphicsConstants::NUM_FRAME_BUFFERS> memoryBarriers;
|
||||
|
||||
public:
|
||||
SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, bool followingEndRP, float inNumWorkGroupScale = 1.0f) noexcept;
|
||||
SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, bool followingEndRP, float inNumWorkGroupScale = 1.0f) noexcept;
|
||||
|
||||
void Execute (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void HandleResize (void) noexcept;
|
||||
|
||||
void SetDynamicOffsets (std::span<uint32_t> perFrameSizes) noexcept;
|
||||
|
||||
void ModifyWriteDescBufferComputeResource (uint32_t set, uint32_t binding, std::span<Handle<SHVkBuffer>> const& buffers, uint32_t offset, uint32_t range) noexcept;
|
||||
void ModifyWriteDescImageComputeResource(uint32_t set, uint32_t binding, std::span<SHVkDescriptorSetGroup::viewSamplerLayout> const& viewSamplerLayouts) noexcept;
|
||||
|
||||
|
||||
friend class SHRenderGraph;
|
||||
friend class SHRenderGraphNode;
|
||||
};
|
||||
|
|
|
@ -142,6 +142,16 @@ namespace SHADE
|
|||
case SpvOp::SpvOpTypeRuntimeArray:
|
||||
recurseForInfo(&member, interfaceHdl, member.offset, biggestAlignment, parentVarName + std::string(member.name) + ".");
|
||||
break;
|
||||
case SpvOp::SpvOpTypeArray:
|
||||
interfaceHdl->AddVariable(parentVarName + std::string (member.name),
|
||||
SHShaderBlockInterface::Variable
|
||||
(
|
||||
parentOffset + member.offset,
|
||||
SHShaderBlockInterface::Variable::Type::OTHER
|
||||
)
|
||||
);
|
||||
biggestAlignment = std::max(biggestAlignment, member.size);
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -118,6 +118,17 @@ namespace SHADE
|
|||
}
|
||||
{}
|
||||
|
||||
SHColour::SHColour(uint32_t rgba) noexcept
|
||||
: XMFLOAT4 { 0.0f, 0.0f, 0.0f, 1.0f }
|
||||
{
|
||||
const SHColour32 TMP { ._32bitValue = rgba };
|
||||
|
||||
x = static_cast<float>(TMP._8bitValues[0]) / 255.0f;
|
||||
y = static_cast<float>(TMP._8bitValues[1]) / 255.0f;
|
||||
z = static_cast<float>(TMP._8bitValues[2]) / 255.0f;
|
||||
w = static_cast<float>(TMP._8bitValues[3]) / 255.0f;
|
||||
}
|
||||
|
||||
SHColour::SHColour(const SHVec3& rgb) noexcept
|
||||
: XMFLOAT4 { rgb.x, rgb.y, rgb.z, 1.0f }
|
||||
{}
|
||||
|
|
|
@ -34,6 +34,12 @@ namespace SHADE
|
|||
float v = 0.0f;
|
||||
};
|
||||
|
||||
union SH_API SHColour32
|
||||
{
|
||||
uint32_t _32bitValue;
|
||||
uint8_t _8bitValues[4];
|
||||
};
|
||||
|
||||
class SH_API SHColour : public DirectX::XMFLOAT4
|
||||
{
|
||||
public:
|
||||
|
@ -46,6 +52,7 @@ namespace SHADE
|
|||
SHColour (float r, float g, float b, float a) noexcept;
|
||||
SHColour (uint8_t r, uint8_t g, uint8_t b) noexcept;
|
||||
SHColour (uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
|
||||
SHColour (uint32_t rgba) noexcept;
|
||||
|
||||
SHColour (const SHVec3& rgb) noexcept;
|
||||
SHColour (const SHVec4& rgba) noexcept;
|
||||
|
|
|
@ -212,7 +212,7 @@ namespace SHADE
|
|||
const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
||||
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||
|
||||
worldRadius *= MAX_SCALE;
|
||||
worldRadius *= MAX_SCALE * 0.5f;
|
||||
}
|
||||
|
||||
if (type == Type::SPHERE)
|
||||
|
|
|
@ -17,10 +17,12 @@
|
|||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Tools/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -30,6 +32,7 @@ namespace SHADE
|
|||
|
||||
SHPhysicsSystem::SHPhysicsSystem()
|
||||
: worldUpdated { false }
|
||||
, debugDrawFlags { 0 }
|
||||
, interpolationFactor { 0.0 }
|
||||
, fixedDT { 60.0 }
|
||||
, world { nullptr }
|
||||
|
@ -47,6 +50,11 @@ namespace SHADE
|
|||
: SHSystemRoutine { "Physics PostUpdate", false }
|
||||
{}
|
||||
|
||||
SHPhysicsSystem::PhysicsDebugDraw::PhysicsDebugDraw()
|
||||
: SHSystemRoutine { "Physics DebugDraw", true }
|
||||
{}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -99,6 +107,31 @@ namespace SHADE
|
|||
return 0;
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::GetDrawColliders() const noexcept
|
||||
{
|
||||
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER);
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::GetDrawColliderAABBs() const noexcept
|
||||
{
|
||||
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB);
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::GetDrawBroadPhase() const noexcept
|
||||
{
|
||||
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB);
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::GetDrawContactPoints() const noexcept
|
||||
{
|
||||
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS);
|
||||
}
|
||||
|
||||
bool SHPhysicsSystem::GetDrawContactNormals() const noexcept
|
||||
{
|
||||
return debugDrawFlags & SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_NORMALS);
|
||||
}
|
||||
|
||||
const SHPhysicsSystem::CollisionEvents& SHPhysicsSystem::GetCollisionInfo() const noexcept
|
||||
{
|
||||
return collisionInfo;
|
||||
|
@ -181,6 +214,96 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetDrawColliders(bool shouldDraw) noexcept
|
||||
{
|
||||
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER);
|
||||
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||
|
||||
if (world == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("No physics world has been initialised!")
|
||||
return;
|
||||
}
|
||||
|
||||
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||
(
|
||||
rp3d::DebugRenderer::DebugItem::COLLISION_SHAPE,
|
||||
shouldDraw
|
||||
);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetDrawColliderAABBs(bool shouldDraw) noexcept
|
||||
{
|
||||
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB);
|
||||
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||
|
||||
if (world == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("No physics world has been initialised!")
|
||||
return;
|
||||
}
|
||||
|
||||
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||
(
|
||||
rp3d::DebugRenderer::DebugItem::COLLIDER_AABB,
|
||||
shouldDraw
|
||||
);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetDrawBroadPhase(bool shouldDraw) noexcept
|
||||
{
|
||||
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB);
|
||||
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||
|
||||
if (world == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("No physics world has been initialised!")
|
||||
return;
|
||||
}
|
||||
|
||||
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||
(
|
||||
rp3d::DebugRenderer::DebugItem::COLLIDER_BROADPHASE_AABB,
|
||||
shouldDraw
|
||||
);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetDrawContactPoints(bool shouldDraw) noexcept
|
||||
{
|
||||
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS);
|
||||
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||
|
||||
if (world == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("No physics world has been initialised!")
|
||||
return;
|
||||
}
|
||||
|
||||
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||
(
|
||||
rp3d::DebugRenderer::DebugItem::CONTACT_POINT,
|
||||
shouldDraw
|
||||
);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::SetDrawContactNormals(bool shouldDraw) noexcept
|
||||
{
|
||||
static constexpr auto FLAG_VALUE = SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_NORMALS);
|
||||
shouldDraw ? debugDrawFlags |= FLAG_VALUE : debugDrawFlags &= ~(FLAG_VALUE);
|
||||
|
||||
if (world == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("No physics world has been initialised!")
|
||||
return;
|
||||
}
|
||||
|
||||
world->getDebugRenderer().setIsDebugItemDisplayed
|
||||
(
|
||||
rp3d::DebugRenderer::DebugItem::CONTACT_NORMAL,
|
||||
shouldDraw
|
||||
);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -198,6 +321,7 @@ namespace SHADE
|
|||
|
||||
world = factory.createPhysicsWorld(settings);
|
||||
world->setEventListener(this);
|
||||
world->setIsDebugRenderingEnabled(true);
|
||||
|
||||
// Set up solvers
|
||||
world->setContactsPositionCorrectionTechnique(rp3d::ContactsPositionCorrectionTechnique::SPLIT_IMPULSES);
|
||||
|
@ -323,7 +447,7 @@ namespace SHADE
|
|||
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
||||
if (scriptingSystem == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
|
||||
SHLOGV_ERROR("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
|
||||
}
|
||||
|
||||
fixedTimeStep = 1.0 / physicsSystem->fixedDT;
|
||||
|
@ -353,7 +477,7 @@ namespace SHADE
|
|||
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
||||
if (scriptingSystem == nullptr)
|
||||
{
|
||||
SHLOGV_WARNING("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
|
||||
SHLOGV_ERROR("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
|
||||
}
|
||||
|
||||
// Interpolate transforms for rendering
|
||||
|
@ -369,6 +493,40 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::PhysicsDebugDraw::Execute(double) noexcept
|
||||
{
|
||||
const auto* PHYSICS_SYSTEM = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
||||
if (PHYSICS_SYSTEM->debugDrawFlags == 0)
|
||||
return;
|
||||
|
||||
auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
|
||||
if (debugDrawSystem == nullptr)
|
||||
{
|
||||
SHLOGV_ERROR("Unable to debug draw physics objects due to missing SHDebugDrawSystem!");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& RP3D_DEBUG_RENDERER = PHYSICS_SYSTEM->world->getDebugRenderer();
|
||||
|
||||
const auto& LINES = RP3D_DEBUG_RENDERER.getLines();
|
||||
const auto& TRIANGLES = RP3D_DEBUG_RENDERER.getTriangles();
|
||||
|
||||
// Draw all lines
|
||||
for (uint32_t i = 0; i < RP3D_DEBUG_RENDERER.getNbLines(); ++i)
|
||||
{
|
||||
const auto& LINE = LINES[i];
|
||||
debugDrawSystem->DrawLine(SHColour{ LINE.color1 }, LINE.point1, LINE.point2);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < RP3D_DEBUG_RENDERER.getNbTriangles(); ++i)
|
||||
{
|
||||
const auto& TRIANGLE = TRIANGLES[i];
|
||||
SHColour triColour{ TRIANGLE.color1 };
|
||||
triColour.a() = 1.0f;
|
||||
debugDrawSystem->DrawTri(triColour, TRIANGLE.point1, TRIANGLE.point2, TRIANGLE.point3);
|
||||
}
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::onContact(const CallbackData& callbackData)
|
||||
{
|
||||
for (uint32_t i = 0; i < callbackData.getNbContactPairs(); ++i)
|
||||
|
|
|
@ -51,6 +51,15 @@ namespace SHADE
|
|||
|
||||
using CollisionEvents = std::vector<SHCollisionEvent>;
|
||||
|
||||
enum class DebugDrawFlags : uint8_t
|
||||
{
|
||||
COLLIDER = 1
|
||||
, COLLIDER_AABB = 2
|
||||
, BROAD_PHASE_AABB = 4
|
||||
, CONTACT_POINTS = 8
|
||||
, CONTACT_NORMALS = 16
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -69,6 +78,12 @@ namespace SHADE
|
|||
[[nodiscard]] uint16_t GetNumberVelocityIterations () const noexcept;
|
||||
[[nodiscard]] uint16_t GetNumberPositionIterations () const noexcept;
|
||||
|
||||
[[nodiscard]] bool GetDrawColliders () const noexcept;
|
||||
[[nodiscard]] bool GetDrawColliderAABBs () const noexcept;
|
||||
[[nodiscard]] bool GetDrawBroadPhase () const noexcept;
|
||||
[[nodiscard]] bool GetDrawContactPoints () const noexcept;
|
||||
[[nodiscard]] bool GetDrawContactNormals () const noexcept;
|
||||
|
||||
[[nodiscard]] const CollisionEvents& GetCollisionInfo () const noexcept;
|
||||
[[nodiscard]] const CollisionEvents& GetTriggerInfo () const noexcept;
|
||||
|
||||
|
@ -85,6 +100,13 @@ namespace SHADE
|
|||
|
||||
void SetWorldSettings (const WorldSettings& settings) const noexcept;
|
||||
|
||||
// TODO(Diren): Can the debug draw flags be done through an enum?
|
||||
void SetDrawColliders (bool shouldDraw) noexcept;
|
||||
void SetDrawColliderAABBs (bool shouldDraw) noexcept;
|
||||
void SetDrawBroadPhase (bool shouldDraw) noexcept;
|
||||
void SetDrawContactPoints (bool shouldDraw) noexcept;
|
||||
void SetDrawContactNormals (bool shouldDraw) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -105,48 +127,31 @@ namespace SHADE
|
|||
class SH_API PhysicsPreUpdate final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
PhysicsPreUpdate();
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine
|
||||
{
|
||||
public:
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
PhysicsFixedUpdate();
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
void Execute (double dt) noexcept override;
|
||||
};
|
||||
|
||||
class SH_API PhysicsPostUpdate final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
PhysicsPostUpdate();
|
||||
void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API PhysicsDebugDraw final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
PhysicsDebugDraw();
|
||||
void Execute(double dt) noexcept override;
|
||||
};
|
||||
|
||||
|
@ -162,6 +167,7 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
bool worldUpdated;
|
||||
uint8_t debugDrawFlags;
|
||||
|
||||
double interpolationFactor;
|
||||
double fixedDT;
|
||||
|
|
|
@ -70,4 +70,40 @@ namespace SHADE
|
|||
{
|
||||
dbgDrawSys->DrawSphere(color, pos, radius);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentLine(color, startPt, endPt);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentTri(color, pt1, pt2, pt3);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentQuad(color, pt1, pt2, pt3, pt4);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentPoly(color, pointList);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(color, pos, size);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(color, pos, radius);
|
||||
}
|
||||
|
||||
void SHDebugDraw::ClearPersistentDraws()
|
||||
{
|
||||
dbgDrawSys->ClearPersistentDraws();
|
||||
}
|
||||
|
||||
}
|
|
@ -92,6 +92,64 @@ namespace SHADE
|
|||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
static void Sphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space that will persist until
|
||||
/// ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
static void PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
static void PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
static void PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
static void PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
static void PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
static void PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
static void ClearPersistentDraws();
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
|
|
|
@ -39,7 +39,7 @@ namespace SHADE
|
|||
* @param[in] enumClassMember A member of the specified enum class.
|
||||
* @returns The value of the enum class member in the output type.
|
||||
*/
|
||||
template <IsEnum InputType, IsIntegral OutputType = int>
|
||||
template <IsEnum InputType, IsIntegral OutputType = std::underlying_type_t<InputType>>
|
||||
static constexpr OutputType ConvertEnum(InputType enumClassMember) noexcept;
|
||||
|
||||
/**
|
||||
|
|
|
@ -148,6 +148,14 @@ namespace SHADE
|
|||
{
|
||||
return Convert::ToCLI(GetNativeComponent()->GetTorque());
|
||||
}
|
||||
bool RigidBody::Interpolating::get()
|
||||
{
|
||||
return GetNativeComponent()->IsInterpolating();
|
||||
}
|
||||
void RigidBody::Interpolating::set(bool value)
|
||||
{
|
||||
GetNativeComponent()->SetInterpolate(value);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Force Functions */
|
||||
|
|
|
@ -129,6 +129,11 @@ namespace SHADE
|
|||
{
|
||||
Vector3 get();
|
||||
}
|
||||
property bool Interpolating
|
||||
{
|
||||
bool get();
|
||||
void set(bool value);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Force Functions */
|
||||
|
|
Loading…
Reference in New Issue