Fix drag-drop parenting issue #171
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@ -108,6 +108,12 @@ namespace SHADE
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}
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}
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if(ImGui::IsWindowHovered() && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
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{
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ParentSelectedEntities(MAX_EID, draggingEntities);
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draggingEntities.clear();
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ImGui::ClearDragDrop();
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}
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ImGui::End();
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}
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@ -195,7 +201,7 @@ namespace SHADE
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if (SHDragDrop::BeginSource())
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{
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std::string moveLabel = "Moving EID: ";
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static std::vector<EntityID> draggingEntities = editor->selectedEntities;
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draggingEntities = editor->selectedEntities;
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if (!isSelected)
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{
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draggingEntities.clear();
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@ -217,7 +223,8 @@ namespace SHADE
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{
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if (const std::vector<EntityID>* eidPayload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID)) //If payload is valid
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{
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ParentSelectedEntities(eid);
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ParentSelectedEntities(eid, draggingEntities);
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draggingEntities.clear();
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SHDragDrop::EndTarget();
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}
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}
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@ -255,7 +262,7 @@ namespace SHADE
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if ((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data()))
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{
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ParentSelectedEntities(MAX_EID);
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ParentSelectedEntities(MAX_EID, editor->selectedEntities);
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}
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ImGui::EndPopup();
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}
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@ -323,14 +330,16 @@ namespace SHADE
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SHEntityManager::CreateEntity(MAX_EID, "DefaultChild", parentEID);
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}
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void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID) const noexcept
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void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept
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{
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auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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auto const editor = SHSystemManager::GetSystem<SHEditor>();
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//auto const editor = SHSystemManager::GetSystem<SHEditor>();
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SHEntityParentCommand::EntityParentData entityParentData;
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std::vector<EntityID> parentedEIDS;
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for (auto const& eid : editor->selectedEntities)
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for (auto const& eid : entities)
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{
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if(eid == parentEID)
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continue;
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if (sceneGraph.GetChild(eid, parentEID) == nullptr)
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{
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parentedEIDS.push_back(eid);
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@ -28,7 +28,7 @@ namespace SHADE
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void DrawMenuBar() const noexcept;
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ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
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void CreateChildEntity(EntityID parentEID) const noexcept;
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void ParentSelectedEntities(EntityID parentEID) const noexcept;
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void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept;
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void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
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void SelectAllEntities();
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void CopySelectedEntities();
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@ -37,6 +37,8 @@ namespace SHADE
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std::string filter;
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bool isAnyNodeSelected = false;
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EntityID scrollTo = MAX_EID;
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std::vector<EntityID> draggingEntities;
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};//class SHHierarchyPanel
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//Might move to a different file
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