GameObjects can now be marked as invalid #181

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Pycorax merged 3 commits from SP3-6-c-scripting into main 2022-11-08 13:52:08 +08:00
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@ -31,6 +31,7 @@ namespace SHADE
/// <summary> /// <summary>
/// Lightweight object for an Entity that allows for easy access to Component and /// Lightweight object for an Entity that allows for easy access to Component and
/// Script operations. /// Script operations.
/// Can be set to a invalid/null GameObject by default construction.
/// </summary> /// </summary>
public value class GameObject : public System::IEquatable<GameObject> public value class GameObject : public System::IEquatable<GameObject>
{ {