GameObjects can now be marked as invalid #181
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@ -31,6 +31,7 @@ namespace SHADE
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/// <summary>
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/// <summary>
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/// Lightweight object for an Entity that allows for easy access to Component and
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/// Lightweight object for an Entity that allows for easy access to Component and
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/// Script operations.
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/// Script operations.
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/// Can be set to a invalid/null GameObject by default construction.
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/// </summary>
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/// </summary>
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public value class GameObject : public System::IEquatable<GameObject>
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public value class GameObject : public System::IEquatable<GameObject>
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{
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{
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