New Undo/Redo commands + Integration of editor camera arm #198

Merged
srishamharan merged 6 commits from SP3-4-Editor into main 2022-11-13 17:44:57 +08:00
3 changed files with 26 additions and 11 deletions
Showing only changes of commit 895eb56cc0 - Show all commits

View File

@ -63,14 +63,6 @@ namespace SHADE
}
UpdateCameraComponent(editorCamera);
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_ALT))
{
UpdateEditorArm(dt, true, SHVec3{ 0.0f });
}
else
UpdateEditorArm(dt, false, SHVec3{ 0.0f });
}
void SHCameraSystem::UpdateEditorArm(double dt,bool active ,SHVec3 const& targetPos) noexcept

View File

@ -33,14 +33,32 @@ namespace SHADE
void SHEditorViewport::Update()
{
SHEditorWindow::Update();
if (shouldUpdateCamera)
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
if (!editor->selectedEntities.empty())
{
if (SHTransformComponent* transform = SHComponentManager::GetComponent_s<SHTransformComponent>(editor->selectedEntities.front()))
{
targetPos = transform->GetWorldPosition();
}
else
{
targetPos = {};
}
}
else
{
targetPos = {};
}
if (shouldUpdateCamera || shouldUpdateCamArm)
{
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
camSystem->UpdateEditorCamera(SHFrameRateController::GetRawDeltaTime());
shouldUpdateCamera = false;
}
camSystem->UpdateEditorArm(SHFrameRateController::GetRawDeltaTime(), shouldUpdateCamArm, targetPos);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
if (Begin())
{
@ -64,6 +82,9 @@ namespace SHADE
shouldUpdateCamera = true;
}
shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
{
if (ImGui::IsKeyReleased(ImGuiKey_W))

View File

@ -29,5 +29,7 @@ namespace SHADE
void DrawMenuBar() noexcept;
SHVec2 beginCursorPos;
bool shouldUpdateCamera = false;
bool shouldUpdateCamArm = false;
SHVec3 targetPos;
};//class SHEditorViewport
}//namespace SHADE