New Undo/Redo commands + Integration of editor camera arm #198

Merged
srishamharan merged 6 commits from SP3-4-Editor into main 2022-11-13 17:44:57 +08:00
17 changed files with 394 additions and 183 deletions

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@ -1,5 +1,5 @@
- EID: 0 - EID: 0
Name: Default Name: Camera
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -22,7 +22,7 @@
Strength: 0 Strength: 0
Scripts: ~ Scripts: ~
- EID: 1 - EID: 1
Name: Default Name: Floor
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -92,7 +92,7 @@
Position Offset: {x: 0, y: 0.5, z: 0} Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~ Scripts: ~
- EID: 3 - EID: 3
Name: Default Name: Empty
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -102,7 +102,7 @@
Scale: {x: 1, y: 1, z: 1} Scale: {x: 1, y: 1, z: 1}
Scripts: ~ Scripts: ~
- EID: 4 - EID: 4
Name: Default Name: Empty2
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -112,7 +112,7 @@
Scale: {x: 1, y: 1, z: 1} Scale: {x: 1, y: 1, z: 1}
Scripts: ~ Scripts: ~
- EID: 9 - EID: 9
Name: Default Name: Bag
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -160,7 +160,7 @@
Position Offset: {x: 0, y: 0.5, z: 0} Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~ Scripts: ~
- EID: 7 - EID: 7
Name: Default Name: BigBoi
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
@ -173,7 +173,7 @@
Material: 126974645 Material: 126974645
Scripts: ~ Scripts: ~
- EID: 8 - EID: 8
Name: Default Name: AmbientLight
IsActive: true IsActive: true
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:

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@ -63,14 +63,6 @@ namespace SHADE
} }
UpdateCameraComponent(editorCamera); UpdateCameraComponent(editorCamera);
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_ALT))
{
UpdateEditorArm(dt, true, SHVec3{ 0.0f });
}
else
UpdateEditorArm(dt, false, SHVec3{ 0.0f });
} }
void SHCameraSystem::UpdateEditorArm(double dt,bool active ,SHVec3 const& targetPos) noexcept void SHCameraSystem::UpdateEditorArm(double dt,bool active ,SHVec3 const& targetPos) noexcept

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@ -13,6 +13,7 @@
#include "Editor/SHEditor.h" #include "Editor/SHEditor.h"
#include "Editor/DragDrop/SHDragDrop.hpp" #include "Editor/DragDrop/SHDragDrop.hpp"
#include "Editor/EditorWindow/MaterialInspector/SHMaterialInspector.h" #include "Editor/EditorWindow/MaterialInspector/SHMaterialInspector.h"
#include "Editor/EditorWindow/SHEditorWindowManager.h"
namespace SHADE namespace SHADE
{ {

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@ -15,6 +15,7 @@
#include "Editor/DragDrop/SHDragDrop.hpp" #include "Editor/DragDrop/SHDragDrop.hpp"
#include "Tools/SHException.h" #include "Tools/SHException.h"
#include "Editor/IconsMaterialDesign.h" #include "Editor/IconsMaterialDesign.h"
#include "SHHierarchyPanelCommands.h"
//#==============================================================# //#==============================================================#
//|| Library Includes || //|| Library Includes ||
@ -105,14 +106,21 @@ namespace SHADE
PasteEntities(editor->selectedEntities.back()); PasteEntities(editor->selectedEntities.back());
} }
} }
if(ImGui::IsKeyReleased(ImGuiKey_Delete))
{
DeleteSelectedEntities();
}
} }
} }
if(ImGui::IsWindowHovered() && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left)) if(ImGui::IsWindowHovered() && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{ {
ParentSelectedEntities(MAX_EID, draggingEntities); if(ImGui::IsDragDropActive())
draggingEntities.clear(); {
ImGui::ClearDragDrop(); ParentSelectedEntities(MAX_EID, draggingEntities);
draggingEntities.clear();
ImGui::ClearDragDrop();
}
} }
ImGui::End(); ImGui::End();
} }
@ -255,9 +263,10 @@ namespace SHADE
PasteEntities(eid); PasteEntities(eid);
skipFrame = true; skipFrame = true;
} }
if (ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data())) if (ImGui::Selectable(std::format("{} Delete selected", ICON_MD_DELETE).data()))
{ {
SHEntityManager::DestroyEntity(eid); //SHEntityManager::DestroyEntity(eid);
DeleteSelectedEntities();
} }
if ((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data())) if ((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data()))
@ -282,9 +291,12 @@ namespace SHADE
} }
else editor->selectedEntities.clear(); else editor->selectedEntities.clear();
} }
else if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl)) else
editor->selectedEntities.clear(); {
editor->selectedEntities.push_back(eid); if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
editor->selectedEntities.clear();
editor->selectedEntities.push_back(eid);
}
}//if not selected }//if not selected
else else
{ {
@ -365,14 +377,16 @@ namespace SHADE
if (eid == beginEID || eid == endEID) if (eid == beginEID || eid == endEID)
{ {
startSelecting = true; startSelecting = true;
editor->selectedEntities.push_back(eid); if(std::ranges::find(editor->selectedEntities, eid) == editor->selectedEntities.end())
editor->selectedEntities.push_back(eid);
} }
} }
else else
{ {
if (!endSelecting) if (!endSelecting)
{ {
editor->selectedEntities.push_back(eid); if (std::ranges::find(editor->selectedEntities, eid) == editor->selectedEntities.end())
editor->selectedEntities.push_back(eid);
if (eid == endEID || eid == beginEID) if (eid == endEID || eid == beginEID)
{ {
endSelecting = true; endSelecting = true;
@ -397,47 +411,39 @@ namespace SHADE
void SHHierarchyPanel::CopySelectedEntities() void SHHierarchyPanel::CopySelectedEntities()
{ {
const auto editor = SHSystemManager::GetSystem<SHEditor>(); const auto editor = SHSystemManager::GetSystem<SHEditor>();
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(editor->selectedEntities)); auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToCopy{};
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToCopy), [&sceneGraph](EntityID const& eid)
{
if(sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
return true;
return false;
});
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
} }
void SHHierarchyPanel::PasteEntities(EntityID parentEID) void SHHierarchyPanel::PasteEntities(EntityID parentEID)
{ {
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), parentEID)); //SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), parentEID).front());
SHCommandManager::PerformCommand(std::make_shared<SHPasteEntitiesCommand>(SHClipboardUtilities::GetDataFromClipboard(), parentEID));
} }
void SHCreateEntityCommand::Execute() void SHHierarchyPanel::DeleteSelectedEntities()
{ {
EntityID newEID = SHEntityManager::CreateEntity(eid); const auto editor = SHSystemManager::GetSystem<SHEditor>();
if (eid == MAX_EID) auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
eid = newEID;
std::vector<EntityID> entitiesToDelete{};
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToDelete), [&sceneGraph, &selectedEntities = editor->selectedEntities](EntityID const& eid)
{
EntityID parentEID = sceneGraph.GetParent(eid)->GetEntityID();
if (parentEID == MAX_EID)
return true;
else if(std::ranges::find(selectedEntities, parentEID) == selectedEntities.end())
return true;
return false;
});
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
} }
void SHCreateEntityCommand::Undo()
{
SHEntityManager::DestroyEntity(eid);
}
void SHEntityParentCommand::Execute()
{
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].newParentEID == MAX_EID)
sceneGraph.SetParent(eid, nullptr);
else
sceneGraph.SetParent(eid, entityParentData[eid].newParentEID);
}
}
void SHEntityParentCommand::Undo()
{
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].oldParentEID == MAX_EID)
sceneGraph.SetParent(eid, nullptr);
else
sceneGraph.SetParent(eid, entityParentData[eid].oldParentEID);
}
}
}//namespace SHADE }//namespace SHADE

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@ -10,7 +10,6 @@
#include "imgui_internal.h" #include "imgui_internal.h"
#include "ECS_Base/SHECSMacros.h" #include "ECS_Base/SHECSMacros.h"
#include "Editor/EditorWindow/SHEditorWindow.h" #include "Editor/EditorWindow/SHEditorWindow.h"
#include "Editor/Command/SHCommand.hpp"
namespace SHADE namespace SHADE
{ {
class SHSceneNode; class SHSceneNode;
@ -33,6 +32,7 @@ namespace SHADE
void SelectAllEntities(); void SelectAllEntities();
void CopySelectedEntities(); void CopySelectedEntities();
void PasteEntities(EntityID parentEID = MAX_EID); void PasteEntities(EntityID parentEID = MAX_EID);
void DeleteSelectedEntities();
bool skipFrame = false; bool skipFrame = false;
std::string filter; std::string filter;
bool isAnyNodeSelected = false; bool isAnyNodeSelected = false;
@ -41,33 +41,4 @@ namespace SHADE
};//class SHHierarchyPanel };//class SHHierarchyPanel
//Might move to a different file
class SHCreateEntityCommand final : public SHBaseCommand
{
public:
void Execute() override;
void Undo() override;
private:
EntityID eid = MAX_EID;
};
class SHEntityParentCommand final : public SHBaseCommand
{
public:
struct Data
{
EntityID oldParentEID = MAX_EID;
EntityID newParentEID = MAX_EID;
};
using EntityParentData = std::unordered_map<EntityID, Data>;
SHEntityParentCommand(std::vector<EntityID> entityIDs, EntityParentData inEntityParentData):entities(entityIDs),entityParentData(inEntityParentData){}
void Execute() override;
void Undo() override;
private:
std::vector<EntityID> entities;
std::unordered_map<EntityID, Data> entityParentData;
};
}//namespace SHADE }//namespace SHADE

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@ -0,0 +1,84 @@
#include "SHpch.h"
#include "SHHierarchyPanelCommands.h"
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Scene/SHSceneManager.h"
#include "Serialization/SHSerialization.h"
#include "SHHierarchyPanel.h"
#include "Editor/EditorWindow/SHEditorWindowManager.h"
namespace SHADE
{
void SHCreateEntityCommand::Execute()
{
EntityID newEID = SHEntityManager::CreateEntity(eid);
if (eid == MAX_EID)
eid = newEID;
}
void SHCreateEntityCommand::Undo()
{
SHEntityManager::DestroyEntity(eid);
}
void SHEntityParentCommand::Execute()
{
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].newParentEID == MAX_EID)
sceneGraph.SetParent(eid, nullptr);
else
sceneGraph.SetParent(eid, entityParentData[eid].newParentEID);
}
}
void SHEntityParentCommand::Undo()
{
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].oldParentEID == MAX_EID)
sceneGraph.SetParent(eid, nullptr);
else
sceneGraph.SetParent(eid, entityParentData[eid].oldParentEID);
}
}
void SHPasteEntitiesCommand::Execute()
{
data.createdEntities.clear();
data.createdEntities = SHSerialization::DeserializeEntitiesFromString(data.entityData, data.parentEID);
data.entityData = SHSerialization::ResolveSerializedEntityIndices(data.entityData, data.createdEntities);
SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>()->SetScrollTo(data.createdEntities.begin()->second);
}
void SHPasteEntitiesCommand::Undo()
{
for (auto const& [oldEID, newEID] : data.createdEntities)
{
SHEntityManager::DestroyEntity(newEID);
}
}
void SHDeleteEntitiesCommand::Execute()
{
if(!data.createdEntities.empty())
{
for(auto& eid : data.entitiesToDelete)
{
eid = data.createdEntities[eid];
}
}
data.entityData = SHSerialization::SerializeEntitiesToString(data.entitiesToDelete);
for (auto const& eid : data.entitiesToDelete)
{
SHEntityManager::DestroyEntity(eid);
}
}
void SHDeleteEntitiesCommand::Undo()
{
data.createdEntities = SHSerialization::DeserializeEntitiesFromString(data.entityData);
data.entityData = SHSerialization::ResolveSerializedEntityIndices(data.entityData, data.createdEntities);
}
}

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@ -0,0 +1,72 @@
#pragma once
#include <unordered_map>
#include "ECS_Base/SHECSMacros.h"
#include "Editor/Command/SHCommand.hpp"
#include "Serialization/SHSerialization.h"
namespace SHADE
{
class SHCreateEntityCommand final : public SHBaseCommand
{
public:
void Execute() override;
void Undo() override;
private:
EntityID eid = MAX_EID;
};
class SHEntityParentCommand final : public SHBaseCommand
{
public:
struct Data
{
EntityID oldParentEID = MAX_EID;
EntityID newParentEID = MAX_EID;
};
using EntityParentData = std::unordered_map<EntityID, Data>;
SHEntityParentCommand(std::vector<EntityID> entityIDs, EntityParentData inEntityParentData) :entities(entityIDs), entityParentData(inEntityParentData) {}
void Execute() override;
void Undo() override;
private:
std::vector<EntityID> entities{};
std::unordered_map<EntityID, Data> entityParentData{};
};
class SHPasteEntitiesCommand final : public SHBaseCommand
{
public:
struct Data
{
EntityID parentEID{MAX_EID};
std::string entityData{};
SHSerialization::CreatedEntitiesList createdEntities{};
};
SHPasteEntitiesCommand() = delete;
SHPasteEntitiesCommand(std::string const& serializedEntityData, EntityID parentEid = MAX_EID):data({parentEid, serializedEntityData, {}}){}
void Execute() override;
void Undo() override;
private:
Data data;
};
class SHDeleteEntitiesCommand final : public SHBaseCommand
{
public:
struct Data
{
std::vector<EntityID> entitiesToDelete{};
SHSerialization::CreatedEntitiesList createdEntities{};
std::string entityData{};
};
SHDeleteEntitiesCommand() = delete;
SHDeleteEntitiesCommand(std::vector<EntityID> entitiesToBeDeleted): data{entitiesToBeDeleted}{}
void Execute() override;
void Undo() override;
private:
Data data;
};
}

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@ -23,7 +23,7 @@
#include "Scene/SHSceneManager.h" #include "Scene/SHSceneManager.h"
#include "Serialization/SHSerialization.h" #include "Serialization/SHSerialization.h"
#include "Serialization/Configurations/SHConfigurationManager.h" #include "Serialization/Configurations/SHConfigurationManager.h"
#include "Editor/EditorWindow/SHEditorWindowManager.h"
const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" }; const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };

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@ -0,0 +1,8 @@
#include "SHpch.h"
#include "SHEditorWindowManager.h"
namespace SHADE
{
SHEditorWindowManager::EditorWindowMap SHEditorWindowManager::editorWindows{};
SHEditorWindowManager::EditorWindowID SHEditorWindowManager::windowCount{};
}

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@ -0,0 +1,77 @@
#pragma once
#include <memory>
#include <unordered_map>
#include "SHEditorWindow.h"
#include "Tools/SHLog.h"
namespace SHADE
{
class SH_API SHEditorWindowManager
{
public:
//#==============================================================#
//|| Type Aliases ||
//#==============================================================#
using EditorWindowID = uint8_t;
using EditorWindowPtr = std::unique_ptr<SHEditorWindow>;
using EditorWindowMap = std::unordered_map<EditorWindowID, EditorWindowPtr>;
/**
* @brief Get ID for the Editor Window Type
*
* @tparam T Type of Editor Window
* @return EditorWindowID ID of Editor Window Type
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static EditorWindowID GetEditorWindowID()
{
static EditorWindowID id;
static bool idCreated = false;
if (!idCreated)
{
id = windowCount++;
idCreated = true;
}
return id;
}
/**
* @brief Create an Editor Window
*
* @tparam T Type of Editor Window to create
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static void CreateEditorWindow()
{
static bool isCreated = false;
if (!isCreated)
{
editorWindows[GetEditorWindowID<T>()] = std::make_unique<T>();
isCreated = true;
}
else
{
SHLog::Warning("Attempt to create duplicate of Editor window type");
}
}
/**
* @brief Get pointer to the Editor Window
*
* @tparam T Type of editor window to retrieve
* @return T* Pointer to the editor window
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static T* GetEditorWindow()
{
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
}
static EditorWindowMap editorWindows;
private:
// Number of windows; used for Editor Window ID Generation
static EditorWindowID windowCount;
// Map of Editor Windows
friend class SHEditor;
};
}

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@ -33,14 +33,32 @@ namespace SHADE
void SHEditorViewport::Update() void SHEditorViewport::Update()
{ {
SHEditorWindow::Update(); SHEditorWindow::Update();
if (shouldUpdateCamera) auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
if (!editor->selectedEntities.empty())
{
if (SHTransformComponent* transform = SHComponentManager::GetComponent_s<SHTransformComponent>(editor->selectedEntities.front()))
{
targetPos = transform->GetWorldPosition();
}
else
{
targetPos = {};
}
}
else
{
targetPos = {};
}
if (shouldUpdateCamera || shouldUpdateCamArm)
{ {
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
camSystem->UpdateEditorCamera(SHFrameRateController::GetRawDeltaTime()); camSystem->UpdateEditorCamera(SHFrameRateController::GetRawDeltaTime());
shouldUpdateCamera = false; shouldUpdateCamera = false;
} }
camSystem->UpdateEditorArm(SHFrameRateController::GetRawDeltaTime(), shouldUpdateCamArm, targetPos);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
if (Begin()) if (Begin())
{ {
@ -64,6 +82,9 @@ namespace SHADE
shouldUpdateCamera = true; shouldUpdateCamera = true;
} }
shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right)) if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
{ {
if (ImGui::IsKeyReleased(ImGuiKey_W)) if (ImGui::IsKeyReleased(ImGuiKey_W))

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@ -29,5 +29,7 @@ namespace SHADE
void DrawMenuBar() noexcept; void DrawMenuBar() noexcept;
SHVec2 beginCursorPos; SHVec2 beginCursorPos;
bool shouldUpdateCamera = false; bool shouldUpdateCamera = false;
bool shouldUpdateCamArm = false;
SHVec3 targetPos;
};//class SHEditorViewport };//class SHEditorViewport
}//namespace SHADE }//namespace SHADE

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@ -11,6 +11,8 @@
#include "Camera/SHCameraSystem.h" #include "Camera/SHCameraSystem.h"
#include "Editor/Command/SHCommandManager.h" #include "Editor/Command/SHCommandManager.h"
#include "Editor/EditorWindow/ViewportWindow/SHEditorViewport.h" #include "Editor/EditorWindow/ViewportWindow/SHEditorViewport.h"
#include "Editor/EditorWindow/SHEditorWindowManager.h"
namespace SHADE namespace SHADE
{ {
void SHTransformGizmo::Init() void SHTransformGizmo::Init()

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@ -29,6 +29,7 @@
//#==============================================================# //#==============================================================#
//|| Editor Window Includes || //|| Editor Window Includes ||
//#==============================================================# //#==============================================================#
#include "EditorWindow/SHEditorWindowManager.h"
#include "EditorWindow/SHEditorWindowIncludes.h" #include "EditorWindow/SHEditorWindowIncludes.h"
//#==============================================================# //#==============================================================#
@ -77,8 +78,6 @@ namespace SHADE
//#==============================================================# //#==============================================================#
//Handle<SHVkCommandPool> SHEditor::imguiCommandPool; //Handle<SHVkCommandPool> SHEditor::imguiCommandPool;
//Handle<SHVkCommandBuffer> SHEditor::imguiCommandBuffer; //Handle<SHVkCommandBuffer> SHEditor::imguiCommandBuffer;
SHEditorWindowManager::EditorWindowMap SHEditorWindowManager::editorWindows{};
SHEditorWindowManager::EditorWindowID SHEditorWindowManager::windowCount{};
//std::vector<EntityID> SHEditor::selectedEntities; //std::vector<EntityID> SHEditor::selectedEntities;
//#==============================================================# //#==============================================================#

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@ -36,73 +36,7 @@ namespace SHADE
class SHVkCommandBuffer; class SHVkCommandBuffer;
class SHVkCommandPool; class SHVkCommandPool;
class SHEditorWindowManager
{
public:
//#==============================================================#
//|| Type Aliases ||
//#==============================================================#
using EditorWindowID = uint8_t;
using EditorWindowPtr = std::unique_ptr<SHEditorWindow>;
using EditorWindowMap = std::unordered_map<EditorWindowID, EditorWindowPtr>;
/**
* @brief Get ID for the Editor Window Type
*
* @tparam T Type of Editor Window
* @return EditorWindowID ID of Editor Window Type
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static EditorWindowID GetEditorWindowID()
{
static EditorWindowID id;
static bool idCreated = false;
if (!idCreated)
{
id = windowCount++;
idCreated = true;
}
return id;
}
/**
* @brief Create an Editor Window
*
* @tparam T Type of Editor Window to create
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static void CreateEditorWindow()
{
static bool isCreated = false;
if (!isCreated)
{
editorWindows[GetEditorWindowID<T>()] = std::make_unique<T>();
isCreated = true;
}
else
{
SHLog::Warning("Attempt to create duplicate of Editor window type");
}
}
/**
* @brief Get pointer to the Editor Window
*
* @tparam T Type of editor window to retrieve
* @return T* Pointer to the editor window
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static T* GetEditorWindow()
{
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
}
static EditorWindowMap editorWindows;
private:
// Number of windows; used for Editor Window ID Generation
static EditorWindowID windowCount;
// Map of Editor Windows
friend class SHEditor;
};
/** /**
* @brief SHEditor static class contains editor variables and implementation of editor functions. * @brief SHEditor static class contains editor variables and implementation of editor functions.

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@ -61,20 +61,21 @@ namespace SHADE
out << YAML::EndSeq; out << YAML::EndSeq;
} }
static EntityID DeserializeEntity(YAML::iterator& it, YAML::Node const& node, std::vector<EntityID>& createdEntities, EntityID parentEID = MAX_EID) static EntityID DeserializeEntity(YAML::iterator& it, YAML::Node const& node, SHSerialization::CreatedEntitiesList& createdEntities, EntityID parentEID = MAX_EID)
{ {
EntityID eid = MAX_EID; EntityID eid{MAX_EID}, oldEID{MAX_EID};
if (!node) if (!node)
return eid; return eid;
if (node[EIDNode]) if (node[EIDNode])
eid = node[EIDNode].as<EntityID>(); oldEID = eid = node[EIDNode].as<EntityID>();
std::string name = "Default"; std::string name = "UnnamedEntitiy";
if (node[EntityNameNode]) if (node[EntityNameNode])
name = node[EntityNameNode].as<std::string>(); name = node[EntityNameNode].as<std::string>();
//Compile component IDs //Compile component IDs
const auto componentIDList = SHSerialization::GetComponentIDList(node[ComponentsNode]); const auto componentIDList = SHSerialization::GetComponentIDList(node[ComponentsNode]);
eid = SHEntityManager::CreateEntity(componentIDList, eid, name, parentEID); eid = SHEntityManager::CreateEntity(componentIDList, eid, name, parentEID);
createdEntities.push_back(eid); createdEntities[oldEID] = eid;
//createdEntities.push_back(eid);
if (node[NumberOfChildrenNode]) if (node[NumberOfChildrenNode])
{ {
if (const int numOfChildren = node[NumberOfChildrenNode].as<int>(); numOfChildren > 0) if (const int numOfChildren = node[NumberOfChildrenNode].as<int>(); numOfChildren > 0)
@ -106,7 +107,7 @@ namespace SHADE
return NewSceneName.data(); return NewSceneName.data();
} }
YAML::Node entities = YAML::Load(assetData->data); YAML::Node entities = YAML::Load(assetData->data);
std::vector<EntityID> createdEntities{}; CreatedEntitiesList createdEntities{};
//Create Entities //Create Entities
for (auto it = entities.begin(); it != entities.end(); ++it) for (auto it = entities.begin(); it != entities.end(); ++it)
@ -122,14 +123,14 @@ namespace SHADE
AssetQueue assetQueue; AssetQueue assetQueue;
for (auto it = entities.begin(); it != entities.end(); ++it) for (auto it = entities.begin(); it != entities.end(); ++it)
{ {
SHSerializationHelper::FetchAssetsFromComponent<SHRenderable>((*it)[ComponentsNode], *entityVecIt, assetQueue); SHSerializationHelper::FetchAssetsFromComponent<SHRenderable>((*it)[ComponentsNode], createdEntities[(*it)[EIDNode].as<EntityID>()], assetQueue);
} }
LoadAssetsFromAssetQueue(assetQueue); LoadAssetsFromAssetQueue(assetQueue);
//Initialize Entity //Initialize Entity
entityVecIt = createdEntities.begin(); entityVecIt = createdEntities.begin();
for (auto it = entities.begin(); it != entities.end(); ++it) for (auto it = entities.begin(); it != entities.end(); ++it)
{ {
InitializeEntity(*it, *entityVecIt++); InitializeEntity(*it, createdEntities[(*it)[EIDNode].as<EntityID>()]);
} }
return assetData->name; return assetData->name;
@ -160,9 +161,9 @@ namespace SHADE
return std::string(out.c_str()); return std::string(out.c_str());
} }
void SHSerialization::SerializeEntityToFile(std::filesystem::path const& path) //void SHSerialization::SerializeEntityToFile(std::filesystem::path const& path)
{ //{
} //}
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true> template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
static void AddComponentToComponentNode(YAML::Node& componentsNode, EntityID const& eid) static void AddComponentToComponentNode(YAML::Node& componentsNode, EntityID const& eid)
@ -218,13 +219,13 @@ namespace SHADE
return node; return node;
} }
EntityID SHSerialization::DeserializeEntitiesFromString(std::string const& data, EntityID const& parentEID) noexcept SHSerialization::CreatedEntitiesList SHSerialization::DeserializeEntitiesFromString(std::string const& data, EntityID const& parentEID) noexcept
{ {
if (data.empty()) if (data.empty())
return MAX_EID; return {};
YAML::Node entities = YAML::Load(data.c_str()); YAML::Node entities = YAML::Load(data.c_str());
EntityID eid{ MAX_EID }; EntityID eid{ MAX_EID };
std::vector<EntityID> createdEntities; CreatedEntitiesList createdEntities{};
for (auto it = entities.begin(); it != entities.end(); ++it) for (auto it = entities.begin(); it != entities.end(); ++it)
{ {
eid = DeserializeEntity(it, *it, createdEntities, parentEID); eid = DeserializeEntity(it, *it, createdEntities, parentEID);
@ -232,14 +233,14 @@ namespace SHADE
if (createdEntities.empty()) if (createdEntities.empty())
{ {
SHLOG_ERROR("Failed to create entities from deserializaiton") SHLOG_ERROR("Failed to create entities from deserializaiton")
return MAX_EID; return createdEntities;
} }
auto entityVecIt = createdEntities.begin(); //auto entityVecIt = createdEntities.begin();
for (auto it = entities.begin(); it != entities.end(); ++it) for (auto it = entities.begin(); it != entities.end(); ++it)
{ {
InitializeEntity(*it, *entityVecIt++); InitializeEntity(*it, createdEntities[(*it)[EIDNode].as<EntityID>()]);
} }
return eid; return createdEntities;
} }
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true> template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
@ -290,6 +291,41 @@ namespace SHADE
SHResourceManager::FinaliseChanges(); SHResourceManager::FinaliseChanges();
} }
void ResolveSerializedEntityID(YAML::Emitter& out, YAML::iterator& it, YAML::Node const& entityNode, SHSerialization::CreatedEntitiesList const& createdEntities)
{
EntityID eid = entityNode[EIDNode].as<EntityID>();
YAML::Node resolvedNode = entityNode;
resolvedNode[EIDNode] = createdEntities.at(eid);
out << resolvedNode;
if (entityNode[NumberOfChildrenNode])
{
if (const int numOfChildren = entityNode[NumberOfChildrenNode].as<int>(); numOfChildren > 0)
{
++it;
for (int i = 0; i < numOfChildren; ++i)
{
ResolveSerializedEntityID(out, it, (*it), createdEntities);
//DeserializeEntity(it, (*it), createdEntities, eid);
if ((i + 1) < numOfChildren)
++it;
}
}
}
}
std::string SHSerialization::ResolveSerializedEntityIndices(std::string serializedEntityData, CreatedEntitiesList const& createdEntities) noexcept
{
YAML::Node entities = YAML::Load(serializedEntityData);
YAML::Emitter out;
out << YAML::BeginSeq;
for (auto it = entities.begin(); it != entities.end(); ++it)
{
ResolveSerializedEntityID(out, it, (*it), createdEntities);
}
out << YAML::EndSeq;
return out.c_str();
}
void SHSerialization::InitializeEntity(YAML::Node const& entityNode, EntityID const& eid) void SHSerialization::InitializeEntity(YAML::Node const& entityNode, EntityID const& eid)
{ {
auto const componentsNode = entityNode[ComponentsNode]; auto const componentsNode = entityNode[ComponentsNode];

View File

@ -2,7 +2,6 @@
#include "SH_API.h" #include "SH_API.h"
#include <string> #include <string>
#include <filesystem>
#include "ECS_Base/SHECSMacros.h" #include "ECS_Base/SHECSMacros.h"
@ -26,8 +25,12 @@ namespace SHADE
constexpr const char* NumberOfChildrenNode = "NumberOfChildren"; constexpr const char* NumberOfChildrenNode = "NumberOfChildren";
constexpr const char* ScriptsNode = "Scripts"; constexpr const char* ScriptsNode = "Scripts";
struct SH_API SHSerialization class SH_API SHSerialization
{ {
public:
//Original EID : New EID
using CreatedEntitiesList = std::unordered_map<EntityID, EntityID>;
static bool SerializeSceneToFile(AssetID const& sceneAssetID); static bool SerializeSceneToFile(AssetID const& sceneAssetID);
static std::string SerializeSceneToString(); static std::string SerializeSceneToString();
static void SerializeSceneToEmitter(YAML::Emitter& out); static void SerializeSceneToEmitter(YAML::Emitter& out);
@ -38,15 +41,18 @@ namespace SHADE
static void EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out); static void EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out);
static std::string SerializeEntitiesToString(std::vector<EntityID> const& entities) noexcept; static std::string SerializeEntitiesToString(std::vector<EntityID> const& entities) noexcept;
static void SerializeEntityToFile(std::filesystem::path const& path); //static void SerializeEntityToFile(std::filesystem::path const& path);
static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode); static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode);
static EntityID DeserializeEntitiesFromString(std::string const& data, EntityID const& parentEID = MAX_EID) noexcept; static CreatedEntitiesList DeserializeEntitiesFromString(std::string const& data, EntityID const& parentEID = MAX_EID) noexcept;
static std::vector<ComponentTypeID> GetComponentIDList(YAML::Node const& componentsNode); static std::vector<ComponentTypeID> GetComponentIDList(YAML::Node const& componentsNode);
static void LoadAssetsFromAssetQueue(std::unordered_map<AssetID, AssetType>& assetQueue); static void LoadAssetsFromAssetQueue(std::unordered_map<AssetID, AssetType>& assetQueue);
static std::string ResolveSerializedEntityIndices(std::string serializedEntityData, CreatedEntitiesList const& createdEntities) noexcept;
private: private:
//static void ResolveSerializedEntityID(YAML::Emitter& out, YAML::iterator& it, YAML::Node const& entityNode, CreatedEntitiesList const& createdEntities);
static void InitializeEntity(YAML::Node const& entityNode, EntityID const& eid); static void InitializeEntity(YAML::Node const& entityNode, EntityID const& eid);
static constexpr std::string_view NewSceneName = "New Scene"; static constexpr std::string_view NewSceneName = "New Scene";