Editor fixes - Parenting of range selected entities, Component IsActive Checkbox, Scene Play/Pause behaviour, Gizmo controls #209

Merged
srishamharan merged 6 commits from SP3-4-Editor into main 2022-11-15 16:37:09 +08:00
4 changed files with 32 additions and 10 deletions

View File

@ -345,10 +345,18 @@ namespace SHADE
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept
{
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToParent{};
std::ranges::copy_if(entities, std::back_inserter(entitiesToParent), [&sceneGraph](EntityID const& eid)
{
if (sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
return true;
return false;
});
//auto const editor = SHSystemManager::GetSystem<SHEditor>();
SHEntityParentCommand::EntityParentData entityParentData;
std::vector<EntityID> parentedEIDS;
for (auto const& eid : entities)
for (auto const& eid : entitiesToParent)
{
if(eid == parentEID)
continue;

View File

@ -68,10 +68,10 @@ namespace SHADE
{
if (!component)
return;
const auto componentType = rttr::type::get<T>();
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::PopID();
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
@ -216,6 +216,8 @@ namespace SHADE
}
}
else DrawContextMenu(component);
ImGui::PopID();
}
template<>
@ -223,7 +225,8 @@ namespace SHADE
{
if (!component)
return;
ImGui::PushID(component);
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
@ -330,6 +333,7 @@ namespace SHADE
{
if (!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHLightComponent>());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
@ -353,6 +357,7 @@ namespace SHADE
{
DrawContextMenu(component);
}
ImGui::PopID();
}
template<>
@ -360,6 +365,7 @@ namespace SHADE
{
if (!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRenderable>());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
@ -397,5 +403,6 @@ namespace SHADE
{
DrawContextMenu(component);
}
ImGui::PopID();
}
}

View File

@ -35,7 +35,7 @@ namespace SHADE
constexpr ImGuiWindowFlags dockspaceFlags = ImGuiDockNodeFlags_PassthruCentralNode;
//#==============================================================#
//#==============================================================#
//|| Public Member Functions ||
//#==============================================================#
SHEditorMenuBar::SHEditorMenuBar()
@ -221,13 +221,20 @@ namespace SHADE
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{
if(editor->SaveScene())
if(editor->editorState == SHEditor::State::STOP)
{
if (editor->SaveScene())
{
editor->Play();
}
}
else
{
editor->Play();
}
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP || editor->editorState == SHEditor::State::PAUSE);
if(ImGui::SmallButton(ICON_MD_PAUSE))
{
editor->Pause();

View File

@ -85,7 +85,7 @@ namespace SHADE
shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
if (editor->editorState != SHEditor::State::PLAY && !ImGui::IsAnyItemActive() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
{
if (ImGui::IsKeyReleased(ImGuiKey_W))
{
@ -151,7 +151,7 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Translate [Q]");
ImGui::Text("Translate [W]");
ImGui::EndTooltip();
}
if (isTranslate)
@ -169,7 +169,7 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Rotate [W]");
ImGui::Text("Rotate [E]");
ImGui::EndTooltip();
}
if (isRotate)
@ -187,7 +187,7 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Scale [E]");
ImGui::Text("Scale [R]");
ImGui::EndTooltip();
}
if (isScale)