Fixed various Physics bugs #217
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@ -345,10 +345,18 @@ namespace SHADE
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void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept
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{
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auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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std::vector<EntityID> entitiesToParent{};
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std::ranges::copy_if(entities, std::back_inserter(entitiesToParent), [&sceneGraph](EntityID const& eid)
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{
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if (sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
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return true;
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return false;
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});
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//auto const editor = SHSystemManager::GetSystem<SHEditor>();
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SHEntityParentCommand::EntityParentData entityParentData;
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std::vector<EntityID> parentedEIDS;
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for (auto const& eid : entities)
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for (auto const& eid : entitiesToParent)
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{
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if(eid == parentEID)
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continue;
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@ -68,10 +68,10 @@ namespace SHADE
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{
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if (!component)
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return;
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const auto componentType = rttr::type::get<T>();
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::PopID();
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ImGui::SameLine();
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if (ImGui::CollapsingHeader(componentType.get_name().data()))
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{
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@ -216,6 +216,8 @@ namespace SHADE
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}
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}
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else DrawContextMenu(component);
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ImGui::PopID();
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}
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template<>
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@ -223,7 +225,8 @@ namespace SHADE
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{
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if (!component)
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return;
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ImGui::PushID(component);
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::SameLine();
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@ -330,6 +333,7 @@ namespace SHADE
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{
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if (!component)
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return;
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHLightComponent>());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::SameLine();
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@ -353,6 +357,7 @@ namespace SHADE
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{
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DrawContextMenu(component);
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}
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ImGui::PopID();
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}
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template<>
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@ -360,6 +365,7 @@ namespace SHADE
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{
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if (!component)
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return;
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRenderable>());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::SameLine();
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@ -397,5 +403,6 @@ namespace SHADE
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{
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DrawContextMenu(component);
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}
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ImGui::PopID();
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}
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}
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@ -220,14 +220,21 @@ namespace SHADE
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const auto editor = SHSystemManager::GetSystem<SHEditor>();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
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if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
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{
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if(editor->editorState == SHEditor::State::STOP)
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{
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if (editor->SaveScene())
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{
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editor->Play();
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}
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}
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else
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{
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editor->Play();
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}
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}
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ImGui::EndDisabled();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP || editor->editorState == SHEditor::State::PAUSE);
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if(ImGui::SmallButton(ICON_MD_PAUSE))
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{
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editor->Pause();
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@ -85,7 +85,7 @@ namespace SHADE
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shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
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if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
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if (editor->editorState != SHEditor::State::PLAY && !ImGui::IsAnyItemActive() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
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{
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if (ImGui::IsKeyReleased(ImGuiKey_W))
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{
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@ -151,7 +151,7 @@ namespace SHADE
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
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{
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ImGui::BeginTooltip();
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ImGui::Text("Translate [Q]");
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ImGui::Text("Translate [W]");
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ImGui::EndTooltip();
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}
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if (isTranslate)
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@ -169,7 +169,7 @@ namespace SHADE
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
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{
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ImGui::BeginTooltip();
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ImGui::Text("Rotate [W]");
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ImGui::Text("Rotate [E]");
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ImGui::EndTooltip();
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}
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if (isRotate)
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@ -187,7 +187,7 @@ namespace SHADE
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
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{
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ImGui::BeginTooltip();
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ImGui::Text("Scale [E]");
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ImGui::Text("Scale [R]");
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ImGui::EndTooltip();
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}
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if (isScale)
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