Scripts are now always built on engine launch #219
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@ -58,10 +58,9 @@ namespace SHADE
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loadFunctions();
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loadFunctions();
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// Generate script assembly if it hasn't been before
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// Generate script assembly if it hasn't been before
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if (!fileExists(std::string(MANAGED_SCRIPT_LIB_NAME) + ".dll"))
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#ifndef _PUBLISH
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{
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BuildScriptAssembly();
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BuildScriptAssembly();
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}
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#endif
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// Initialise the CSharp Engine
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// Initialise the CSharp Engine
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csEngineInit();
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csEngineInit();
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