Renderables now no longer render if disabled #225
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@ -440,15 +440,30 @@ namespace SHADE
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for (auto rendId : subBatch.Renderables)
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{
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// Transform
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auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(rendId);
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if (!transform)
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auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(rendId);
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if (transform)
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{
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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transformData.emplace_back();
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if (SHSceneManager::CheckNodeAndComponentsActive<SHRenderable>(rendId))
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{
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transformData.emplace_back(transform->GetTRS());
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}
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else
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{
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// Should be deactivated
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static const SHMatrix ZERO_MTX =
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{
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f
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};
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transformData.emplace_back(ZERO_MTX);
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}
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}
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else
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{
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transformData.emplace_back(transform->GetTRS());
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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transformData.emplace_back();
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}
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const SHRenderable* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
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