Fixed crash caused when loading more than one graphics pipeline #228
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@ -49,7 +49,7 @@ namespace SHADE
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, referencedMatInstances { std::move(rhs.referencedMatInstances) }
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, matBufferDirty { std::move(rhs.matBufferDirty) }
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, subBatches { std::move(rhs.subBatches) }
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, drawData { std::move(drawData) }
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, drawData { std::move(rhs.drawData) }
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, transformData { std::move(rhs.transformData) }
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, instancedIntegerData { std::move(rhs.instancedIntegerData) }
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, matPropsData { std::move(rhs.matPropsData) }
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@ -80,7 +80,7 @@ namespace SHADE
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referencedMatInstances = std::move(rhs.referencedMatInstances);
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matBufferDirty = std::move(rhs.matBufferDirty) ;
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subBatches = std::move(rhs.subBatches) ;
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drawData = std::move(drawData) ;
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drawData = std::move(rhs.drawData) ;
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transformData = std::move(rhs.transformData) ;
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instancedIntegerData = std::move(rhs.instancedIntegerData) ;
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matPropsData = std::move(rhs.matPropsData) ;
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