Added Collision Tags #233
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@ -0,0 +1,20 @@
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0 1
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1 2
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2 3
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3 4
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4 5
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5 6
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6 7
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11 12
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12 13
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13 14
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14 15
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15 16
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note:
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All collision tags should follow the above format "index<space>tag name".
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If it fails to follow this, the default tag names will be used.
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@ -9,12 +9,12 @@
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****************************************************************************************/
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#include <SHpch.h>
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#include <fstream>
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// Primary Header
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#include "SHCollisionTags.h"
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// Project Headers
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#include "SHCollisionTags.h"
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#include "Tools/FileIO/SHFileIO.h"
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#include "Tools/Utilities/SHUtilities.h"
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namespace SHADE
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@ -136,15 +136,140 @@ namespace SHADE
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void SHCollisionTag::Init(const std::filesystem::path& tagNameFilePath) noexcept
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{
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// Read tag names from given file.
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/**
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* I HATE FILE IO
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*
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* Each line in the file should be "index<space>tag name".
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* If the line fails to follow this format, use the default tag name (index + 1)
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*/
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// Populate tag names with default
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for (int i = 0; i < NUM_TAGS; ++i)
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tagNames[i] = std::to_string(i + 1);
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std::ifstream collisionTagNamesFile { tagNameFilePath };
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if (!collisionTagNamesFile.is_open())
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{
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SHLOG_ERROR("Failed to open file for Collision Tag Names! Default tag names used!")
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return;
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}
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std::stringstream ss;
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std::string line;
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int linesRead = 0;
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while (std::getline(collisionTagNamesFile, line))
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{
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// Do not read anything beyond the first 16 lines
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if (linesRead >= 16)
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break;
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ss << line;
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++linesRead;
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// First element is index.
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int tagIndex;
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ss >> tagIndex;
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// Next element is name of the tag
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std::string tagName;
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ss >> tagName;
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// If no tag name read, use default.
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if (tagName.empty())
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{
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SHLOG_ERROR
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(
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"Collision tag file line {} does not match the required format of 'index<space>tag name'. Default tag used for index {}"
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, linesRead + 1
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, tagIndex
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)
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// Use default since
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tagNames[tagIndex] = std::to_string(tagIndex + 1);
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continue;
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}
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tagNames[tagIndex] = tagName;
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ss.clear();
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}
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collisionTagNamesFile.close();
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}
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void SHCollisionTag::Exit(const std::filesystem::path& tagNameFilePath) noexcept
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{
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// Write current set of names to file.
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// This ensures any names changed is reflected on the file for the next run of the application.
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std::ofstream collisionTagNamesFile { tagNameFilePath };
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if (!collisionTagNamesFile.is_open())
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{
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SHLOG_ERROR("Failed to open file for Collision Tag Names! Tag names not saved!")
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return;
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}
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for (int i = 0; i < NUM_TAGS; ++i)
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collisionTagNamesFile << i << " " << tagNames[i] << std::endl;
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collisionTagNamesFile.close();
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}
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void SHCollisionTag::UpdateTagNamesFromFile(const std::filesystem::path& tagNameFilePath) noexcept
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{
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std::ifstream collisionTagNamesFile { tagNameFilePath };
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if (!collisionTagNamesFile.is_open())
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{
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SHLOG_ERROR("Failed to open file for Collision Tag Names! Default tag names used!")
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return;
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}
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std::stringstream ss;
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std::string line;
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int linesRead = 0;
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while (std::getline(collisionTagNamesFile, line))
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{
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// Do not read anything beyond the first 16 lines
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if (linesRead >= 16)
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break;
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ss << line;
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++linesRead;
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// First element is index.
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int tagIndex;
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ss >> tagIndex;
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// Next element is name of the tag
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std::string tagName;
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ss >> tagName;
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// If no tag name read, use default.
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if (tagName.empty())
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{
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SHLOG_ERROR
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(
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"Collision tag file line {} does not match the required format of 'index<space>tag name'. Name left unchanged for index {}"
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, linesRead + 1
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, tagIndex
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)
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// Use default since
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tagNames[tagIndex] = std::to_string(tagIndex + 1);
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continue;
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}
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tagNames[tagIndex] = tagName;
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ss.clear();
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}
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collisionTagNamesFile.close();
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}
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void SHCollisionTag::RemoveTagName(int tagIndex)
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{
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if (tagIndex < 0 || tagIndex > NUM_TAGS)
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@ -97,6 +97,7 @@ namespace SHADE
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static void Init (const std::filesystem::path& tagNameFilePath) noexcept;
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static void Exit (const std::filesystem::path& tagNameFilePath) noexcept;
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static void UpdateTagNamesFromFile(const std::filesystem::path& tagNameFilePath) noexcept;
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static void SetTagName (const std::string& newTagName, int tagIndex);
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static void RemoveTagName (int tagIndex);
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@ -14,6 +14,7 @@
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#include "SHPhysicsSystem.h"
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// Project Headers
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#include "Assets/SHAssetMacros.h"
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#include "ECS_Base/Managers/SHComponentManager.h"
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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@ -90,6 +91,11 @@ namespace SHADE
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void SHPhysicsSystem::Init()
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{
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// Initialise collision tags
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std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
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defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
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SHCollisionTag::Init(defaultCollisionTagNameFilePath);
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// Subscribe to component events
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const std::shared_ptr ADD_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::addPhysicsComponent) };
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const ReceiverPtr ADD_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ADD_COMPONENT_RECEIVER);
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@ -122,6 +128,11 @@ namespace SHADE
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void SHPhysicsSystem::Exit()
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{
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worldState.DestroyWorld(factory);
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// Write collision tag names to file
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std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
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defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
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SHCollisionTag::Exit(defaultCollisionTagNameFilePath);
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}
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void SHPhysicsSystem::ForceUpdate()
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@ -69,6 +69,7 @@ namespace SHADE
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void SetFixedUpdateRate (double fixedUpdateRate) noexcept;
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void SetWorldSettings (const SHPhysicsWorldState::WorldSettings& settings) noexcept;
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void SetCollisionTagFile (const std::filesystem::path& tagNamesFilePath) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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||||
|
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