Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. #241
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@ -10,6 +10,6 @@ vec2 CreateQuad(in uint vertexID)
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void main()
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void main()
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{
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{
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vec2 vertexPos = CreateQuad(gl_VertexIndex) - vec2(0.5f);
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vec2 vertexPos = 2 * (CreateQuad(gl_VertexIndex) - vec2(0.5f));
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gl_Position = vec4 (vertexPos, 0.0f, 1.0f);
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gl_Position = vec4 (vertexPos, 0.0f, 1.0f);
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}
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}
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@ -80,8 +80,8 @@ namespace Sandbox
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SHSystemManager::CreateSystem<SHCameraSystem>();
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SHSystemManager::CreateSystem<SHCameraSystem>();
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SHSystemManager::CreateSystem<SHUISystem>();
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SHSystemManager::CreateSystem<SHUISystem>();
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std::system("FontCompiler.exe ../../Assets/Fonts/SegoeUI.ttf");
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//std::system("FontCompiler.exe ../../Assets/Fonts/SegoeUI.ttf");
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std::system("FontCompiler.exe ../../Assets/Fonts/ALGER.ttf");
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//std::system("FontCompiler.exe ../../Assets/Fonts/ALGER.ttf");
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SHSystemManager::CreateSystem<SHGraphicsSystem>();
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SHSystemManager::CreateSystem<SHGraphicsSystem>();
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SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
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SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
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@ -565,8 +565,10 @@ namespace SHADE
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{
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{
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cmdBuffer->BindPipeline(renderToSwapchainImageSystem->GetPipeline());
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cmdBuffer->BindPipeline(renderToSwapchainImageSystem->GetPipeline());
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newSubpass->BindDescriptorInputDescriptorSets (cmdBuffer, frameIndex);
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// draw a quad.
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// draw a quad.
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cmdBuffer->DrawIndexed(4, 0, 0);
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cmdBuffer->DrawArrays(4, 1, 0, 0);
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});
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});
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}
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}
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}
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}
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@ -40,7 +40,7 @@ namespace SHADE
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, inputReferences{}
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, inputReferences{}
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, name { name }
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, name { name }
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, graphStorage{ renderGraphStorage }
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, graphStorage{ renderGraphStorage }
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, inputImageDescriptors {SHGraphicsConstants::NUM_FRAME_BUFFERS}
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, inputImageDescriptorSets{}
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{
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{
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}
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}
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@ -67,7 +67,7 @@ namespace SHADE
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, exteriorDrawCalls{ std::move(rhs.exteriorDrawCalls) }
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, exteriorDrawCalls{ std::move(rhs.exteriorDrawCalls) }
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, graphStorage{ rhs.graphStorage }
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, graphStorage{ rhs.graphStorage }
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, inputNames{ std::move(rhs.inputNames) }
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, inputNames{ std::move(rhs.inputNames) }
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, inputImageDescriptors{ std::move(rhs.inputImageDescriptors) }
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, inputImageDescriptorSets{ std::move(rhs.inputImageDescriptorSets) }
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, inputDescriptorLayout{ rhs.inputDescriptorLayout }
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, inputDescriptorLayout{ rhs.inputDescriptorLayout }
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, inputSamplers{ rhs.inputSamplers }
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, inputSamplers{ rhs.inputSamplers }
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, name { rhs.name }
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, name { rhs.name }
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@ -102,7 +102,7 @@ namespace SHADE
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exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
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exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
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graphStorage = rhs.graphStorage;
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graphStorage = rhs.graphStorage;
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inputNames = std::move(rhs.inputNames);
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inputNames = std::move(rhs.inputNames);
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inputImageDescriptors = std::move(rhs.inputImageDescriptors);
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inputImageDescriptorSets = std::move(rhs.inputImageDescriptorSets);
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inputDescriptorLayout = rhs.inputDescriptorLayout;
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inputDescriptorLayout = rhs.inputDescriptorLayout;
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inputSamplers = rhs.inputSamplers;
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inputSamplers = rhs.inputSamplers;
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name = std::move(rhs.name);
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name = std::move(rhs.name);
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@ -202,6 +202,8 @@ namespace SHADE
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void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
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void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
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{
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{
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commandBuffer->BeginLabeledSegment(name);
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commandBuffer->BeginLabeledSegment(name);
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// Ensure correct transforms are provided
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// Ensure correct transforms are provided
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superBatch->UpdateBuffers(frameIndex, descPool);
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superBatch->UpdateBuffers(frameIndex, descPool);
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@ -221,6 +223,14 @@ namespace SHADE
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UpdateWriteDescriptors();
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UpdateWriteDescriptors();
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}
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}
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void SHSubpass::BindDescriptorInputDescriptorSets(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) const noexcept
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{
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if (!inputImageDescriptorSets.empty())
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{
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cmdBuffer->BindDescriptorSet(inputImageDescriptorSets[frameIndex], SH_PIPELINE_TYPE::GRAPHICS, SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, { });
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}
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}
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void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&, uint32_t)> const& newDrawCall) noexcept
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void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&, uint32_t)> const& newDrawCall) noexcept
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{
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{
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exteriorDrawCalls.push_back(newDrawCall);
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exteriorDrawCalls.push_back(newDrawCall);
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@ -237,6 +247,8 @@ namespace SHADE
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if (inputNames.empty())
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if (inputNames.empty())
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return;
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return;
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inputImageDescriptorSets.resize(SHGraphicsConstants::NUM_FRAME_BUFFERS);
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std::vector<SHVkDescriptorSetLayout::Binding> bindings{};
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std::vector<SHVkDescriptorSetLayout::Binding> bindings{};
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for (auto& input : inputReferences)
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for (auto& input : inputReferences)
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@ -280,7 +292,7 @@ namespace SHADE
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}
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}
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}
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}
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//// maybe do this in handle resize?
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// maybe do this in handle resize?
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UpdateWriteDescriptors();
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UpdateWriteDescriptors();
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}
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}
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@ -296,7 +308,7 @@ namespace SHADE
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// For every frame's descriptor set
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// For every frame's descriptor set
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for (auto& group : inputImageDescriptors)
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for (auto& group : inputImageDescriptorSets)
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{
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{
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if (group)
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if (group)
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group.Free();
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group.Free();
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@ -55,8 +55,11 @@ namespace SHADE
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//! For getting attachment reference indices using handles
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//! For getting attachment reference indices using handles
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std::unordered_map<uint64_t, uint32_t> const* resourceAttachmentMapping;
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std::unordered_map<uint64_t, uint32_t> const* resourceAttachmentMapping;
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//! Descriptor set group to hold the images for input
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//! Descriptor set group to hold the images for input. We have 3 here just in case
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std::vector<Handle<SHVkDescriptorSetGroup>> inputImageDescriptors;
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//! one of the images is a swapchain image. Practically speaking its not likely not
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//! swapchain images will end up being images used in descriptor sets, but this is
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//! to have the support for it. The cost is not much.
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std::vector<Handle<SHVkDescriptorSetGroup>> inputImageDescriptorSets;
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//! Descriptor set layout for allocating descriptor set for inputs
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//! Descriptor set layout for allocating descriptor set for inputs
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Handle<SHVkDescriptorSetLayout> inputDescriptorLayout;
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Handle<SHVkDescriptorSetLayout> inputDescriptorLayout;
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@ -104,6 +107,7 @@ namespace SHADE
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// Runtime functions
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// Runtime functions
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void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
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void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
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void HandleResize (void) noexcept;
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void HandleResize (void) noexcept;
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void BindDescriptorInputDescriptorSets (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) const noexcept;
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void Init(SHResourceHub& resourceManager) noexcept;
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void Init(SHResourceHub& resourceManager) noexcept;
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