FIxed major crashes caused by main camera retrieval and entity destroy #242

Merged
maverickdgg merged 1 commits from SP3-141-Camera-System into main 2022-11-22 12:55:18 +08:00
3 changed files with 19 additions and 21 deletions

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note:
All collision tags should follow the above format "index<space>tag name".
If it fails to follow this, the default tag names will be used.
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@ -43,7 +43,9 @@ namespace SHADE
if (!camComponent)
{
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
return nullptr;
}
return camComponent;
}

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@ -146,7 +146,7 @@ namespace SHADE
//Call all the children to Destroy themselves first before the parent is destroyed.
if (entityVec[eIndex])
{
auto& children = SHSceneManager::GetCurrentSceneGraph().GetChildren(eID);
auto children = SHSceneManager::GetCurrentSceneGraph().GetChildren(eID);
for (auto& child : children)
{
DestroyEntity(child->GetEntityID());