Fixed fatal bug that caused a crash on changing scenes with the editor enabled #255

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direnbharwani merged 3 commits from SP3-2-Physics into main 2022-11-23 02:45:51 +08:00
1 changed files with 4 additions and 4 deletions
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@ -265,11 +265,11 @@ namespace SHADE
return;
}
const int NUM_SHAPES = static_cast<int>(componentGroup.colliderComponent->GetCollisionShapes().size());
for (int i = 0; i < NUM_SHAPES; ++i)
physicsObject->AddCollisionShape(i);
//const int NUM_SHAPES = static_cast<int>(componentGroup.colliderComponent->GetCollisionShapes().size());
//for (int i = 0; i < NUM_SHAPES; ++i)
// physicsObject->AddCollisionShape(i);
physicsObject->SyncColliders(*componentGroup.colliderComponent);
//physicsObject->SyncColliders(*componentGroup.colliderComponent);
}
void SHPhysicsObjectManager::removeRigidBody(const QueueCommand&, SHPhysicsObject* physicsObject, const PhysicsComponentGroup& componentGroup)