Added Forward & LookAt to C# Transforms #260

Merged
direnbharwani merged 2 commits from SP3-16-Math into main 2022-11-23 15:07:23 +08:00
4 changed files with 253 additions and 184 deletions

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@ -35,7 +35,7 @@ namespace SHADE
SHVec3 const SHVec3::Back { 0.0f, 0.0f, -1.0f };
SHVec3 const SHVec3::UnitX { 1.0f, 0.0f, 0.0f };
SHVec3 const SHVec3::UnitY { 0.0f, 1.0f, 0.0f };
SHVec3 const SHVec3::UnitZ { 0.0f, 0.0f, 1.0f };
SHVec3 const SHVec3::UnitZ { 0.0f, 0.0f, -1.0f };
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
@ -411,6 +411,14 @@ namespace SHADE
return result;
}
SHVec3 SHVec3::Rotate(const SHVec3& v, const SHQuaternion& q) noexcept
{
SHVec3 result;
XMStoreFloat3(&result, XMVector3Rotate(v, q));
return result;
}
SHVec3 SHVec3::RotateX(const SHVec3& v, float angleInRad) noexcept
{
SHVec3 result;

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@ -25,6 +25,8 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHQuaternion;
class SHMatrix;
/*-----------------------------------------------------------------------------------*/
@ -136,6 +138,7 @@ namespace SHADE
[[nodiscard]] static SHVec3 Project (const SHVec3& v, const SHVec3& u) noexcept;
[[nodiscard]] static SHVec3 Reflect (const SHVec3& v, const SHVec3& normal) noexcept;
[[nodiscard]] static SHVec3 Rotate (const SHVec3& v, const SHVec3& axis, float angleInRad) noexcept;
[[nodiscard]] static SHVec3 Rotate (const SHVec3& v, const SHQuaternion& q) noexcept;
[[nodiscard]] static SHVec3 RotateX (const SHVec3& v, float angleInRad) noexcept;
[[nodiscard]] static SHVec3 RotateY (const SHVec3& v, float angleInRad) noexcept;
[[nodiscard]] static SHVec3 RotateZ (const SHVec3& v, float angleInRad) noexcept;

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@ -1,16 +1,12 @@
/************************************************************************************//*!
\file Transform.cxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 23, 2022
\brief Contains the definition of the functions of the managed Transform class.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
/****************************************************************************************
* \file Transform.cxx
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for the managed Transform class.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
// Precompiled Headers
#include "SHpch.h"
// Primary Header
@ -18,80 +14,116 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------------*/
Transform::Transform(Entity entity)
: Component(entity)
{}
/*-----------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
Vector3 Transform::LocalPosition::get()
{
return Convert::ToCLI(GetNativeComponent()->GetLocalPosition());
}
void Transform::LocalPosition::set(Vector3 val)
{
GetNativeComponent()->SetLocalPosition(Convert::ToNative(val));
}
Quaternion Transform::LocalRotation::get()
{
return Convert::ToCLI(GetNativeComponent()->GetLocalOrientation());
}
void Transform::LocalRotation::set(Quaternion val)
{
GetNativeComponent()->SetLocalOrientation(Convert::ToNative(val));
}
Vector3 Transform::LocalEulerAngles::get()
{
return Convert::ToCLI(GetNativeComponent()->GetLocalRotation());
}
void Transform::LocalEulerAngles::set(Vector3 val)
{
GetNativeComponent()->SetLocalRotation(Convert::ToNative(val));
}
Vector3 Transform::LocalScale::get()
{
return Convert::ToCLI(GetNativeComponent()->GetLocalScale());
}
void Transform::LocalScale::set(Vector3 val)
{
GetNativeComponent()->SetLocalScale(Convert::ToNative(val));
}
Vector3 Transform::GlobalPosition::get()
{
return Convert::ToCLI(GetNativeComponent()->GetWorldPosition());
}
void Transform::GlobalPosition::set(Vector3 val)
{
GetNativeComponent()->SetWorldPosition(Convert::ToNative(val));
}
Quaternion Transform::GlobalRotation::get()
{
return Convert::ToCLI(GetNativeComponent()->GetLocalOrientation());
}
void Transform::GlobalRotation::set(Quaternion val)
{
GetNativeComponent()->SetWorldOrientation(Convert::ToNative(val));
}
Vector3 Transform::GlobalEulerAngles::get()
{
return Convert::ToCLI(GetNativeComponent()->GetWorldRotation());
}
void Transform::GlobalEulerAngles::set(Vector3 val)
{
GetNativeComponent()->SetWorldRotation(Convert::ToNative(val));
}
Vector3 Transform::GlobalScale::get()
{
return Convert::ToCLI(GetNativeComponent()->GetWorldScale());
}
void Transform::GlobalScale::set(Vector3 val)
{
GetNativeComponent()->SetWorldScale(Convert::ToNative(val));
}
/*---------------------------------------------------------------------------------*/
/* Constructors */
/*---------------------------------------------------------------------------------*/
Transform::Transform(Entity entity)
: Component(entity)
{}
Vector3 Transform::Forward::get()
{
const SHVec3 DIRECTION = SHVec3::Rotate(SHVec3::UnitZ, Convert::ToNative(GlobalRotation));
return Convert::ToCLI(DIRECTION);
}
/*-----------------------------------------------------------------------------------*/
/* Usage Function Definitions */
/*-----------------------------------------------------------------------------------*/
void Transform::LookAt(Vector3 target)
{
GlobalRotation.SetLookRotation(target - GlobalPosition, Vector3::Up);
}
void Transform::LookAt(Vector3 target, Vector3 up)
{
GlobalRotation.SetLookRotation(target - GlobalPosition, up);
}
}

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@ -1,17 +1,12 @@
/************************************************************************************//*!
\file Transform.hxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 23, 2022
\brief Contains the definition of the managed Transform class with the
declaration of functions for working with it.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
/****************************************************************************************
* \file Transform.hxx
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for the managed Transform class.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
// Project Includes
@ -28,6 +23,87 @@ namespace SHADE
/// </summary>
public ref class Transform : public Component<SHTransformComponent>
{
public:
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Local position stored by this Transform.
/// </summary>
property Vector3 LocalPosition
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Local rotation quaternion stored by this Transform.
/// </summary>
property Quaternion LocalRotation
{
Quaternion get();
void set(Quaternion val);
}
/// <summary>
/// Local euler angle rotations stored by this Transform.
/// </summary>
property Vector3 LocalEulerAngles
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Local scale stored by this Transform.
/// </summary>
property Vector3 LocalScale
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Global position stored by this Transform.
/// </summary>
property Vector3 GlobalPosition
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Global rotation quaternion stored by this Transform.
/// </summary>
property Quaternion GlobalRotation
{
Quaternion get();
void set(Quaternion val);
}
/// <summary>
/// Global euler angle rotations stored by this Transform.
/// </summary>
property Vector3 GlobalEulerAngles
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Global scale stored by this Transform.
/// </summary>
property Vector3 GlobalScale
{
Vector3 get();
void set(Vector3 val);
}
property Vector3 Forward
{
Vector3 get();
}
internal:
/*-----------------------------------------------------------------------------*/
/* Constructors */
@ -41,72 +117,22 @@ namespace SHADE
public:
/*-----------------------------------------------------------------------------*/
/* Properties */
/* Usage Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Local position stored by this Transform.
/// Rotates the transform to look at a target.
/// This function
/// </summary>
property Vector3 LocalPosition
{
Vector3 get();
void set(Vector3 val);
}
/// <param name="target"> The target to look at. </param>
void LookAt(Vector3 target);
/// <summary>
/// Local rotation quaternion stored by this Transform.
/// Rotates the transform to look at a target.
/// </summary>
property Quaternion LocalRotation
{
Quaternion get();
void set(Quaternion val);
}
/// <summary>
/// Local euler angle rotations stored by this Transform.
/// </summary>
property Vector3 LocalEulerAngles
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Local scale stored by this Transform.
/// </summary>
property Vector3 LocalScale
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Global position stored by this Transform.
/// </summary>
property Vector3 GlobalPosition
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Global rotation quaternion stored by this Transform.
/// </summary>
property Quaternion GlobalRotation
{
Quaternion get();
void set(Quaternion val);
}
/// <summary>
/// Global euler angle rotations stored by this Transform.
/// </summary>
property Vector3 GlobalEulerAngles
{
Vector3 get();
void set(Vector3 val);
}
/// <summary>
/// Global scale stored by this Transform.
/// </summary>
property Vector3 GlobalScale
{
Vector3 get();
void set(Vector3 val);
}
/// <param name="target"> The target to look at. </param>
/// <param name="up"> The up vector to rotate about. </param>
void LookAt(Vector3 target, Vector3 up);
};
}