Added potential fix for Vulkan buffer creation crashes from SHBatch #265
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@ -340,7 +340,7 @@ namespace SHADE
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||||||
}
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}
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||||||
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// Transfer to GPU
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// Transfer to GPU
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||||||
if (transformDataBuffer[frameIndex])
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if (transformDataBuffer[frameIndex] && !drawData.empty())
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transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
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transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
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||||||
}
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}
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||||||
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||||||
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@ -369,7 +369,7 @@ namespace SHADE
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}
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}
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||||||
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// Transfer to GPU
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// Transfer to GPU
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if (instancedIntegerBuffer[frameIndex])
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if (instancedIntegerBuffer[frameIndex] && !drawData.empty())
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instancedIntegerBuffer[frameIndex]->WriteToMemory(instancedIntegerData.data(), static_cast<uint32_t>(instancedIntegerData.size() * sizeof(SHInstancedIntegerData)), 0, 0);
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instancedIntegerBuffer[frameIndex]->WriteToMemory(instancedIntegerData.data(), static_cast<uint32_t>(instancedIntegerData.size() * sizeof(SHInstancedIntegerData)), 0, 0);
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}
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}
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||||||
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@ -507,7 +507,9 @@ namespace SHADE
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||||||
isCPUBuffersDirty = false;
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isCPUBuffersDirty = false;
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||||||
}
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}
|
||||||
|
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// Send all buffered data to the GPU buffers
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// Send all buffered data to the GPU buffers if there is anything to render
|
||||||
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if (!drawData.empty())
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{
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using BuffUsage = vk::BufferUsageFlagBits;
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using BuffUsage = vk::BufferUsageFlagBits;
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// - Draw Data
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// - Draw Data
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const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
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const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
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||||||
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@ -534,6 +536,7 @@ namespace SHADE
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||||||
);
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);
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||||||
// - Material Properties Buffer
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// - Material Properties Buffer
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||||||
rebuildMaterialBuffers(frameIndex, descPool);
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rebuildMaterialBuffers(frameIndex, descPool);
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||||||
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}
|
||||||
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||||||
// Mark this frame as no longer dirty
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// Mark this frame as no longer dirty
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isDirty[frameIndex] = false;
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isDirty[frameIndex] = false;
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@ -551,7 +554,7 @@ namespace SHADE
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||||||
}
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}
|
||||||
|
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||||||
// Nothing to draw
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// Nothing to draw
|
||||||
if (subBatches.empty())
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if (drawData.empty())
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||||||
return;
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return;
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||||||
|
|
||||||
// Bind all required objects before drawing
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// Bind all required objects before drawing
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||||||
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@ -586,7 +589,7 @@ namespace SHADE
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||||||
|
|
||||||
void SHBatch::rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
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void SHBatch::rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||||
{
|
{
|
||||||
if (matPropsData)
|
if (matPropsData && !drawData.empty())
|
||||||
{
|
{
|
||||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||||
(
|
(
|
||||||
|
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Loading…
Reference in New Issue