Bug fixes and scene changes #267
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@ -5,7 +5,7 @@ public class MainMenu : Script
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{
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{
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protected override void awake()
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protected override void awake()
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{
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{
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Audio.PlayBGMOnce2D("event:/Music/player_undetected");
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Audio.PlayBGMOnce2D("event:/Music/main_menu");
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}
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}
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protected override void update()
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protected override void update()
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{
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{
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@ -13,10 +13,12 @@ public class MainMenu : Script
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{
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{
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Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
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Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
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SceneManager.ChangeScene(86098106);
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SceneManager.ChangeScene(86098106);
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Audio.StopAllSounds();
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}
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}
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if (Input.GetKey(Input.KeyCode.Escape))
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if (Input.GetKey(Input.KeyCode.Escape))
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{
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{
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Audio.StopAllSounds();
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Application.Quit();
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Application.Quit();
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}
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}
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}
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}
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@ -140,6 +140,9 @@ namespace SHADE
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}
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}
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const double FIXED_DT = physicsSystem->fixedDT;
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const double FIXED_DT = physicsSystem->fixedDT;
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//to be remove =======================================================
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dt = std::clamp(dt, 0.0, 1.0 / 30.0);
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//to be remove =======================================================
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accumulatedTime += dt;
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accumulatedTime += dt;
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//testFunction();
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//testFunction();
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