Updated Player and MainGame scene, fix bugs #281

Merged
glencelow merged 7 commits from PlayerController into main 2022-11-25 16:34:51 +08:00
11 changed files with 2286 additions and 27 deletions
Showing only changes of commit 6ac9bc4e94 - Show all commits

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Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 169
Name: Piece2
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2.38418579e-07, y: 0, z: 0.0325665474}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 145439064
Material: 124370424
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.200000003}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 168
Name: Piece3
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -0.0502780676, y: 1.18017197e-05, z: 6.96182251e-05}
Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 139411134
Material: 124370424
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
- EID: 167
Name: Piece4
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0.0364142656, y: 7.39097595e-06, z: 6.6280365e-05}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 136742160
Material: 124370424
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~

View File

@ -0,0 +1,64 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Xml.Linq;
public class Breakable : Script
{
public float threshHold = 1.0f;
public float force = 2.0f;
private RigidBody rb;
private Transform trans;
private bool isBreak = false;
private List<GameObject> itemPieces = new List<GameObject>();
private Random ran = new Random();
protected override void awake()
{
rb = GetComponent<RigidBody>();
if (!rb)
Debug.LogError("RIGIDBODY EMPTY");
trans = GetComponent<Transform>();
if(!trans)
Debug.LogError("TRANSFORM EMPTY");
foreach (GameObject pieces in GameObject)
{
itemPieces.Add(pieces);
pieces.SetActive(false);
}
}
protected override void update()
{
if (isBreak)
Break();
}
protected override void onCollisionEnter(CollisionInfo info)
{
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
{
isBreak = true;
}
}
protected override void onTriggerEnter(CollisionInfo info)
{
}
private void Break()
{
foreach (GameObject item in itemPieces)
{
item.SetActive(true);
item.GetComponent<Transform>().GlobalPosition = trans.LocalPosition + item.GetComponent<Transform>().LocalPosition;
GameObject gO = item;
gO.Parent = GameObject.Null;
}
isBreak = false;
Owner.SetActive(false);
}
}

View File

@ -0,0 +1,3 @@
Name: Breakable
ID: 154790613
Type: 9

View File

@ -7,23 +7,22 @@ using static Item;
public class PickAndThrow : Script
{
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
public GameObject item;
public Vector3 cameraArmOffSet = new Vector3(0.0f, 0.25f, 0.0f);
public GameObject item { get; set; }
public float delayTimer = 1.0f;
public float aimingLength = 1.5f;
private float timer;
private PlayerController pc;
private Camera cam;
private Transform itemTransform;
private RigidBody itemRidibody;
private Transform raccoonHoldLocation;
private Collider itemCollider;
private Item itemScript;
private Transform raccoonHoldLocation;
private ThirdPersonCamera tpc;
private float lastXDir;
private float lastZDir;
public bool inRange = false;
private Collider collider;
private bool inRange = false;
[Tooltip("Lenght of ray")]
public float rayDistance = 1;
@ -42,13 +41,6 @@ public class PickAndThrow : Script
if(!tpc)
Debug.LogError("TPC EMPTY");
collider = GetComponent<Collider>();
if (!collider)
Debug.LogError("COLLIDER EMPTY");
else
{
}
timer = delayTimer;
}
protected override void update()
@ -59,7 +51,7 @@ public class PickAndThrow : Script
CalculateDir();
CastRay();
if (pc && itemRidibody && itemTransform)
if (pc && itemRidibody && itemTransform && itemCollider)
{
if (pc.holdItem)
{
@ -70,17 +62,20 @@ public class PickAndThrow : Script
{
pc.isAiming = true;
pc.camArm.ArmLength = aimingLength;
pc.camArm.TargetOffset = cameraArmOffSet;
}
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
{
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
pc.isAiming = false;
pc.camArm.TargetOffset = Vector3.Zero;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
pc.holdItem = false;
inRange = false;
itemRidibody.IsGravityEnabled = true;
itemCollider.Enabled = true;
if (itemScript)
{
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
@ -102,19 +97,24 @@ public class PickAndThrow : Script
pc.holdItem = false;
inRange = false;
itemRidibody.IsGravityEnabled = true;
itemCollider.Enabled = true;
ResetItemObject();
}
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
{
pc.isAiming = false;
pc.camArm.TargetOffset = Vector3.Zero;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
}
}
else if (!pc.holdItem)
{
itemRidibody.IsGravityEnabled = true;
itemCollider.Enabled = true;
}
}
if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
@ -135,6 +135,7 @@ public class PickAndThrow : Script
{
itemRidibody = null;
itemTransform = null;
itemCollider = null;
itemScript = null;
item = new GameObject();
}
@ -145,7 +146,7 @@ public class PickAndThrow : Script
if (item.GetScript<Item>() && !itemTransform && !itemRidibody )
{
itemRidibody = item.GetComponent<RigidBody>();
if (itemRidibody == null)
if (!itemRidibody)
Debug.Log("Item rb EMPTY");
else
{
@ -155,27 +156,32 @@ public class PickAndThrow : Script
}
itemTransform = item.GetComponent<Transform>();
if (itemTransform == null)
if (!itemTransform)
Debug.Log("Item transform EMPTY");
else
{
itemTransform.LocalEulerAngles = Vector3.Zero;
}
itemCollider = item.GetComponent<Collider>();
if (!itemCollider)
Debug.Log("Item collider EMPTY");
else
{
itemCollider.Enabled = false;
}
itemScript = item.GetScript<Item>();
if(!itemScript)
Debug.Log("Item script EMPTY");
}
}
private void CalculateDir()
{
if (cam == null)
cam = GetComponentInChildren<Camera>();
else if (cam)
if (pc && pc.cam)
{
Vector3 camerAixs = cam.GetForward();
Vector3 camerAixs = pc.cam.GetForward();
camerAixs.y = 0;
camerAixs.Normalise();
lastXDir = camerAixs.x;

View File

@ -28,7 +28,7 @@ public class PlayerController : Script
public RigidBody rb { get; set; }
public Transform tranform { get; set; }
private Camera cam;
public Camera cam { get; set; }
public CameraArm camArm { get; set; }
private PickAndThrow pat;
private StateMachine stateMachine;

View File

@ -12,7 +12,7 @@ public class MainMenu : Script
if (Input.GetKeyDown(Input.KeyCode.Space))
{
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
SceneManager.ChangeScene(89830755);
SceneManager.ChangeScene(86098106);
Audio.StopAllSounds();
}