Added Scene Init Exit events #291
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|||
---
|
||||
name: Bug report
|
||||
about: Report a bug that should be fixed
|
||||
title: ''
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||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
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||||
2. Click on '....'
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||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
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||||
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**Additional context**
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||||
Add any other context about the problem here.
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|
|||
---
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||||
name: Feature request
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||||
about: Suggest a feature for the project
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||||
title: ''
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||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
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||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
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|
|
@ -51,7 +51,6 @@ public class AIPrototype : Script
|
|||
|
||||
private GameObject? player;
|
||||
|
||||
public AIPrototype(GameObject gameObj) : base(gameObj) { }
|
||||
|
||||
protected override void awake()
|
||||
{
|
|
@ -0,0 +1,3 @@
|
|||
Name: AIPrototype
|
||||
ID: 163215061
|
||||
Type: 9
|
|
@ -7,7 +7,6 @@ namespace SHADE_Scripting
|
|||
{
|
||||
public float turnSpeed = 0.5f;
|
||||
|
||||
public CameraControl(GameObject go) : base(go) { }
|
||||
protected override void update()
|
||||
{
|
||||
//Camera
|
|
@ -0,0 +1,3 @@
|
|||
Name: CameraControl
|
||||
ID: 158782344
|
||||
Type: 9
|
|
@ -0,0 +1,180 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting;
|
||||
using System;
|
||||
using static PlayerController;
|
||||
|
||||
public class PickAndThrow : Script
|
||||
{
|
||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
||||
public GameObject item { get; set; }
|
||||
public float delayTimer = 1.0f;
|
||||
public float aimingLength = 1.5f;
|
||||
|
||||
private float timer;
|
||||
private PlayerController pc;
|
||||
private Camera cam;
|
||||
private Transform itemTransform;
|
||||
private RigidBody itemRidibody;
|
||||
private Transform raccoonHoldLocation;
|
||||
private Transform playerTran;
|
||||
private ThirdPersonCamera tpc;
|
||||
private float lastXDir;
|
||||
private float lastZDir;
|
||||
private bool inRange = false;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
playerTran = GetComponent<Transform>();
|
||||
if (!playerTran)
|
||||
Debug.Log("PLAYERTRANSFORM EMPTY"); ;
|
||||
|
||||
pc = GetScript<PlayerController>();
|
||||
if(!pc)
|
||||
Debug.Log("PLAYER CONTROLLER EMPTY");
|
||||
|
||||
raccoonHoldLocation = GetComponentInChildren<Transform>();
|
||||
if (!raccoonHoldLocation)
|
||||
Debug.Log("CHILD EMPTY");
|
||||
|
||||
tpc = GetScriptInChildren<ThirdPersonCamera>();
|
||||
if(!tpc)
|
||||
Debug.Log("TPC EMPTY");
|
||||
|
||||
timer = delayTimer;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if(timer <= delayTimer)
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
CalculateDir();
|
||||
|
||||
if (pc && itemRidibody && itemTransform)
|
||||
{
|
||||
if (pc.holdItem)
|
||||
{
|
||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||
itemTransform.LocalRotation = playerTran.LocalRotation;
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
Debug.Log("AIMING");
|
||||
pc.isAiming = true;
|
||||
pc.camArm.ArmLength = aimingLength;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_throw");
|
||||
pc.isAiming = false;
|
||||
if(tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
|
||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
ResetItemObject();
|
||||
timer = 0.0f;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton))
|
||||
{
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
ResetItemObject();
|
||||
}
|
||||
}
|
||||
else if (!pc.holdItem)
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
}
|
||||
|
||||
if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
if (pc.currentState == RaccoonStates.WALKING || pc.currentState == RaccoonStates.IDLE)
|
||||
{
|
||||
pc.holdItem = true;
|
||||
RetrieveItemComponets();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetItemObject()
|
||||
{
|
||||
itemRidibody = null;
|
||||
itemTransform = null;
|
||||
item = new GameObject();
|
||||
}
|
||||
|
||||
private void RetrieveItemComponets()
|
||||
{
|
||||
//get the transform of the given item
|
||||
if (item.GetScript<Item>() && itemTransform == null && itemRidibody == null)
|
||||
{
|
||||
itemRidibody = item.GetComponent<RigidBody>();
|
||||
if (itemRidibody == null)
|
||||
Debug.Log("Item rb EMPTY");
|
||||
else
|
||||
{
|
||||
itemRidibody.IsGravityEnabled = false;
|
||||
itemRidibody.LinearVelocity = Vector3.Zero;
|
||||
itemRidibody.AngularVelocity = Vector3.Zero;
|
||||
}
|
||||
|
||||
itemTransform = item.GetComponent<Transform>();
|
||||
if (itemTransform == null)
|
||||
Debug.Log("Item transform EMPTY");
|
||||
else
|
||||
{
|
||||
itemTransform.LocalEulerAngles = Vector3.Zero;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateDir()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
else if (cam)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
lastXDir = camerAixs.x;
|
||||
lastZDir = camerAixs.z;
|
||||
}
|
||||
}
|
||||
|
||||
private void DelayCheck()
|
||||
{
|
||||
timer += Time.DeltaTimeF;
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (info.GameObject.GetScript<Item>() && !pc.holdItem)
|
||||
{
|
||||
item = info.GameObject;
|
||||
inRange = true;
|
||||
}
|
||||
}
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("STAY");
|
||||
}
|
||||
protected override void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("EXIT");
|
||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||
{
|
||||
inRange = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_PickAndThrow
|
||||
ID: 154802724
|
||||
Type: 9
|
|
@ -1,40 +1,49 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static Item;
|
||||
|
||||
public class PlayerController : Script
|
||||
{
|
||||
public enum RaccoonStates
|
||||
{
|
||||
IDILE,
|
||||
IDLE,
|
||||
WALKING,
|
||||
RUNNING,
|
||||
JUMP,
|
||||
FALLING,
|
||||
LANDED,
|
||||
CAUGHT,
|
||||
TOTAL
|
||||
}
|
||||
|
||||
public enum WalkingState
|
||||
{
|
||||
CARRY,
|
||||
AIMING,
|
||||
THROW,
|
||||
WALK,
|
||||
TOTAL
|
||||
}
|
||||
|
||||
public RigidBody rb { get; set; }
|
||||
private Transform tranform;
|
||||
private Camera cam;
|
||||
public CameraArm camArm { get; set; }
|
||||
private PickAndThrow pat;
|
||||
private StateMachine stateMachine;
|
||||
|
||||
//to be remove
|
||||
public float drag = 2.0f;
|
||||
public bool holdItem { get; set; }
|
||||
[SerializeField]
|
||||
public bool isAiming { get; set; }
|
||||
|
||||
[Tooltip("The current state fo the raccoon")]
|
||||
public RaccoonStates currentState = RaccoonStates.IDILE;
|
||||
public RaccoonStates currentState = RaccoonStates.IDLE;
|
||||
|
||||
//Movement variables============================================================
|
||||
[SerializeField]
|
||||
[Tooltip("Max vel for walking")]
|
||||
public float maxMoveVel = 2.0f;
|
||||
[SerializeField]
|
||||
[Tooltip("how much force is apply for walking")]
|
||||
public float moveForce = 50.0f;
|
||||
[SerializeField]
|
||||
public float moveForce = 2.0f;
|
||||
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
||||
public float sprintMultiplier = 2.0f;
|
||||
|
||||
|
@ -42,25 +51,18 @@ public class PlayerController : Script
|
|||
private float maxOldVel;
|
||||
private bool sprintIncreaseOnce = false;
|
||||
|
||||
public float xAxisMove { get; set; }
|
||||
public float zAxisMove { get; set; }
|
||||
|
||||
public Vector2 axisMove { get; set; }
|
||||
|
||||
public bool isMoveKeyPress { get; set; }
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("curr not working")]
|
||||
[Tooltip("How fast player will turn")]
|
||||
public float rotationFactorPerFrame = 1.0f;
|
||||
|
||||
//Jumping vars==================================================================
|
||||
[SerializeField]
|
||||
[Tooltip("max height of the jump")]
|
||||
public float maxJumpHeight = 4.0f;
|
||||
[SerializeField]
|
||||
[Tooltip("max amt of time it will take for the jump")]
|
||||
public float maxJumpTime = 0.75f;
|
||||
[SerializeField]
|
||||
[Tooltip("increase gravity when falling")]
|
||||
public float fallMultipler = 2.0f;
|
||||
private float initialJumpVel;
|
||||
|
@ -69,17 +71,19 @@ public class PlayerController : Script
|
|||
private float groundGravity = -0.5f;
|
||||
|
||||
//ItemMultipler==================================================================
|
||||
[Tooltip("How light item will affect player jump")]
|
||||
public float lightMultiper = 0.75f;
|
||||
[Tooltip("How medium item will affect player jump")]
|
||||
public float mediumMultiper = 0.5f;
|
||||
[Tooltip("How heavy item will affect player jump")]
|
||||
public float heavyMultiper = 0.25f;
|
||||
|
||||
public PlayerController(GameObject gameObj) : base(gameObj) { }
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
//default setup
|
||||
isMoveKeyPress = false;
|
||||
holdItem = false;
|
||||
isAiming = false;
|
||||
|
||||
//Jump setup
|
||||
float timeToApex = maxJumpTime / 2;
|
||||
|
@ -90,146 +94,126 @@ public class PlayerController : Script
|
|||
rb = GetComponent<RigidBody>();
|
||||
if (rb == null)
|
||||
Debug.LogError("RigidBody is NULL!");
|
||||
else
|
||||
{
|
||||
rb.IsGravityEnabled = false;
|
||||
rb.FreezeRotationX = true;
|
||||
rb.FreezeRotationY = true;
|
||||
rb.FreezeRotationZ = true;
|
||||
rb.Drag = drag;
|
||||
rb.Interpolating = false;
|
||||
}
|
||||
|
||||
//Transform check
|
||||
tranform = GetComponent<Transform>();
|
||||
if(tranform == null)
|
||||
Debug.LogError("tranform is NULL!");
|
||||
|
||||
//PickAndThrow checl
|
||||
//PickAndThrow check
|
||||
pat = GetScript<PickAndThrow>();
|
||||
if (pat == null)
|
||||
Debug.LogError("PickAndThrow is NULL!");
|
||||
|
||||
//toRemove
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
|
||||
stateMachine = AddScript<StateMachine>();
|
||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerLandState), new PlayerLandState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine));
|
||||
stateMachine.InitStateMachine(dictionary);
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (cam == null)
|
||||
if (!cam)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
if(!camArm)
|
||||
camArm = GetComponentInChildren<CameraArm>();
|
||||
|
||||
//toRemove
|
||||
if (Input.GetKey(Input.KeyCode.G))
|
||||
{
|
||||
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
}
|
||||
|
||||
Rotation();
|
||||
GotCaught();
|
||||
MoveKey();
|
||||
|
||||
|
||||
|
||||
//Debug.Log($"{currentState}");
|
||||
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
//Rotation();
|
||||
MoveKey();
|
||||
Move();
|
||||
Sprint();
|
||||
Jump();
|
||||
Gravity();
|
||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||
}
|
||||
|
||||
|
||||
private void MoveKey()
|
||||
{
|
||||
/* if (Input.GetKey(Input.KeyCode.A))
|
||||
xAxisMove = -1;
|
||||
else if (Input.GetKey(Input.KeyCode.D))
|
||||
xAxisMove = 1;
|
||||
else
|
||||
xAxisMove = 0;
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.W))
|
||||
zAxisMove = -1;
|
||||
else if (Input.GetKey(Input.KeyCode.S))
|
||||
zAxisMove = 1;
|
||||
else
|
||||
zAxisMove = 0;*/
|
||||
|
||||
|
||||
xAxisMove = 0;
|
||||
zAxisMove = 0;
|
||||
axisMove = Vector2.Zero;
|
||||
if (Input.GetKey(Input.KeyCode.W))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = camerAixs.x;
|
||||
zAxisMove = camerAixs.z;
|
||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.S))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = -camerAixs.x;
|
||||
zAxisMove = -camerAixs.z;
|
||||
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.A))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetRight();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = -camerAixs.x;
|
||||
zAxisMove = -camerAixs.z;
|
||||
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.D))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetRight();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = camerAixs.x;
|
||||
zAxisMove = camerAixs.z;
|
||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
axisMove.Normalise();
|
||||
isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
|
||||
|
||||
if(isMoveKeyPress && currentState != RaccoonStates.RUNNING && isGrounded)
|
||||
axisMove.Normalise();
|
||||
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
|
||||
|
||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
|
||||
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
||||
stateMachine.SetState(typeof(PlayerWalkState));
|
||||
}
|
||||
|
||||
if (!isMoveKeyPress && isGrounded)
|
||||
currentState = RaccoonStates.IDILE;
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
|
||||
if(stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
}
|
||||
}
|
||||
|
||||
private void Move()
|
||||
{
|
||||
if (rb != null)
|
||||
{
|
||||
rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce);
|
||||
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||
|
||||
if (isMoveKeyPress)
|
||||
if (isMoveKeyPress && rb)
|
||||
{
|
||||
if (rb.LinearVelocity.x > maxMoveVel || rb.LinearVelocity.x < -maxMoveVel)
|
||||
Vector3 velNor = rb.LinearVelocity;
|
||||
velNor.y = 0.0f;
|
||||
if (velNor.GetMagnitude() > maxMoveVel)
|
||||
{
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
v.x = System.Math.Clamp(v.x, -maxMoveVel, maxMoveVel);
|
||||
rb.LinearVelocity = v;
|
||||
}
|
||||
if (rb.LinearVelocity.z > maxMoveVel || rb.LinearVelocity.z < -maxMoveVel)
|
||||
{
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
v.z = System.Math.Clamp(v.z, -maxMoveVel, maxMoveVel);
|
||||
rb.LinearVelocity = v;
|
||||
velNor.Normalise();
|
||||
velNor *= maxMoveVel;
|
||||
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -240,6 +224,9 @@ public class PlayerController : Script
|
|||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.RUNNING;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
|
||||
stateMachine.SetState(typeof(PlayerRunState));
|
||||
|
||||
holdItem = false;
|
||||
if (!sprintIncreaseOnce)
|
||||
{
|
||||
|
@ -254,8 +241,12 @@ public class PlayerController : Script
|
|||
|
||||
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
||||
{
|
||||
if(isMoveKeyPress)
|
||||
if (isMoveKeyPress)
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
||||
stateMachine.SetState(typeof(PlayerWalkState));
|
||||
}
|
||||
sprintIncreaseOnce = false;
|
||||
moveForce = oldForce;
|
||||
maxMoveVel = maxOldVel;
|
||||
|
@ -265,46 +256,45 @@ public class PlayerController : Script
|
|||
//press and hold jump
|
||||
private void Jump()
|
||||
{
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDILE)
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
|
||||
{
|
||||
currentState = RaccoonStates.JUMP;
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
v.y = initialJumpVel * 0.5f;
|
||||
if (pat != null && pat.item.GetScript<Item>() != null && holdItem)
|
||||
if (holdItem && pat != null && pat.item.GetScript<Item>() != null)
|
||||
{
|
||||
Item item = pat.item.GetScript<Item>();
|
||||
if (item.currCategory == ItemCategory.LIGHT)
|
||||
if (item != null && item.currCategory == ItemCategory.LIGHT)
|
||||
v.y *= lightMultiper;
|
||||
if (item.currCategory == ItemCategory.MEDIUM)
|
||||
if (item != null && item.currCategory == ItemCategory.MEDIUM)
|
||||
v.y *= mediumMultiper;
|
||||
if (item.currCategory == ItemCategory.HEAVY)
|
||||
if (item != null && item.currCategory == ItemCategory.HEAVY)
|
||||
v.y *= heavyMultiper;
|
||||
}
|
||||
rb.LinearVelocity = v;
|
||||
}
|
||||
}
|
||||
|
||||
if(rb != null && !isGrounded && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
|
||||
if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
|
||||
currentState = RaccoonStates.FALLING;
|
||||
|
||||
}
|
||||
|
||||
private void Rotation()
|
||||
{
|
||||
Vector3 poitionToLookAt;
|
||||
poitionToLookAt.x = xAxisMove;
|
||||
poitionToLookAt.y = 0.0f;
|
||||
poitionToLookAt.z = zAxisMove;
|
||||
|
||||
if (tranform != null)
|
||||
if (isMoveKeyPress && tranform && !isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING)
|
||||
{
|
||||
Quaternion targetRotation = Quaternion.LookRotation(poitionToLookAt, new Vector3(0.0f, 1.0f, 0.0f));
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), new Vector3(0.0f, 1.0f, 0.0f));
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
else if (camArm && tranform && isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -314,7 +304,11 @@ public class PlayerController : Script
|
|||
{
|
||||
//check player vel.y if its close to zero its on the ground
|
||||
if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
|
||||
{
|
||||
isGrounded = true;
|
||||
if (currentState == RaccoonStates.FALLING)
|
||||
currentState = RaccoonStates.LANDED;
|
||||
}
|
||||
else
|
||||
isGrounded = false;
|
||||
|
||||
|
@ -346,7 +340,9 @@ public class PlayerController : Script
|
|||
{
|
||||
if (currentState == RaccoonStates.CAUGHT && tranform != null)
|
||||
{
|
||||
currentState = RaccoonStates.IDILE;
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
}
|
||||
}
|
||||
|
@ -355,6 +351,5 @@ public class PlayerController : Script
|
|||
{
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_PlayerController
|
||||
ID: 160432754
|
||||
Type: 9
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
|
||||
|
||||
namespace SHADE_Scripting
|
||||
{
|
||||
public class ThirdPersonCamera : Script
|
||||
{
|
||||
|
||||
public float armLength = 2.0f;
|
||||
public float turnSpeedPitch = 0.3f;
|
||||
public float turnSpeedYaw = 0.5f;
|
||||
public float pitchClamp = 45.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
AddComponent<Transform>();
|
||||
|
||||
if (!GetComponent<Camera>())
|
||||
{
|
||||
AddComponent<Camera>();
|
||||
}
|
||||
GetComponent<Camera>().SetMainCamera();
|
||||
if (!GetComponent<CameraArm>())
|
||||
{
|
||||
AddComponent<CameraArm>();
|
||||
}
|
||||
GetComponent<CameraArm>().ArmLength = armLength;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
CameraArm arm = GetComponent<CameraArm>();
|
||||
if (arm)
|
||||
{
|
||||
Vector2 vel = Input.GetMouseVelocity();
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchClamp)
|
||||
{
|
||||
arm.Pitch = pitchClamp;
|
||||
}
|
||||
else if (arm.Pitch < 0)
|
||||
{
|
||||
arm.Pitch = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: ThirdPersonCamera
|
||||
ID: 154161201
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerCaughtState : BaseState
|
||||
{
|
||||
public PlayerCaughtState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Caught State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerCaughtState
|
||||
ID: 162030736
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerFallState : BaseState
|
||||
{
|
||||
public PlayerFallState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Fall State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerFallState
|
||||
ID: 155635109
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerIdleState : BaseState
|
||||
{
|
||||
public PlayerIdleState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Idle State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerIdleState
|
||||
ID: 167587808
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerJumpState : BaseState
|
||||
{
|
||||
public PlayerJumpState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Jump State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerJumpState
|
||||
ID: 158874227
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerLandState : BaseState
|
||||
{
|
||||
public PlayerLandState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Land State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerLandState
|
||||
ID: 151865541
|
||||
Type: 9
|
|
@ -0,0 +1,41 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerRunState : BaseState
|
||||
{
|
||||
private float timer;
|
||||
private float delay = 0.25f;
|
||||
|
||||
public PlayerRunState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Run State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
if (timer > delay)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
timer = 0;
|
||||
}
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerRunState
|
||||
ID: 153407272
|
||||
Type: 9
|
|
@ -0,0 +1,41 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerWalkState : BaseState
|
||||
{
|
||||
private float timer;
|
||||
private float delay = 0.5f;
|
||||
public PlayerWalkState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Walk State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
timer = delay;
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
if (timer > delay)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
timer = 0;
|
||||
}
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerWalkState
|
||||
ID: 166650679
|
||||
Type: 9
|
|
@ -0,0 +1,67 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class GameManager : Script
|
||||
{
|
||||
public enum GameState
|
||||
{
|
||||
MAINMENU,
|
||||
START,
|
||||
WIN,
|
||||
LOSE,
|
||||
TOTAL
|
||||
}
|
||||
|
||||
public GameObject itemPool;
|
||||
public GameObject zonePool;
|
||||
public GameState currGameState;
|
||||
|
||||
[NonSerialized]
|
||||
public int totalItemCount;
|
||||
[NonSerialized]
|
||||
public int Score;
|
||||
[NonSerialized]
|
||||
public float timer;
|
||||
|
||||
private IEnumerable<Item> listOfItems;
|
||||
private IEnumerable<ScoringZone> listOfZone;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
totalItemCount = 0;
|
||||
Score = 0;
|
||||
currGameState = GameState.MAINMENU;
|
||||
|
||||
if (itemPool)
|
||||
{
|
||||
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
||||
if (listOfItems != null)
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
}
|
||||
|
||||
if (zonePool)
|
||||
{
|
||||
listOfZone = zonePool.GetScriptsInChildren<ScoringZone>();
|
||||
if (listOfZone != null)
|
||||
foreach (ScoringZone sz in listOfZone)
|
||||
sz.gameManger = Owner.GetScript<GameManager>();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (timer > 0 && currGameState == GameState.START)
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
if (totalItemCount <= 0)
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
}
|
||||
}
|
||||
else
|
||||
currGameState = GameState.LOSE;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_GameManager
|
||||
ID: 161629605
|
||||
Type: 9
|
|
@ -0,0 +1,52 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
public class Item : Script
|
||||
{
|
||||
public enum ItemCategory
|
||||
{
|
||||
LIGHT,
|
||||
MEDIUM,
|
||||
HEAVY
|
||||
}
|
||||
|
||||
public int Score = 10;
|
||||
|
||||
public ItemCategory currCategory;
|
||||
private RigidBody rb;
|
||||
private Collider collider;
|
||||
private bool once = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
collider = GetComponent<Collider>();
|
||||
if (collider)
|
||||
{
|
||||
collider.GetCollisionShape(0).Density = 1;
|
||||
}
|
||||
rb = GetComponent<RigidBody>();
|
||||
if (rb)
|
||||
{
|
||||
rb.FreezeRotationX = false;
|
||||
rb.FreezeRotationY = false;
|
||||
rb.FreezeRotationZ = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (once)
|
||||
{
|
||||
if(currCategory == ItemCategory.LIGHT)
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_elastic");
|
||||
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_hard");
|
||||
once = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
once = true;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_Item
|
||||
ID: 153136539
|
||||
Type: 9
|
|
@ -0,0 +1,22 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
public class ScoringZone : Script
|
||||
{
|
||||
public GameManager gameManger { get; set; }
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (gameManger && info.GameObject.GetScript<Item>())
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Music/stingers/item_scored");
|
||||
gameManger.Score += info.GameObject.GetScript<Item>().Score;
|
||||
gameManger.totalItemCount -= 1;
|
||||
info.GameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_ScoringZone
|
||||
ID: 153171688
|
||||
Type: 9
|
|
@ -0,0 +1,3 @@
|
|||
Name: PhysicsTest
|
||||
ID: 159771801
|
||||
Type: 9
|
|
@ -2,8 +2,6 @@
|
|||
|
||||
public class PrintWhenActive : Script
|
||||
{
|
||||
public PrintWhenActive(GameObject gameObj) : base(gameObj) { }
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Debug.Log("Active!");
|
|
@ -0,0 +1,3 @@
|
|||
Name: PrintWhenActive
|
||||
ID: 162536221
|
||||
Type: 9
|
|
@ -1,5 +1,6 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class RaccoonShowcase : Script
|
||||
{
|
||||
|
@ -17,8 +18,14 @@ public class RaccoonShowcase : Script
|
|||
private double rotation = 0.0;
|
||||
private Vector3 scale = Vector3.Zero;
|
||||
private double originalScale = 1.0f;
|
||||
public RaccoonShowcase(GameObject gameObj) : base(gameObj) {}
|
||||
|
||||
[Tooltip("Sample list of Vector3s.")]
|
||||
public List<Vector3> vecList = new List<Vector3>(new Vector3[] { new Vector3(1, 2, 3), new Vector3(4, 5, 6) });
|
||||
[Range(-5, 5)]
|
||||
public List<int> intList = new List<int>(new int[] { 2, 8, 2, 6, 8, 0, 1 });
|
||||
public List<Light.Type> enumList = new List<Light.Type>(new Light.Type[] { Light.Type.Point, Light.Type.Directional, Light.Type.Ambient });
|
||||
public FontAsset fontAsset;
|
||||
public MeshAsset mesh;
|
||||
public MaterialAsset matAsset;
|
||||
protected override void awake()
|
||||
{
|
||||
Transform = GetComponent<Transform>();
|
||||
|
@ -27,6 +34,11 @@ public class RaccoonShowcase : Script
|
|||
Debug.LogError("Transform is NULL!");
|
||||
}
|
||||
|
||||
foreach (var child in Owner)
|
||||
{
|
||||
Debug.Log(child.Name);
|
||||
}
|
||||
|
||||
originalScale = Transform.LocalScale.z;
|
||||
}
|
||||
protected override void update()
|
|
@ -0,0 +1,3 @@
|
|||
Name: RaccoonShowcase
|
||||
ID: 159969631
|
||||
Type: 9
|
|
@ -14,8 +14,6 @@ public class RaccoonSpin : Script
|
|||
[SerializeField]
|
||||
private CallbackEvent<int, double, Vector3> testEvent3 = new CallbackEvent<int, double, Vector3>();
|
||||
private Transform Transform;
|
||||
public RaccoonSpin(GameObject gameObj) : base(gameObj) { }
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
|
@ -0,0 +1,3 @@
|
|||
Name: RaccoonSpin
|
||||
ID: 157367824
|
||||
Type: 9
|
|
@ -0,0 +1,13 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
|
||||
public class SC_MainMenu : Script
|
||||
{
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_MainMenu
|
||||
ID: 158552402
|
||||
Type: 9
|
|
@ -0,0 +1,74 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
|
||||
public class SoundsBoard : Script
|
||||
{
|
||||
protected override void awake()
|
||||
{
|
||||
/*
|
||||
* event:/UI/failure
|
||||
event:/UI/mouse_down_element
|
||||
event:/UI/mouse_down_empty
|
||||
event:/UI/mouse_enter_element
|
||||
event:/UI/mouse_exit_element
|
||||
event:/UI/success
|
||||
|
||||
event:/Raccoon/raccoon_footsteps
|
||||
event:/Raccoon/raccoon_throw
|
||||
|
||||
event:/Props/impact_hard
|
||||
event:/Props/impact_elastic
|
||||
|
||||
|
||||
event:/Music/player_undetected
|
||||
event:/Music/player_detected
|
||||
|
||||
event:/Music/stingers/player_detected
|
||||
event:/Music/stingers/item_scored
|
||||
|
||||
event:/Homeowner/homeowner_humming
|
||||
event:/Homeowner/homeowner_footsteps
|
||||
event:/Homeowner/homeowner_detect_raccoon
|
||||
*/
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Q))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_down_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.W))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_down_empty");
|
||||
if (Input.GetKeyDown(Input.KeyCode.E))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_enter_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.R))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_exit_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.T))
|
||||
Audio.PlayBGMOnce2D("event:/UI/success");
|
||||
if (Input.GetKeyDown(Input.KeyCode.Y))
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_throw");
|
||||
if (Input.GetKeyDown(Input.KeyCode.U))
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_hard");
|
||||
if (Input.GetKeyDown(Input.KeyCode.I))
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.O))
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_detected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.P))
|
||||
Audio.PlayBGMOnce2D("event:/Music/stingers/player_detected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.A))
|
||||
Audio.PlayBGMOnce2D("event:/Music/stingers/item_scored");
|
||||
if (Input.GetKeyDown(Input.KeyCode.S))
|
||||
Audio.PlayBGMOnce2D("event:/Homeowner/homeowner_humming");
|
||||
if (Input.GetKeyDown(Input.KeyCode.D))
|
||||
Audio.PlayBGMOnce2D("event:/Homeowner/homeowner_footsteps");
|
||||
if (Input.GetKeyDown(Input.KeyCode.F))
|
||||
Audio.PlayBGMOnce2D("event:/Homeowner/homeowner_detect_raccoon");
|
||||
if (Input.GetKeyDown(Input.KeyCode.G))
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.H))
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
if (Input.GetKeyDown(Input.KeyCode.J))
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_elastic");
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_SoundsBoard
|
||||
ID: 156397807
|
||||
Type: 9
|
|
@ -0,0 +1,68 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public abstract class BaseState
|
||||
{
|
||||
|
||||
protected string stateName = "Base State";
|
||||
protected StateMachine machine;
|
||||
protected string animationName = "";
|
||||
|
||||
public BaseState(StateMachine stateMachine, string animName = "")
|
||||
{
|
||||
machine = stateMachine;
|
||||
animationName = animName;
|
||||
}
|
||||
|
||||
public virtual void OnEnter()
|
||||
{
|
||||
}
|
||||
|
||||
public abstract void update();
|
||||
|
||||
public abstract void fixedUpdate();
|
||||
|
||||
public virtual void OnExit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string GetStateName()
|
||||
{
|
||||
return stateName;
|
||||
}
|
||||
|
||||
public string GetAnimName()
|
||||
{
|
||||
return animationName;
|
||||
}
|
||||
|
||||
public virtual float GetAnimPercent()
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
public virtual void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void onCollisionStay(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_BaseSate
|
||||
ID: 154709755
|
||||
Type: 9
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue